Exercise Surging Storm/Stratagems
Last updated 2024-12-19
Stratagems
| Name | Description | |
|---|---|---|
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Guaranteed Reinforcements | Immediately gain 1 chance to draw a Combat Unit. During the preparation phase at the start of each round, gain 1 Reinforcement Point. (You will gain Reinforcement Points when switching units as well. Use 3 Reinforcement Points to draw 1 Combat Unit) |
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Assault Leader | When the preparation phase ends, the first Combat Unit of each unit type in your deployed lineup will gain 2 Levels in this wargame. |
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Tides of Fortune | When drawing Combat Units or Stratagems during the preparation phase at the start of each round, gain 1 extra chance to refresh. Each time you draw a Combat Unit, 1 random choice will have its initial Lv. increased by 3. |
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Elemental Shock | When one of your units triggers an Elemental Reaction, unleash a shockwave that deals DMG to nearby opponents. This effect can be triggered once every 5s. |
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Squad Reserves | All Squad-type units gain 1 extra "reserve member." (If a reserve member is available and a member of a squad-type unit falls, the reserve member will take their place on the field) |
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Elemental Concentration | Each time a unit is deployed, all undeployed units of the same elemental type will gain 6 Levels in this round. Level can be raised by a max of 18 in this way. |
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Flaming Frontline | When the preparation phase ends, the Pyro unit farthest forward in the deployed lineup will gain 3 Levels in this wargame. |
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Frosty Frontline | When the preparation phase ends, the Cryo unit farthest forward in the deployed lineup will gain 3 Levels in this wargame. |
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Flooding Frontline | When the preparation phase ends, the Hydro unit farthest forward in the deployed lineup will gain 3 Levels in this wargame. |
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Electrifying Frontline | When the preparation phase ends, the Electro unit farthest forward in the deployed lineup will gain 3 Levels in this wargame. |
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Flurry Frontline | When the preparation phase ends, the Anemo unit farthest forward in the deployed lineup will gain 3 Levels in this wargame. |
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Iron Frontline | When the preparation phase ends, the Elementless Units farthest forward in the deployed lineup will gain 3 Levels in this wargame. |
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Hilichurl Morale Boost | At the start of the battle phase, if your lineup has 2/3/4 different types of "Hilichurl" units, then all of your units gain +3/5/7 Levels during this round of battle. |
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Elemental Morale Boost | At the start of the battle phase, if your lineup has 2/3/4 different types of "Elemental Lifeform" units, then all of your units gain +3/5/7 Levels during this round of battle. |
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Mythical Beast Morale Boost | At the start of the battle phase, if your lineup has 2/3/4 different types of "Mystical Beast" units, then all of your units gain +3/5/7 Levels during this round of battle. |
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Human Morale Boost | At the start of the battle phase, if your lineup has 2/3/4 different types of "Human Faction" units, then all of your units gain +3/5/7 Levels during this round of battle. |
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Hilichurl Training | After drawing a Hilichurl unit in the preparation phase, a random Hilichurl unit will gain 5 Levels during this wargame. |
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Elemental Activity | When one of your Elemental Lifeform units is immune to the DMG it receives in battle, the next time that member of the unit enters battle this wargame, it will gain 4 Levels. This effect can only be triggered once by each unit during each round of battle. |
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Human Martial Arts | When one of your Human Faction units defeats a member of an enemy unit in battle, the next time that member of the unit enters battle this wargame, it will gain 3 Levels. This effect can only be triggered 2 times for each unit in each round of battle. |
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Mythical Cooperation | After switching out a Mystical Beast unit, gain one chance to draw that only includes Mystical Beast units, and all will have their initial Level increased by 6. Can only be triggered once per round. |
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Counteroffensive Morale | Each time one of the members of your units is defeated, the next unit to enter the field will gain 2 Levels in this round of battle. |
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Battle Fever | After a member of one of your units defeats an enemy target, that member regains 25% of their HP. |
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Fast Attack Tactics | The limit on the number of units you can deploy simultaneously will be increased 6s earlier. |
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First-Strike Advantage | At the start of the combat phase, the unit first in your lineup order will gain 8 Levels in this round of battle. |
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Steady Advance | At the start of the combat phase, the unit last in your lineup order will gain 10 Levels in this round of battle. |
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Rapid Reinforcements | Immediately gain 3 chances to draw Combat Units. |
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Luck Prevails | When drawing Combat Units or Stratagems during the preparation phase at the start of each round, gain 2 extra chances to refresh. |


























