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Spiral Abyss/Floors/2023-09-01

Last updated 2024-12-13

This layout of Spiral Abyss enemies started during Version 4.0 and lasted from September 01, 2023 to September 30, 2023.

Blessings of the Abyssal Moon

Duration: September 01, 2023 04:00:00 AM – September 16, 2023 03:59:59 AM
Waxing Phase — Keen Moon
Spiral Abyss Blessing 69
  • When a character recovers HP, that character gains 10% increased ATK for 10s. Max 3 stacks. Each stack will be counted independently. When a character loses HP, that character gains 40 Elemental Mastery for 10s. Max 3 stacks. Each stack will be counted independently. The effects from recovering and losing HP are independent from each other, and stacks are counted independently.
Duration: September 16, 2023 04:00:00 AM – October 01, 2023 03:59:59 AM
Waning Phase — Gyrating Moon
Spiral Abyss Blessing 69
  • When a character recovers or loses HP, that character gains 40% increased All Elemental and Physical DMG Bonus for 3s.

Abyssal Moon Spire

Floor 9

  • Ley Line Disorder
    • After a character triggers a Vaporize reaction, the Vaporize reaction DMG for that character is increased by 50% for 5s.
Chamber 1
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
74
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3[DN • 1]
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
  1. Chamber 3:

Floor 10

  • Ley Line Disorder
    • Character deals 50% increased DMG to opponents affected by Hydro.
Chamber 1
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 11

  • Ley Line Disorder
    • All Party members receive a 60% Pyro DMG Bonus.
    • All Party members receive a 60% Hydro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)

Floor 12

  • Ley Line Disorder
    • For this floor only; the ley line flow will be normal.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)