| Item
|
Name
|
Type
|
Combat Power
|
Effect
|
|
Attack Enhancement
|
Attack
|
36%
|
ATK increases by 30%.
|
|
Double Burst
|
Attack
|
36%
|
CRIT Rate increases by 15% and CRIT DMG increases by 15%.
|
|
Force of Frenzy
|
Attack
|
36%
|
ATK increases by 15% and CRIT Rate increases by 9%.
|
|
CRIT Enhancement
|
Attack
|
36%
|
CRIT Rate increases by 21%.
|
|
Health Enhancement
|
Defense
|
36%
|
Max HP increases by 18%.
|
|
Defense Enhancement
|
Defense
|
36%
|
DEF increases by 24%.
|
|
Resilient Recovery
|
Support
|
36%
|
When attacked, Energy Generation Rate increases by 45%.
|
|
Shield Enhancement
|
Defense
|
36%
|
Start combat with a shield equal to 15% of max HP.
|
|
Super Healing
|
Support
|
36%
|
Received healing increases by 24%.
|
|
Focused Strike
|
Support
|
36%
|
When an attack hits, Energy Generation Rate increases by 30%.
|
|
Healing Enhancement
|
Support
|
36%
|
Healing rate increases by 30%.
|
|
Charged Up
|
Support
|
36%
|
Start combat with 45 bonus Energy.
|
|
Synergy Enhancement
|
Support
|
36%
|
All ally units (excluding self) deal 9% bonus DMG.
|
|
Lifesteal Enhancement
|
Attack
|
36%
|
Attack Lifesteal increases by 12%.
|
|
Loss-Gain Swap
|
Attack
|
36%
|
DMG taken increased by 15%, DMG dealt increased by 36%.
|
|
Skill Bonus
|
Attack
|
36%
|
Using a skill increases ATK by 36% for 6s.
|
|
DMG Enhancement
|
Attack
|
36%
|
Own DMG increases by 30%.
|
|
Vitality Surge
|
Attack
|
36%
|
When HP is above 80%, ATK increases by 36%.
|
|
Crisis Defense
|
Defense
|
36%
|
When HP drops below 50%, DEF increases by 30%.
|
|
Passion Thorns
|
Defense
|
36%
|
At the start of combat, DEF increases by 30% for 20s.
|
|
Thorn Counter
|
Defense
|
36%
|
DMG reflection increases by 15%.
|
|
Thorn Curtain
|
Defense
|
36%
|
At the start of combat, DMG reflection increases by 24% for 10s.
|
|
Vitality Recharge
|
Support
|
36%
|
When HP is above 80%, Attack Energy Regeneration Rate increases by 35%.
|
|
Triumphant Recharge
|
Attack
|
36%
|
Upon defeating an enemy unit for the first time, restore 200 Energy (can only trigger once per battle).
|
|
Preemptive Strike Zone
|
Attack
|
36%
|
After the battle begins, deal DMG equal to 18% of ATK to enemies within 1 tile.
|
|
Blazing Opening
|
Attack
|
36%
|
At the start of combat, DMG increases by 40% for 12s.
|
|
Crisis Shield
|
Defense
|
36%
|
When HP drops below 50%, gain a shield equal to 30% of max HP (can only trigger once per battle).
|
|
Shield of Final Stand
|
Defense
|
36%
|
Upon receiving lethal DMG, gain Immunity to that DMG and a shield equal to 25% max HP (can only trigger once per battle).
|
|
Grand Entrance
|
Defense
|
36%
|
At the start of combat, gain Immunity to all control effects and reduce DMG taken by 15% for 10s.
|
|
Reborn
|
Defense
|
36%
|
When HP drops below 50%, immediately restore 15% max HP and recover 100 Energy (can only trigger once per battle).
|
|
Tempered Blade
|
Support
|
36%
|
At the start of combat, grant a 35% DMG boost to the allied unit with the highest ATK for 10s.
|
|
Ironclad
|
Support
|
36%
|
At the start of combat, grant a shield equal to 25% of their max HP to the allied unit with the highest HP.
|
|
Ultimate Recharge
|
Support
|
36%
|
After using Ultimate, restore 150 Energy (can only trigger once per battle).
|
|
Ring of Blessing
|
Support
|
36%
|
Ally units within 1 tile gain 12% bonus ATK and 10% bonus Attack Energy Regeneration Rate.
|