Assemble! Mock Exam Comeback Plan/Combat Archive
Last updated 2026-08-04
Character
Marble
| Name | Rank | Stats | Description | Traits | Recipe |
|---|---|---|---|---|---|
![]() Snowflake Shot |
DMG: 120/160/199 Fire Rate Interval: 1000 Ms |
Targets the enemy closest to the bottom, dealing high single-target DMG. | Single Target | N/A | |
![]() Gas Grenade |
DMG: 146/200/255 Fire Rate Interval: 1200 Ms |
Targets the nearest enemy and inflicts a small amount of damage over time for 3s on hit. | Continuous | N/A | |
![]() Scattered Shot |
DMG: 48/64/80 Fire Rate Interval: 1000 Ms |
Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. | Split | N/A | |
![]() Dart Round |
DMG: 120/160/199 Fire Rate Interval: 1200 Ms |
Fires straight upward. The projectile can pass through enemies after hitting them, up to a maximum of 3 hits. | Pierce | N/A | |
![]() Explosive Round |
DMG: 60/80/100 Fire Rate Interval: 900 Ms |
Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 3×3 area. | AoE | N/A | |
![]() Whirling Blade Storm |
DMG: 126/140/154 Fire Rate Interval: 700 Ms |
Targets the enemy closest to the bottom, dealing heavy single-target damage at a high rate of fire. | Single Target & Single Target | Snowflake Shot + Snowflake Shot | |
![]() Corrosive Heavy Strike |
DMG: 300/336/373 Fire Rate Interval: 770 Ms |
Targets the nearest enemy and deals high single-target damage, while also inflicting a large amount of damage over time for 6s. | Single Target & Continuous | Snowflake Shot + Gas Grenade | |
![]() Rift Strike |
DMG: 101/112/123 Fire Rate Interval: 700 Ms |
Targets the nearest enemy above, dealing high single-target damage and splitting into 2 projectiles after the first hit. | Single Target & Split | Snowflake Shot + Scattered Shot | |
![]() Blade Piercer |
DMG: 231/256/282 Fire Rate Interval: 770 Ms |
Targets the enemy closest to the bottom, dealing high single-target DMG that pierces enemies to hit up to 3 times. | Single Target & Pierce | Snowflake Shot + Dart Round | |
![]() Concentrated Blast |
DMG: 105/140/154 Fire Rate Interval: 875 Ms |
Targets the nearest enemy in range. On hit, deals high DMG to all enemies in a 3×3 area. | Single Target & AoE | Snowflake Shot + Explosive Round | |
![]() Deep Corruption |
DMG: 154/173/192 Fire Rate Interval: 840 Ms |
Targets the nearest enemy, firing twice, and inflicts a small amount of damage over time for 3s on hit. | Continuous & Continuous | Gas Grenade + Gas Grenade | |
![]() Toxic Dispersion |
DMG: 108/122/136 Fire Rate Interval: 770 Ms |
Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. Each projectile inflicts a small amount of damage over time for 3s. | Continuous & Split | Gas Grenade + Scattered Shot | |
![]() Toxic Breach |
DMG: 270/302/334 Fire Rate Interval: 840 Ms |
Targets the nearest enemy and, on hit, inflicts a small amount of damage over time for 3s on that target. The projectile can also pass through enemies, up to a maximum of 3 hits. | Continuous & Pierce | Gas Grenade + Dart Round | |
![]() Spreading Pestilence |
DMG: 110/125/139 Fire Rate Interval: 945 Ms |
Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 3×3 area, while inflicting a small amount of damage over time on all affected targets for 3s. | Continuous & AoE | Gas Grenade + Explosive Round | |
![]() Shattering Storm |
DMG: 56/62/68 Fire Rate Interval: 700 Ms |
Targets the nearest enemy above and fires 5 projectiles simultaneously in a fan-shaped spread. | Split & Split | Scattered Shot + Scattered Shot | |
![]() Chained Pierce |
DMG: 104/115/127 Fire Rate Interval: 770 Ms |
Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. Each projectile can also pass through enemies, up to a maximum of 3 hits. | Split & Pierce | Scattered Shot + Dart Round | |
![]() Clustered Strike |
DMG: 46/51/56 Fire Rate Interval: 875 Ms |
Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. Each projectile deals damage within a 3×3 area on impact. | Split & AoE | Scattered Shot + Explosive Round | |
![]() Piercing Bolt |
DMG: 115/128/141 Fire Rate Interval: 840 Ms |
Shoots 2 projectiles upward one after another. Each projectile can pass through enemies after hitting them. | Pierce & Pierce | Dart Round + Dart Round | |
![]() Rupturing Blast |
DMG: 113/126/138 Fire Rate Interval: 945 Ms |
Attacks nearby enemies. The projectile can pass through enemies after hitting them, dealing damage within a 3×3 area on each hit, up to a maximum of 3 hits. | Pierce & AoE | Dart Round + Explosive Round | |
![]() Saturated Bombing |
DMG: 126/140/154 Fire Rate Interval: 1050 Ms |
Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 5×5 area. | AoE + AoE | Explosive Round + Explosive Round | |
![]() Execution |
DMG: 180/186/193 Fire Rate Interval: 500 Ms |
Targets the enemy closest to the bottom and fires 4 projectiles in rapid succession, each dealing massive single-target damage. | Super Single Target | Whirling Blade Storm + Single Target A-Rank Marble | |
![]() Corrupt |
DMG: 161/169/176 Fire Rate Interval: 600 Ms |
Targets the nearest enemy and fires 4 projectiles in rapid succession, each causing the target to suffer heavy continuous damage for 6s. | Super Continuous | Deep Corruption + Continuous A-Rank Marble | |
![]() Annihilation |
DMG: 60/62/64 Fire Rate Interval: 500 Ms |
Targets the nearest enemy above, firing 5 shots in a cone simultaneously. Each one splits into 3 more on the first hit. | Super Split | Shattering Storm + Split A-Rank Marble | |
![]() Formation Breaker |
DMG: 180/187/193 Fire Rate Interval: 0 Ms |
Fires a continuous beam straight upward, dealing 1 instance of DMG to all enemies in its path every 0.2s. | Super Pierce | Piercing Bolt + Pierce A-Rank Marble | |
![]() Dissolution |
DMG: 270/280/290 Fire Rate Interval: 750 Ms |
Targets the nearest enemy. On the first hit, it deals damage within a 3×3 area, then triggers several secondary explosions in 2×2 areas around the target. | Super AoE | Saturated Bombing + AoE A-Rank Marble | |
![]() Execution+ |
DMG: 180/186/193 Fire Rate Interval: 468 Ms |
Targets the enemy closest to the bottom. With a reduced firing interval, it unleashes 4 projectiles per volley, each dealing massive single-target damage. | Super Single Target | Whirling Blade Storm + Whirling Blade Storm | |
![]() Corrupt+ |
DMG: 161/169/176 Fire Rate Interval: 562 Ms |
Targets the nearest enemy. With a reduced firing interval, it fires 4 projectiles per volley, each inflicting a high-damage damage-over-time effect lasting 6s. | Super Continuous | Deep Corruption + Deep Corruption | |
![]() Annihilation+ |
DMG: 60/62/64 Fire Rate Interval: 468 Ms |
Targets the nearest enemy above. With a reduced firing interval, it fires 5 projectiles simultaneously in a cone. Each one splits into 3 additional projectiles upon first hit. | Super Split | Shattering Storm + Shattering Storm | |
![]() Formation Breaker+ |
DMG: 180/187/193 Fire Rate Interval: 0 Ms |
Fires a continuous beam straight upward, dealing 1 instance of DMG to all enemies in its path every 0.18s. | Super Pierce | Piercing Bolt + Piercing Bolt | |
![]() Dissolution+ |
DMG: 126/140/154 Fire Rate Interval: 702 Ms |
Targets the nearest enemy with a reduced firing interval. On the first hit, it deals damage within a 3×3 area, then triggers several secondary explosions in 2×2 areas around the target. | Super AoE | Saturated Bombing + Saturated Bombing | |
![]() Disintegration+ |
DMG: 153/174/194 Fire Rate Interval: 858 Ms |
Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 3×3 area, while inflicting damage over time on all affected targets for 3s. The projectile then splits into 3 enemy-piercing marbles. | Chaos | A-Rank Marble + A-Rank Marble (Must have no overlapping traits) |
Ethereal
| Name | Description |
|---|---|
![]() Crawler |
basic [sic] Ethereal with no means of attack. It only moves toward the baseline. |
![]() Guerrilla |
An attack-type Ethereal that uses simple single-shot marble attacks. |
![]() Runner |
A fast-moving Ethereal that cannot attack, but it will charge straight for the baseline. |
![]() Shield Bearer |
A defense-focused Ethereal with no means of attack. The shield raised in front of it can block attacks, but it isn't very durable. |
![]() Stonecaller |
An attack-type Ethereal that summons meteors to strike Agent locations. |
![]() Straggler |
An attack-type Ethereal that fires special marbles that slow Agents. |
![]() Linebreaker |
An attack-type Ethereal that fires unblockable lasers straight ahead, frequently firing in parallel. |
![]() Riftwalker |
A fast-moving Ethereal with no means of attack, but follows an unpredictable path. Watch out for accidental collisions. |
![]() Guerrilla - Enhanced |
An elite Ethereal that fires forward spread-shot attacks and periodically unleashes unblockable laser attacks. |
![]() Shield Bearer - Enhanced |
An elite Ethereal that carries two shields at once and periodically summons new ones. |
![]() Stonecaller - Enhanced |
An elite Ethereal that summons large numbers of meteors to bombard Agent locations while also firing special marbles that slow Agents. |
![]() Straggler - Enhanced |
An elite Ethereal that fires volleys of special marbles that slow Agents, and occasionally causes patches of the ground to become coated in poison. |
![]() Rapid Fire Warlord |
A boss Ethereal with powerful ranged attacks that continuously fires single marbles while periodically mixing in multi-shot spreads and unblockable laser attacks. |
![]() Iron Bastion Guardian |
A boss Ethereal that excels at defense. While constantly attacking with marbles and lasers, it can skillfully reposition its shield to protect itself. It also summons other Ethereals to charge the bottom defensive line. |
![]() Shadowflash Hunter |
A highly mobile Ethereal boss that charges at the player's location, while also summoning meteors and unleashing barrages of marbles in relentless attacks. |
![]() Miasma Envoy |
A boss Ethereal that excels at using the terrain. It continuously causes poison to spread across parts of the battlefield and summons other Ethereals to suppress Agents with sustained fire. |
![]() Abyss Overlord |
The ultimate Ethereal boss, equipped with a wide variety of combined abilities and capable of both offense and defense. |















































