Spiral Abyss/Floors/2023-06-01
Last updated 2024-12-13
This layout of Spiral Abyss enemies started during Version 3.7 and lasted from June 01, 2023 to July 15, 2023.
Blessings of the Abyssal Moon
Duration: June 01, 2023 04:00:00 AM – June 16, 2023 03:59:59 AM
Duration: June 16, 2023 04:00:00 AM – July 01, 2023 03:59:59 AM
Duration: July 01, 2023 04:00:00 AM – July 16, 2023 03:59:59 AM
Abyssal Moon Spire
Floor 11
- Ley Line Disorder
- All party members' Normal Attack DMG increased by 50%.
| Chamber 1 | |
|---|---|
| Enemy Level | 88 |
| Challenge Target | Target defense progress greater than 20%/40%/60%. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 90 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3[DN • 1] | |
| Enemy Level | 92 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
- ↑ Chamber 3:
- The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
Floor 12
- Ley Line Disorder
- For this floor only; the ley line flow will be normal.
| Chamber 1[DN • 1] | |
|---|---|
| Enemy Level | 95 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 3[DN • 2] | |
| Enemy Level | 100 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | |
- ↑ Chamber 1: Three enemies will initially spawn in the first half for each wave, with the remaining three enemies of that wave spawning as support fill-ins when an enemy is killed.
- ↑ Chamber 3: The Iniquitous Baptist starts a shield loop upon spawning rather than using Elemental Rings. The shield loops from Cryo, Hydro and Pyro in that order.


