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Spiral Abyss/Floors/2021-05-01

Last updated 2024-12-12

This layout of Spiral Abyss enemies started during Version 1.5 and lasted from May 01, 2021 to June 16, 2021.

Blessings of the Abyssal Moon

Duration: May 01, 2021 04:00:00 AM – May 16, 2021 03:59:59 AM
Waxing Phase — Blade-Dance Moon
Spiral Abyss Blessing 17
  • When a character scores consecutive hits on an opponent with Normal Attacks within 2s, this character's Physical DMG is increased by 5% for 10s. This effect stacks up to 5 times, and only 1 stack is added at a time regardless of how many enemies are hit in one strike. When 5 stacks have been obtained, further hits on opponents will unleash shockwaves that deal AoE DMG. A shockwave can be created in this manner once every 1s.
Duration: May 16, 2021 04:00:00 AM – June 01, 2021 03:59:59 AM
Waning Phase — Thorny Moon
Spiral Abyss Blessing 18
  • A backlash will occur when opponents hit a character protected by a shield, unleashing a shockwave that deals AoE DMG. Can occur once every 6s.
Duration: June 01, 2021 04:00:00 AM – June 16, 2021 03:59:59 AM
Waxing Phase — Rebellious Moon
Spiral Abyss Blessing 19
  • When a character scores Normal, Charged, and Plunging Attack hits that deal Physical DMG to opponents, this character's CRIT Rate is increased by 3% for 10s. This effect stacks up to 5 times, and only 1 stack is added at a time regardless of how many enemies are hit in one strike. When 5 stacks have been obtained, CRIT Hits on opponents will unleash shockwaves that deal AoE DMG. A shockwave can be created in this manner once every 1s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • Your character will be periodically be inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted Hydro element is removed.
    • Physical DMG dealt by all party members increased by 75%.
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense progress greater than 20/40/60%
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than 180/300/360 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(the enemy has the Lightning Bolt Matrix aura attached)
Enemies
(Second Half)

Floor 12

  • Ley Line Disorder
    • For this floor only, the ley line flow will be normal.
    • No Ley Line Disorder.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2[DN • 1]
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Wave 2:
Pyro Abyss MagePyro 1 Pyro Abyss Mage(periodically inflicts Smoldering Flames)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Fatui Pyro AgentPyro 1 Fatui Pyro Agent(the enemy has the Tracking Fire Ball aura attached)
  1. Chamber 2:
    • The first half of this challenge contains an Electro Elemental Node that applies a massive RES and Cooldown Reduction buff to opponents until the status has been removed.