Colorful Mayhem/Baby Seal Roster
Last updated 2025-10-25
Seals
| Image | Name | Statistics | Combat Ability | Assist Ability |
|---|---|---|---|---|
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Common Gray Seal | ATK: 12 HP: 70 |
Calm Mind, Extraordinary Feats It's extremely ordinary. |
Little Confusion, Big Wisdom Permanently increases ATK by 8. |
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Rubber Seal | ATK: 5 HP: 70 |
Spring Booster Increases launch SPD by 40%. During the action, increases ATK by 2 after each collision, lasting until the end of the round. |
Rubber Energy Bullet During the action, increases ATK by 2 after each collision, lasting until the end of the round. |
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Boom Boom Seal | ATK: 6 HP: 70 |
High-Pressure Water Truck During the action, fires 2 water bomb(s) at a random enemy baby seal, each dealing DMG equal to 100% of ATK. |
Tyrant Torpedo Boat During the action, fires 2 water bomb(s) at a random enemy baby seal, each dealing DMG equal to 50% of ATK. |
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Angel Seal | ATK: 6 HP: 75 |
Massage Grapple Allied seals collided with during the action have their HP healed for an amount equal to Angel Seal's ATK. Doubles the healing effect on the first baby seal collided with. |
Gimme Back HP Punch When dealing DMG, restores HP equal to 40% of the DMG dealt. |
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Mega Seal | ATK: 6 HP: 55 |
Friendship Baton Allied baby seals collided with during the action gain 3 ATK, lasting until the end of the round. The first baby seal collided with gains an extra action. |
Strength Makes Miracles Permanently gain 5 ATK when defeating enemy baby seals. |
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Bubbles | ATK: 6 HP: 70 |
Bubble Flow Defeating an enemy baby seal during the action grants an extra action. This effect cannot be triggered repeatedly. During the extra action, increases ATK by 5. |
Bubble Focus Defeating an enemy baby seal during the action grants an extra action. This effect cannot be triggered repeatedly. |
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Bandaged Seal | ATK: 5 HP: 65 |
Final Flash When HP drops below 48, increases ATK by 10. Grants a 50% chance to ignore lethal damage and restore HP to 47. |
Sit-Ups Grants a 50% chance to ignore lethal damage and heal HP to equal to 50% of Max HP. |
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Red Hot Seal | ATK: 8 HP: 65 |
Acute Hypertension When colliding with the first enemy baby seal during the action, deals DMG equal to 300% of ATK and immediately stops. |
Red-Faced Grenade King When colliding with the first enemy baby seal during the action, deals DMG equal to 200% of ATK. |
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Ghost Seal | ATK: 4 HP: 70 |
Flickering Will-o'-Wisps Generates 3 will-o'-wisp(s) on the field at the start of each round. Each time a will-o'-wisp is consumed, increases ATK by 5. When defeated, lose 50% of the will-o'-wisp stack bonus. |
Booming Landmine Generates 3 will-o'-wisp(s) on the field at the start of each round. Each time a will-o'-wisp is consumed, increases ATK by 3. When defeated, lose 50% of the will-o'-wisp stack bonus. |
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Dark Seal | ATK: 1 HP: 1 |
Gravitational Collapse Point At the start of the match, consumes an allied seal and gains 200% of its ATK and 100% of its HP. When Dark Seal is defeated, it spits out the allied seals and cannot be revived, while the enemy gains 3 points. |
Spiral Accretion Disk Friendly seals permanently gain 50% ATK and 20% HP. When defeated, the enemy gains 2 points. |
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Spiky Seal | ATK: 9 HP: 70 |
Counter Sea Urchin Reduces launch SPD by 40%. When collided with, deals Counter DMG equal to 100% of Spiky Seal's ATK to the enemy. |
Explosive Pufferfish When hit, deals Increases Counter DMG equal to 50% of this unit's ATK to the enemy. |
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Duotone Seal | ATK: 6 HP: 35 |
Double Agent The red part deals 150% of ATK as DMG, while the blue part takes 50% DMG. |
Heroic Role Deals 200% damage. Takes 150% damage. |











