Spiral Abyss/Floors/2026-07-16
Last updated 2026-07-17
This layout of Spiral Abyss enemies started during Version "Luna VIII" and lasted from July 16, 2026 to August 15, 2026.
Blessings of the Abyssal Moon
Duration: July 16, 2026 04:00:00 AM – August 16, 2026 03:59:59 AM
Abyssal Moon Spire
Floor 11
- Ley Line Disorder
- All party members gain a 60% Cryo DMG Bonus.
- All party members gain a 60% Pyro DMG Bonus.
| Chamber 1[DN • 1] | |
|---|---|
| Enemy Level | 88 |
| Challenge Target | Target defense progress greater than (20/40/60)% |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 2[DN • 2] | |
| Enemy Level | 90 |
| Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 92 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
- ↑ Chamber 1: First Half: Initially spawns two Hilichurl Fighters and one Hydro Hilichurl Rogue, more spawn as the previous are defeated.
Second Half: Initially spawns two Oprichniki Grenadiers and one Oprichniki Line Trooper, more spawn as the previous are defeated. - ↑ Chamber 2: First Half: Initially spawns two Ruin Drake: Skywatches, more spawn as the previous are defeated.
Second Half: Initially spawns two Nobushi: Jintouban, more spawn as the previous are defeated.
Floor 12
- Ley Line Disorder
- : Characters' Superconduct DMG increased by 200% and Stellar-Conduct DMG increased by 75%.
- : Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
| Chamber 1[DN • 1] | |
|---|---|
| Enemy Level | 95 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2[DN • 2] | |
| Enemy Level | 98 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 100 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
