Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Spiral Abyss/Floors/2026-07-16

Last updated 2026-07-17

This layout of Spiral Abyss enemies started during Version "Luna VIII" and lasted from July 16, 2026 to August 15, 2026.

Blessings of the Abyssal Moon

Duration: July 16, 2026 04:00:00 AM – August 16, 2026 03:59:59 AM
Ice-Surging Moon
Spiral Abyss Blessing 105
  • When the active character deals Cryo DMG to opponents with Charged Attacks, their attacks will unleash a shockwave at the opponent's position that deals True DMG. This can trigger once every 3s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Cryo DMG Bonus.
    • All party members gain a 60% Pyro DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2[DN • 2]
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially spawns two Hilichurl Fighters and one Hydro Hilichurl Rogue, more spawn as the previous are defeated.
    Second Half: Initially spawns two Oprichniki Grenadiers and one Oprichniki Line Trooper, more spawn as the previous are defeated.
  2. Chamber 2: First Half: Initially spawns two Ruin Drake: Skywatches, more spawn as the previous are defeated.
    Second Half: Initially spawns two Nobushi: Jintouban, more spawn as the previous are defeated.

Floor 12

  • Ley Line Disorder
    • First Half: Characters' Superconduct DMG increased by 200% and Stellar-Conduct DMG increased by 75%.
    • Second Half: Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2[DN • 2]
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially spawns two Thundering Wayob Manifestations, more spawn as the previous are defeated.
  2. Chamber 2: Second Half: Initially spawns one Grounded Geoshroom and Grounded Hydroshroom, more spawn as the previous are defeated.