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The Forge Realm's Temper/2023-05-24

Last updated 2025-01-08

Icon Emoji Paimon's Paintings 06 Rosaria 4
This content is no longer available.
This page contains information about a past event that may or may not return in a future version.

The Forge Realm's Temper is a PvE event gamemode for Genius Invokation TCG in Version 3.7.

Event Details

Duration

  • Available throughout the entirety of Version 3.7 (2023-05-24 11:00 UTC+8 - 2023-07-05 05:59 UTC+8)

Requirements

Summary

  • After the event starts, Travelers can go to Prince at The Cat's Tail to select stages to challenge.
  • This event includes 5 stages and each stage has its distinctive challenge rules.
  • In each stage, Travelers can configure different parameters, including stage difficulty, the health of opponents, and the number of rounds to complete the challenge within.
  • After completing the challenge, points will be obtained based on the parameters selected. Achieving the required scores will allow Travelers to claim the corresponding rewards.

Scoring

Medal Score
Icon Heart of the Dice Medal 0 Beginning in Black 0
Icon Heart of the Dice Medal 1 Breaking-Day Blue 1,000-1,500
Icon Heart of the Dice Medal 2 White to Wit 2,000-2,500
Icon Heart of the Dice Medal 3 As Gold Gleaming 3,000-4,000
Icon Heart of the Dice Medal 4 Phantasmal Platinum 4,500-6,000

Rules

When The Forge Realm's Temper event is open, you can select stages to challenge.
In each stage, you can configure the difficulty of different parameters. Adjustable parameters include: stage difficulty, the health of opponents, and the number of rounds to complete the challenge within.
Each set of parameters has corresponding points that will be obtained for completing the challenge.
After completing the challenge, points will be obtained based on the difficulty selected for each parameter. The best score obtained for each stage will be recorded, and will allow you to claim rewards that correspond to certain scores.

Difficulties

Difficulty Base Points
Easy 1,000
Normal 2,000
Hard 3,000

Stages

I - Desperate Struggle

Challenge Rewards
Mission Reward
Attain a high score of 1,000 in Desperate Struggle
Lucky Coin 1,000
Attain a high score of 2,000 in Desperate Struggle
Lucky Coin 500
Attain a high score of 3,000 in Desperate Struggle
Lucky Coin 500
Opposing Lineup

Rockfond Rifthound Character Card10Rock Shieldwall Mitachurl Character Card8Rockfond Rifthound Character Card10

Challenge Rules
Difficulty Rules
Easy
Trial's Precipice
  • After you use a Skill: If your active character is being protected by a Shield, you will create 2 Omni Dice and gain 1 Shield point. (Once per Round)
Normal
Clash of Wills
  • After you use a Skill: If your active character is being protected by a Shield, you will create 2 Omni Dice and gain 1 Shield point. (Once per Round)
  • Your characters who are not protected by Shields will take +1 DMG.
Hard
Epic Showdown
  • After you use a Skill: If your active character is being protected by a Shield, you will create 2 Omni Dice and gain 1 Shield point. (Once per Round)
  • Your characters who are not protected by Shields will take +2 DMG.
Modifiers
Modifier Points
Rounds for Bonus
No more than 6 rounds 500
No more than 5 rounds 1,000
No more than 4 rounds 1,500
Opponent HP Increase
+1 HP 500
+3 HP 1,000
+5 HP 1,500

II - Cleaving Frost

Challenge Rewards
Mission Reward
Attain a high score of 1,000 in Cleaving Frost
Lucky Coin 1,000
Attain a high score of 2,000 in Cleaving Frost
Lucky Coin 500
Attain a high score of 3,000 in Cleaving Frost
Lucky Coin 500
Opposing Lineup

Nobushi Kikouban Character Card6Fatui Cryo Cicin Mage Character Card10Nobushi Hitsukeban Character Card6

Challenge Rules
Difficulty Rules
Easy
Trial's Precipice
  • Your initial active character gains 3 Energy to start.
Normal
Clash of Wills
  • Your initial active character gains 3 Energy to start.
  • Every Round, when the Action Phase begins: The opposing team gains 3 Shield points, but this shield cannot block Elemental Burst DMG. When you use an Elemental Burst, this shield will be removed.
Hard
Epic Showdown
  • Your initial active character gains 3 Energy to start.
  • Every Round, when the Action Phase begins: The opposing team gains 6 Shield points, but this shield cannot block Elemental Burst DMG. When you use an Elemental Burst, this shield will be removed.
Modifiers
Modifier Points
Rounds for Bonus
No more than 6 rounds 500
No more than 5 rounds 1,000
No more than 4 rounds 1,500
Opponent HP Increase
+2 HP 500
+4 HP 1,000
+6 HP 1,500

III - Tenacity's Flood

Challenge Rewards
Mission Reward
Attain a high score of 1,000 in Tenacity's Flood
Lucky Coin 1,000
Attain a high score of 2,000 in Tenacity's Flood
Lucky Coin 500
Attain a high score of 3,000 in Tenacity's Flood
Lucky Coin 500
Opposing Lineup

Fatui Pyro Agent Character Card11Fatui Skirmisher - Hydrogunner Legionnaire Character Card10Fatui Skirmisher - Cryogunner Legionnaire Character Card10

Challenge Rules
Difficulty Rules
Easy
Trial's Precipice
  • After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Dice on your side.
  • All opposing characters will start with Ignited Morale: When they would be defeated, they will not be defeated and instead be healed to 1 HP. 1 Usage.
Normal
Clash of Wills
  • After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Dice on your side.
  • All opposing characters will start with Belligerence Unfettered: When they would be defeated, they will not be defeated and instead be healed to 1 HP. 2 Usages.
Hard
Epic Showdown
  • After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Dice on your side.
  • All opposing characters will start with Blazing Will: When they would be defeated, they will not be defeated and instead be healed to 1 HP. 3 Usages.
Modifiers
Modifier Points
Rounds for Bonus
No more than 7 rounds 500
No more than 6 rounds 1,000
No more than 5 rounds 1,500
Opponent HP Increase
+1 HP 500
+2 HP 1,000
+4 HP 1,500

IV - Shroom Frontline

Challenge Rewards
Mission Reward
Attain a high score of 1,000 in Shroom Frontline
Lucky Coin 1,000
Attain a high score of 2,000 in Shroom Frontline
Lucky Coin 500
Attain a high score of 3,000 in Shroom Frontline
Lucky Coin 500
Opposing Lineup

Winged Cryoshroom Character Card6Anemo Samachurl Character Card4Grounded Hydroshroom Character Card7Grounded Geoshroom Character Card7

Challenge Rules
Difficulty Rules
Easy
Trial's Precipice
  • After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)
Normal
Clash of Wills
  • After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)
  • After the opposing side triggers an Elemental Reaction: Heal all opposing characters for 2 HP.
Hard
Epic Showdown
  • After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)
  • After the opposing side triggers an Elemental Reaction: Heal all opposing characters for 3 HP.
  • After your opponent uses a Skill: Switch to your next character (Once per Round)
Modifiers
Modifier Points
Rounds for Bonus
No more than 7 rounds 500
No more than 6 rounds 1,000
No more than 5 rounds 1,500
Opponent HP Increase
+1 HP 500
+3 HP 1,000
+5 HP 1,500

V - Lightning's Stride

Challenge Rewards
Mission Reward
Attain a high score of 1,000 in Lightning's Stride
Lucky Coin 1,000
Attain a high score of 2,000 in Lightning's Stride
Lucky Coin 500
Attain a high score of 3,000 in Lightning's Stride
Lucky Coin 500
Opposing Lineup

Electro Hypostasis Character Card15 Pure

Challenge Rules
Difficulty Rules
Easy
Trial's Precipice
  • The Pure Electro Hypostasis is immune to Frozen, Stun, Petrification, and Electro DMG while persistently applied with Electro.
  • The Pure Electro Hypostasis possesses a Revival Prism: When the Pure Electro Hypostasis's HP would be expended, it will not be defeated but suffer Expose Weakness and undergo Energy Revival.
  • While Expose Weakness is in effect, the Elemental Reaction DMG inflicted on the Pure Electro Hypostasis will expend the Prismatic Energy of the Revival Prism After 2 points of Prismatic Energy is expended, the Pure Electro Hypostasis will be defeated.
  • After the start of Energy Revival, the Pure Electro Hypostasis will need to complete three Actions before the revival culminates and Expose Weakness ends: At the same time, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.
Normal
Clash of Wills
  • The Pure Electro Hypostasis is immune to Frozen, Stun, Petrification, and Electro DMG while persistently applied with Electro.
  • The Pure Electro Hypostasis possesses a Revival Prism: When the Pure Electro Hypostasis's HP would be expended, it will not be defeated but suffer Expose Weakness and undergo Energy Revival.
  • While Expose Weakness is in effect, the Elemental Reaction DMG inflicted on the Pure Electro Hypostasis will expend the Prismatic Energy of the Revival Prism. After 4 points of Prismatic Energy is expended, the Pure Electro Hypostasis will be defeated.
  • After the start of Energy Revival, the Pure Electro Hypostasis will need to complete three Actions before the revival culminates and Expose Weakness ends: At the same time, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.
Hard
Epic Showdown
  • The Pure Electro Hypostasis is immune to Frozen, Stun, Petrification, and Electro DMG while persistently applied with Electro.
  • The Pure Electro Hypostasis possesses a Revival Prism: When the Pure Electro Hypostasis's HP would be expended, it will not be defeated but suffer Expose Weakness and undergo Energy Revival.
  • While Expose Weakness is in effect, the Elemental Reaction DMG inflicted on the Pure Electro Hypostasis will expend the Prismatic Energy of the Revival Prism. After 6 points of Prismatic Energy is expended, the Pure Electro Hypostasis will be defeated.
  • After the start of Energy Revival, the Pure Electro Hypostasis will need to complete three Actions before the revival culminates and Expose Weakness ends: At the same time, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.
Modifiers
Modifier Points
Rounds for Bonus
No more than 7 rounds 500
No more than 6 rounds 1,000
No more than 5 rounds 1,500
Opponent HP Increase
+5 HP 500
+15 HP 1,000
+25 HP 1,500

Total Rewards

Lucky Coin 10,000

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishThe Forge Realm's Temper
Chinese
(Simplified)
铸境研炼
Zhùjìng Yánliàn
Chinese
(Traditional)
鑄境研煉
Zhùjìng Yánliàn
Japanese鋳境の研鑽
Chuukyou no Kensan‍‍[!]
Korean수련의
Suryeonui Bang
SpanishAl rojo vivoRed Hot
FrenchDans le feu de la fonderieIn the Foundry's Fire
RussianВ пламени горна
V plameni gorna
In the Forge's Flame
Thaiอารามแดนฝึกฝน
VietnameseNghiên Cứu Tập Luyện
GermanGlut des SchmiedereichsForge Realm's Embers
IndonesianPenempaan dan LatihanForging and Training
PortugueseA Temperatura da Forja do Reino
TurkishDöküm Diyarının Ustalığı
ItalianIndole del Regno della forgia

Change History