MHT-3B Nirvana (Memorial Arena)
Last updated 2025-11-12
This article is about the Memorial Arena boss. For the Archive entry, see MHT-3B Nirvana.


Boss Description
A heavy tactical weapon with the same origin as MHT-3 Pax. Does its name send best wishes, or is it intended to act as a deterrent to enemies?
Recommended Features
No strategies needed.


Same as before 
.

MHT-3B Nirvana is one of the possible bosses in Memorial Arena.
Boss Attributes
Skill descriptions are shared across all Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
C~A Rank
- Weakness: Use an archer to attack the exhaust fan at the cannon breech to deal bonus damage, paralyzing the cannon and making it take more damage.
Tip: Attack while it is unleashing a Charged Shot to paralyze it longer. - Charged Shot: After targeting, fires a charged laser.
- EMP: Lobs focused electromagnetic energy at the target 3 times in a row.
- Tactical Positioning: Short forward charge followed by a high speed drift.
- Homing Missiles: Fires 8 homing missiles to attack nearby enemies.
S Rank
- Weakness: Use an archer to attack the exhaust fan at the cannon breech to deal bonus damage, paralyzing the cannon and making it take more damage.
Tip: Attack while it is unleashing a Charged Shot to paralyze it longer. - Charged Shot: After targeting, fires a charged laser.
- Charged Shot - Siege: After targeting, fires a charged laser. Can be performed twice in a row.
- EMP: Lobs focused electromagnetic energy at the target 3 times in a row.
- EMP - Siege: Lobs focused electromagnetic energy at the target 5 times in a row.
- Tactical Positioning: Short forward charge followed by a high speed drift.
- Homing Missiles: Fires 8 homing missiles to attack nearby enemies.
- Incendiaries: MHT-3 Pax fires an incendiary bomb at a nearby target, which will generate a burning zone that lasts for a while.
- Smart Mines: Releases 4 homing missiles to attack the target.
- Laser Traverse: Cannon rotates twice to sweep the field and fires homing missiles and incendiaries.
SS Rank
- Weakness: Use an archer to attack the exhaust fan at the cannon breech to deal bonus damage, paralyzing the cannon and making it take more damage.
Tip: Attack while it is unleashing a Charged Shot to paralyze it longer. - Charged Shot: After targeting, fires a charged laser.
- Charged Shot - Siege: After targeting, fires a charged laser. Can be performed twice in a row.
- EMP: Lobs focused electromagnetic energy at the target 3 times in a row.
- EMP - Siege: Lobs focused electromagnetic energy at the target 5 times in a row.
- Tactical Positioning: Short forward charge followed by a high speed drift.
- Homing Missiles: Fires 8 homing missiles to attack nearby enemies.
- Incendiaries: MHT-3 Pax fires an incendiary bomb at a nearby target, which will generate a burning zone that lasts for a while.
- Smart Mines: Releases 4 homing missiles to attack the target.
- Laser Traverse: Cannon rotates twice to sweep the field and fires homing missiles and incendiaries.
- Electric Field: Periodically generates an electric field that damages the Valkyrie and builds up Paralyze Trauma over time. Valkyrie is paralyzed at full Paralyze Trauma.
SSS Rank
- Corrupted Form: Corrupted form enables new skills.
Hint: Taking Lightning DMG builds up Trauma, which can be reduced by Ultimate Evasions. At full Trauma, Valkyries continuously lose SP and have 30% less ATK. - Ultimate Nuke: Launches an ultimate nuke to bomb the target 4 times and generate a radiation zone after the explosion, within which Valkyries continuously lose SP. Also sweeps the field with a laser.
Hint: Evade laser sweep to restore SP for your Valkyrie. - Weakness: Use an archer to attack the exhaust fan at the cannon breech to deal bonus damage, paralyzing the cannon and making it take more damage.
Tip: Attack while it is unleashing a Charged Shot to paralyze it longer. - Lightning Corruption: Charged: After targeting, fires a charged laser. Hitting the electric web creates electric shockwaves that impact the target. The charged laser can charge the electric pillars and shoot electric rings. Can be performed twice in a row.
- Lightning Corruption: EMP: Lobs focused electromagnetic energy at the target 5 times in a row. On impact, the concentrated energy splits into 4 pieces and explodes.
- Super Nuke: Launches a super nuke whose shrapnel will damage targets on the outer ring after it explodes.
- Lightning Corruption: Laser: Laser cannon rotates twice to sweep the field. The laser can charge the electric pillars and shoot electric rings.
Hint: The laser is only effective on aerial units. - Charged Shot - Siege: After targeting, fires a charged laser. Can be performed twice in a row.
- EMP - Siege: Lobs focused electromagnetic energy at the target 5 times in a row.
- Homing Missiles: Fires 8 homing missiles to attack nearby enemies.
- Incendiaries: MHT-3 Pax fires an incendiary bomb at a nearby target, which will generate a burning zone that lasts for a while.
- Smart Mines: Releases 4 homing missiles to attack the target.
- Laser Traverse: Cannon rotates twice to sweep the field and fires homing missiles and incendiaries.
- Electric Field: Periodically generates an electric field that damages the Valkyrie and builds up Paralyze Trauma over time. Valkyrie is paralyzed at full Paralyze Trauma.
Gallery
Weakness
Charged Shot
EMP
Tactical Positioning
Homing Missiles

