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Husk - Existentialism (Memorial Arena)

Last updated 2025-08-15

Disambig
This article is about the Memorial Arena boss. For the Archive entry, see Husk - Existentialism.
Husk - Existentialism latest?format=original
B Rank
~ latest?format=original
SS Rank
Husk - Existentialism (Memorial Arena)
Type
IMG
Imaginary
Husk - Existentialism (Enemy) (Icon)
Boss Description
As an Imaginary creation, it has performed duties unknown to all from afar. But judging from its part as the codifier in Project Stigma, its strength is based on certain rules even though it's constrained.
Recommended Features
No strategies needed.
Husk - Existentialism latest?format=original
SSS Rank
Husk - Existentialism (Memorial Arena) (SSS)
Husk - Existentialism (Enemy) (SSS) (Icon)
latest?format=original
SSS Rank
Boss Description
Same as before latest?format=original
SSS Rank
.

Husk - Existentialism is one of the possible bosses in Memorial Arena.

Boss Attributes

Skill descriptions are shared across all Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C~SS Rank

  • Filth Dissociation: Existentialism charges up shortly to generate beams sweeping from left to right.
  • Ground Split: Existentialism scatters spores around and releases meteor spores to track and attack the targets.
  • Ridicule Vortex: Existentialism throws its vanity core as it spins at a high speed, sweeping a broad area nearby.
  • Lethal Strike: Existentialism wraps its cross-shaped trunk around the targets in front, attacking them twice.
  • Revolving Beam: Existentialism releases revolving beams to attack nearby enemies.
  • Paranoia Spore: Existentialism fires meteor spore bombs that track the targets.
  • Confusion Spore: Existentialism continuously scatters round spore bombs formed with energy.

SSS Rank

  • Disintegration Gaze: Existentialism summons ten Eyes of the Void, which keep track of the target through Disintegration Gaze and inflict accumulating Sanity Disintegration on targets when facing them directly. Turn your back on Eyes of the Void to avoid Sanity Disintegration caused by its gaze.
    Existentialism initiates four attacks in total with thorns and beams during the phase. If one of the 4 attacks missed the target and Sanity Disintegration never maxed out, when the current phase ends, team gains Imaginary Energy which temporarily boosts Total DMG and further boosts Total DMG dealt by IMG-type characters.
  • Sanity Disintegration: Existentialism inflicts accumulating Sanity Disintegration on targets with each attack. When Sanity Disintegration is maxed out, the target moves in the reversed direction and loses HP.
    Tip: Ultimate Evasion can reduce Sanity Disintegration.
  • Vanity Chase: With Core HP below a certain percentage, Existentialism summons a swarm of Eyes of the Void to track the targets, and attacks with beams after targeting them. Evading the beams grants Imaginary Energy which temporarily boosts Total DMG and further boosts Total DMG dealt by IMG-type characters.
    Tip: Watch Existentialism's HP percentage and perform Ultimate Evasion.
  • Remote Beam: Existentialism fires lasers that sweep the entire field from the eyes on its head.
  • Filth Dissociation: Existentialism charges up shortly to generate beams sweeping from left to right.
  • Ground Split: Existentialism scatters spores around and releases meteor spores to track and attack the targets.
  • Ridicule Vortex: Existentialism throws its vanity core as it spins at a high speed, sweeping a broad area nearby.
  • Lethal Strike: Existentialism wraps its cross-shaped trunk around the targets in front, attacking them twice.
  • Revolving Beam: Existentialism releases revolving beams to attack nearby enemies.
  • Paranoia Spore: Existentialism fires meteor spore bombs that track the targets.
  • Confusion Spore: Existentialism continuously scatters round spore bombs formed with energy.
  • Grief Vines: Existentialism summons vines to attack.

Notes

References