Weapon Ascension Materials
Overall Distribution
| Domain Level |
 |
 |
 |
|
| Range |
Avg. |
Range |
Avg. |
Range |
Avg. |
Range |
Avg.
|
| I |
4–6 |
4.7 |
— |
— |
—
|
| II |
2–3 |
2.7 |
2 |
— |
—
|
| III |
2–3 |
2.26 |
0–3 |
2.76 |
0–3 |
0.24 |
—
|
| IV |
2–3 |
2.2 |
0–4 |
2.418 |
0–4 |
0.62 |
0–4 |
0.062
|
Weapon Ascension Material drops are separated into 2 rolls. The first roll is exclusively for 2-Star drops, while the second roll drops 2–4 "drop packs" depending on the domain level, each including an additional drop of a random rarity, with the distribution of rarities also varying based on the domain level.
2-Star Roll
| Domain Level |
Mean
|
| I |
2.2
|
| II |
2.7
|
| III |
2.26
|
| IV |
2.2
|
Drop Pack Roll
Drop Mean of Packs
| Domain Level |
Mean
|
| I |
2.5
|
| II |
2
|
| III |
3
|
| IV |
3.1
|
Drop Pack Item Distribution
| Domain Level |
 |
 |
 |
|
| I |
100% |
- |
- |
-
|
| II |
- |
100% |
- |
-
|
| III |
- |
92% |
8% |
-
|
| IV |
- |
78% |
20% |
2%
|
Talent Books
Overall Distribution
| Domain Level |
 |
 |
|
| Range |
Avg. |
Range |
Avg. |
Range |
Avg.
|
| I |
3–4 |
3.2 |
— |
—
|
| II |
2–3 |
2.5 |
1 |
—
|
| III |
1–2 |
1.8 |
2 |
—
|
| IV |
2–3 |
2.2 |
0–3 |
1.98 |
0–3 |
0.22
|
Talent Book drops are separated into 2 rolls. The first roll is exclusively for 2-Star drops, while the second roll drops 2–4 "drop packs" depending on the domain level, each including an additional drop of a random rarity, with the distribution of rarities also varying depending on the domain level.
2-Star Roll
| Domain Level |
Mean
|
| I |
2.2
|
| II |
2.5
|
| III |
1.8
|
| IV |
2.2
|
Drop Pack Roll
Drop Mean of Packs
| Domain Level |
Mean
|
| I |
1
|
| II |
1
|
| III |
2
|
| IV |
2.2
|
Drop Pack Rarity Distribution
| Domain Level |
 |
 |
|
| I |
100% |
- |
-
|
| II |
- |
100% |
-
|
| III |
- |
100% |
-
|
| IV |
- |
90% |
10%
|
Ascension Gems from Bosses
Overall Distribution
Ascension Gems drops from bosses are separated into 2 rolls. The first roll is exclusively for 3-Star drops, while the second roll drops several "drop packs" depending on the enemy level, each including an additional drop of a random rarity, with the distribution of rarities also varying based on the enemy level.
Normal Bosses
| World Level |
Enemy Level |
 |
 |
 |
|
| Range |
Avg. |
Range |
Avg. |
Range |
Avg. |
Range |
Avg.
|
| 0 |
36 |
2–3 |
2.1057 |
— |
— |
— |
— |
— |
—
|
| 1 |
37 |
2–3 |
2.1057 |
— |
— |
— |
— |
— |
—
|
| 2 |
41 |
0–2 |
1.0323 |
1–4 |
1.2954 |
— |
— |
— |
—
|
| 3 |
50 |
0–2 |
1.2579 |
1–4 |
1.3554 |
— |
— |
— |
—
|
| 4 |
62 |
0–2 |
1.4835 |
1–4 |
1.4157 |
0–2 |
0.099 |
— |
—
|
| 5 |
72 |
0–3 |
1.7091 |
1–5 |
1.4757 |
0–3 |
0.114 |
— |
—
|
| 6 |
83 |
0–3 |
1.9354 |
1–5 |
1.5358 |
0–3 |
0.1287 |
0–3 |
0.0129
|
| 7 |
91 |
0–3 |
2.1607 |
1–5 |
1.5961 |
0–3 |
0.144 |
0–3 |
0.0141
|
| 8 |
93 |
0–3 |
2.1607 |
1–5 |
1.5961 |
0–3 |
0.144 |
0–3 |
0.0141
|
Weekly Bosses
| World Level |
Enemy Level |
 |
 |
 |
|
| Range |
Avg. |
Range |
Avg. |
Range |
Avg. |
Range |
Avg.
|
| 1 |
37 |
3–4 |
3.1584 |
— |
— |
— |
— |
— |
—
|
| 2 |
41 |
0–3 |
2.1416 |
1–5 |
1.5913 |
— |
— |
— |
—
|
| 3 |
50 |
0–4 |
2.4803 |
1–6 |
1.6813 |
— |
— |
— |
—
|
| 4 |
62 |
0–4 |
2.8181 |
1–6 |
1.7717 |
0–4 |
0.1881 |
— |
—
|
| 5 |
72 |
0–5 |
3.157 |
1–7 |
1.8617 |
0–5 |
0.2106 |
— |
—
|
| 6 |
83 |
0–5 |
3.4963 |
1–7 |
1.9518 |
0–5 |
0.2325 |
0–5 |
0.0233
|
| 7 |
91 |
0–6 |
3.8343 |
1–8 |
2.0423 |
0–6 |
0.2556 |
0–6 |
0.025
|
| 8 |
93 |
0–6 |
3.8343 |
1–8 |
2.0423 |
0–6 |
0.2556 |
0–6 |
0.025
|
3-Star Roll
| Enemy Level |
Reward Level |
Normal Boss |
Weekly Boss
|
| 1–4 |
0 |
— |
—
|
| 5–9 |
1 |
— |
—
|
| 10–14 |
2 |
— |
—
|
| 15–19 |
3 |
— |
—
|
| 20–24 |
4 |
— |
—
|
| 25–29 |
5 |
— |
—
|
| 30–34 |
6 |
— |
—
|
| 35–39 |
7 |
— |
—
|
| 40–44 |
8 |
1.02 |
1.02
|
| 45–49 |
9 |
1.02 |
1.02
|
| 50–54 |
10 |
1.02 |
1.02
|
| 55–59 |
11 |
1.02 |
1.02
|
| 60–64 |
12 |
1.02 |
1.02
|
| 65–69 |
13 |
1.02 |
1.02
|
| 70–74 |
14 |
1.02 |
1.02
|
| 75–79 |
15 |
1.02 |
1.02
|
| 80–84 |
16 |
1.02 |
1.02
|
| 85–89 |
17 |
1.02 |
1.02
|
| 90–92 |
18 |
1.02 |
1.02
|
| 93–99 |
19 |
1.02 |
1.02
|
| 100–104 |
20 |
1.02 |
1.02
|
Drop Pack Roll
Drop Mean of Packs
| Enemy Level |
Reward Level |
Normal Boss |
Weekly Boss
|
| 1–4 |
0 |
1.3386 |
2.0079
|
| 5–9 |
1 |
1.4289 |
2.1432
|
| 10–14 |
2 |
1.5417 |
2.3124
|
| 15–19 |
3 |
1.6545 |
2.4816
|
| 20–24 |
4 |
1.7673 |
2.6508
|
| 25–29 |
5 |
1.8801 |
2.82
|
| 30–34 |
6 |
1.9929 |
2.9892
|
| 35–39 |
7 |
2.1057 |
3.1584
|
| 40–44 |
8 |
1.3077 |
2.7129
|
| 45–49 |
9 |
1.4505 |
2.9271
|
| 50–54 |
10 |
1.5933 |
3.1416
|
| 55–59 |
11 |
1.7364 |
3.3558
|
| 60–64 |
12 |
1.9782 |
3.7578
|
| 65–69 |
13 |
2.1285 |
3.9837
|
| 70–74 |
14 |
2.2788 |
4.2093
|
| 75–79 |
15 |
2.4414 |
4.4571
|
| 80–84 |
16 |
2.5929 |
4.6839
|
| 85–89 |
17 |
2.7441 |
4.9101
|
| 90–92 |
18 |
2.895 |
5.1372
|
| 93–99 |
19 |
2.895 |
5.1372
|
| 100–104 |
20 |
2.895 |
5.1372
|
Drop Pack Item Distribution
| Enemy Level |
Reward Level |
 |
 |
 |
|
| 1–4 |
0 |
1 |
— |
— |
—
|
| 5–9 |
1 |
1 |
— |
— |
—
|
| 10–14 |
2 |
1 |
— |
— |
—
|
| 15–19 |
3 |
1 |
— |
— |
—
|
| 20–24 |
4 |
1 |
— |
— |
—
|
| 25–29 |
5 |
1 |
— |
— |
—
|
| 30–34 |
6 |
1 |
— |
— |
—
|
| 35–39 |
7 |
1 |
— |
— |
—
|
| 40–44 |
8 |
0.789 |
0.211 |
— |
—
|
| 45–49 |
9 |
0.789 |
0.211 |
— |
—
|
| 50–54 |
10 |
0.789 |
0.211 |
— |
—
|
| 55–59 |
11 |
0.789 |
0.211 |
— |
—
|
| 60–64 |
12 |
0.75 |
0.2 |
0.05 |
—
|
| 65–69 |
13 |
0.75 |
0.2 |
0.05 |
—
|
| 70–74 |
14 |
0.75 |
0.2 |
0.05 |
—
|
| 75–79 |
15 |
0.746 |
0.199 |
0.05 |
0.005
|
| 80–84 |
16 |
0.746 |
0.199 |
0.05 |
0.005
|
| 85–89 |
17 |
0.746 |
0.199 |
0.05 |
0.005
|
| 90–92 |
18 |
0.746 |
0.199 |
0.05 |
0.005
|
| 93–99 |
19 |
0.746 |
0.199 |
0.05 |
0.005
|
| 100–104 |
20 |
0.746 |
0.199 |
0.05 |
0.005
|
Elite Boss Materials
Overall Distribution
| World Level |
Boss Level |
Reward Tier |
Drop Mean
|
| 0 |
36 |
7 |
1.6185
|
| 1 |
37/39 |
7 |
1.6185
|
| 2 |
41/42 |
8 |
1.7037
|
| 3 |
50/51 |
10 |
1.8741
|
| 4 |
62/63 |
12 |
2.0445
|
| 5 |
72/73 |
14 |
2.2149
|
| 6 |
83/84 |
16 |
2.3852
|
| 7 |
91/92 |
18 |
2.5556
|
| 8 |
93/94 |
18 |
2.5556[1]
|
- [1] 2.5556 is close to 23 ÷ 9 = 46 ÷ (720 ÷ 40), which may show designers want players spend 4-day resins if they want to make a character to Ascension Level 6.
Level Scaling of Drop Rate
The Ratio for different Enemy Levels:
| Enemy Level |
Reward Tier |
Ratio
|
| 1–4 |
0 |
0.4
|
| 5–9 |
1 |
0.4333
|
| 10–14 |
2 |
0.4667
|
| 15–19 |
3 |
0.5
|
| 20–24 |
4 |
0.5333
|
| 25–29 |
5 |
0.5667
|
| 30–34 |
6 |
0.6
|
| 35–39 |
7 |
0.6333
|
| 40–44 |
8 |
0.6667
|
| 45–49 |
9 |
0.7
|
| 50–54 |
10 |
0.7333
|
| 55–59 |
11 |
0.7667
|
| 60–64 |
12 |
0.8
|
| 65–69 |
13 |
0.8333
|
| 70–74 |
14 |
0.8667
|
| 75–79 |
15 |
0.9
|
| 80–84 |
16 |
0.9333
|
| 85–89 |
17 |
0.9667
|
| 90–92 |
18 |
1
|
| 93–99 |
19 |
1
|
| 100–104 |
20 |
1
|
Weekly Talent Level-Up Materials
Distribution
Overall
| World Level |
Enemy Level |
Drop Mean
|
| 5 |
73 |
1
|
| 6 |
84 |
1.55
|
| 7 |
92 |
2.1
|
| 8 |
94 |
2.4
|
Full
| Enemy Level |
Reward Level |
Mean
|
| 70–74 |
14 |
1
|
| 75–79 |
15 |
1.275
|
| 80–84 |
16 |
1.55
|
| 85–89 |
17 |
1.825
|
| 90–92 |
18 |
2.1
|
| 93–99 |
19 |
2.4
|
| 100–104 |
20 |
2.4
|
Weapon Billets
The chance is fixed to 0.12 regardless of the enemy level.
Dream Solvent
The chance is fixed to 0.33 regardless of the enemy level.
Parametric Transformer
The Mora is fixed 20,000 per pack
| Material Type |
2-Star |
3-Star
|
| Character EXP |
3.76 |
2
|
| Weapon EXP |
9 |
4
|
| Ascension Gems |
2 |
0.3
|
| Weapon Ascension Materials |
6 |
0.4
|
| Talent Level-Up |
4 |
0.3
|
Mineral Chunks
Minerals that can be forge for Enhancement Ores have chances to get extra chunks
| Amount |
Chance
|
| 1 |
81%
|
| 2 |
18%
|
| 3 |
1%
|
Daily Rewards
Ascension Gems From Daily Bonus Rewards
| AR |
Mean
|
| 12–15 |
1
|
| 16–20 |
1
|
| 21–25 |
1
|
| 26–30 |
1
|
| 31–35 |
1
|
| 36–40 |
1
|
| 41–45 |
1
|
| 46–50 |
1
|
| 51–56 |
1
|
| 56–60 |
1
|
| Item |
Chance
|
| Vayuda Turquoise Sliver |
1/7
|
| Shivada Jade Sliver |
1/7
|
| Vajrada Amethyst Sliver |
1/7
|
| Prithiva Topaz Sliver |
1/7
|
| Varunada Lazurite Sliver |
1/7
|
| Agnidus Agate Sliver |
1/7
|
| Nagadus Emerald Sliver |
1/7
|
Enhancement Ores From Daily Commission Rewards
Normal
| AR |
Number |
2-Star |
3-Star
|
| 12–15 |
2–4 |
0.9385 |
0.0615
|
| 16–20 |
2–4 |
0.8563 |
0.1438
|
| 21–25 |
2–4 |
0.7677 |
0.2323
|
| 26–30 |
2–4 |
0.674 |
0.326
|
| 31–35 |
2–4 |
0.575 |
0.425
|
| 36–40 |
2–4 |
0.4729 |
0.5271
|
| 41–45 |
2–4 |
0.3656 |
0.6344
|
| 46–50 |
2–4 |
0.2562 |
0.7438
|
| 51–56 |
2–4 |
0.1438 |
0.8563
|
| 56–60 |
2–4 |
0.0271 |
0.9729
|
Lower
| AR |
Number |
1-Star |
2-Star |
3-Star
|
| 12–15 |
2–4 |
0.224 |
0.776 |
0
|
| 16–20 |
2–4 |
0 |
0.9906 |
0.0094
|
| 21–25 |
2–4 |
0 |
0.9323 |
0.0677
|
| 26–30 |
2–4 |
0 |
0.8698 |
0.1302
|
| 31–35 |
2–4 |
0 |
0.8052 |
0.1948
|
| 36–40 |
2–4 |
0 |
0.7365 |
0.2635
|
| 41–45 |
2–4 |
0 |
0.6667 |
0.3333
|
| 46–50 |
2–4 |
0 |
0.5938 |
0.4063
|
| 51–56 |
2–4 |
0 |
0.5198 |
0.4802
|
| 56–60 |
2–4 |
0 |
0.4427 |
0.5573
|
Weapons
Some low level elite enemies will drop 1-Star or 2-Star weapons.
Mean
| Enemy Level |
Reward Level |
Mean
|
| 1–4 |
0 |
0.25
|
| 5–9 |
1 |
0.23
|
| 10–14 |
2 |
0.205
|
| 15–19 |
3 |
0.18
|
| 20–24 |
4 |
0.155
|
| 25–29 |
5 |
0.13
|
| 30–34 |
6 |
0.105
|
| 35–39 |
7 |
0.0799
|
| 40–44 |
8 |
0.0549
|
| 45–49 |
9 |
0.03
|
| 50–54 |
10 |
0.005
|
Rarity
There will be 2 independent rolls for the two possible rarities.
One is for 1-Star, which has a 80% chance to drop a 1-Star weapon.
Another is for 2-Star, which has a 20% chance to drop a 2-Star weapon.
Weapon Type
There will be 1 roll for types of weapons.
All types of weapons share equal chances, which is 20% each.