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Don't Get Lost in the Night

Last updated 2025-06-06

Don't Get Lost in the Night is a City Commission at Ballet Twins Road.

Steps

  1. Talk to the woman by the streetlight
  2. Find the child of the woman beside the street lamp
  3. Help the lost child find his doll
  4. Help the malfunctioning Bangboo find the alarm clock

Gameplay Notes

Dialogue

Talk to the woman by the streetlight

Icon Commission Commission Description

Near the ghostly building where shadows wander, in the somber moonlight of midnight, under the flickering street lamps, stands a lone lady... What eerie and mysterious story could possibly occur?
(Idle)
Woman by the Streetlight: Heh heh heh...
Woman by the Streetlight: Please help me...
(Talk to Woman by the Streetlight)
Woman by the Streetlight: Heh heh heh...
That woman seems to be weeping, yet the murmurs from her throat sound like laughter.
Icon Dialogue Commission Hey there! Need any help?
(Continue commission)
Icon Dialogue Exit (Something feels off...)
(Exit dialogue)

Woman by the Streetlight: Heh heh... My child... My boy has gone missing... He was here just a moment ago...
Woman by the Streetlight: Are you my boy? No... He is small and makes sobbing sounds of laughter...
Woman by the Streetlight: My boy... This naughty boy! Where has he gone off to this time? When he gets back, he's in for a good...
Woman by the Streetlight: Child, you're a good kid, right? Please, help me... Help me find my child, okay?
Woman by the Streetlight: This all happened because he wandered off without permission... Heh heh heh...
Woman by the Streetlight: Help me find my child... You won't turn me down... You can't turn me down. You're a good kid... right? Heh heh heh...
She flashes a sinister expression, but promptly returns to her usual state. Perhaps it is only an illusion in the deep night, or at least, you hope it is.
(Idle)
Woman by the Streetlight: Heh heh heh...
Woman by the Streetlight: My child...

Find the child of the woman beside the street lamp

(Approach the child)
(ProtagonistProtagonist): The sound coming from the corner... Is that a child crying?
(Idle)
Child in the Shadows: *sobbing*
Child in the Shadows: Don't come near...
(Talk to Child in the Shadows)
Child in the Shadows: *sobbing*
Such a young face with an innocent smile. If only he didn't make those sobbing sounds of laughter...
Icon Dialogue Talk Are you okay?
Icon Dialogue Talk Your mother is looking for you.
Child in the Shadows: My mother sent you? *sob* ...I won't go with you! You and Mommy are working together!
Child in the Shadows: *sob*... I can't go. I lost my doll... If I don't find it, I won't go back...
Child in the Shadows: Have you seen my doll? It's black, as black as the sky. It makes "ehn-ne-ehn-ne" sounds...
Child in the Shadows: *sob*... Please help me... You're not like Mommy, you wouldn't leave me here all alone...
A pleading expression emerges from his eyes, filled with both tears and laughter.
Child in the Shadows: If you help me find my doll, I'll go with you, okay?
(Idle)
Child in the Shadows: *sobbing*
Child in the Shadows: Please...

Help the lost child find his doll

(Idle)
Bangboo in the Darkness: Ehn... Ne... (System... malfunction...)
Bangboo in the Darkness: Ehn-ne... Uhn... (Please update... firmware...)
(Talk to Bangboo in the Darkness)
Bangboo in the Darkness: Ehn-ne... Nuh... (Please replace... power unit...)
Bangboo in the Darkness: Ehn... Uhn-ne... (Carrot data... has expired...)
Bangboo in the Darkness: Ehn-ne... Ehn-ne-uhn... (Please prioritize... your safety... and find a safe place... to wait for rescue personnel...)
Bangboo in the Darkness: Ehn... Ne... (Leave... now...)
The weak Bangboo on the ground seems to be malfunctioning, hopelessly repeating its preset messages... This must be that "doll" the boy lost.
Icon Dialogue Talk Go return it to its master.
Bangboo in the Darkness: Ehn-ne... Ehn-nuh! (M—Master... the alarm... is over there!)
Your touch seems to have snapped the Bangboo back to its senses. It awkwardly moves its upper limbs in the opposite direction, seeming reluctant to be taken away by you...
Bangboo in the Darkness: Ehn-ne... Ehn... (Hurry and get... the alarm... clock...)
They really are a family... Looks like fetching the "alarm clock" over there is the only way to go.
(Idle)
Bangboo in the Darkness: Ehn... Ne... (Please... wait...)
Bangboo in the Darkness: Ehn-ne... Uhn... (Wait... for rescue...)

Help the malfunctioning Bangboo find the alarm clock

(Interact with the glowing spot)
The alarm clock in the Bangboo's mouth is an outdated Hollow personal survival unit, with the most noticeable part being a Hollow clock that resembles an alarm clock, tracking the user's safety timer within the Hollow.
When it reaches zero, it emits the same ear-piercing sound as a morning wake-up alarm. The difference is that ignoring the latter would only result in the punishment of being late, whereas disregarding the former could cost one's life.
This tiny device also integrates Ether filtering and an SOS transmitter, but its rusted and dust-filled components appear to be thoroughly damaged.
Icon Dialogue Talk Pick up the alarm clock.
*ring ring ring ring ring ring*...!!!
Actually... its alarm is still working. The second hand on the clock's dial moved its last bit, causing the alarm to emit a piercing sound...
"Time to wake up."

Other Languages

LanguageOfficial Name
EnglishDon't Get Lost in the Night
Chinese
(Simplified)
别走散,在夜色中
Chinese
(Traditional)
別走散,在夜色中
Japaneseはぐれないで、夜の帳で
Korean흩어지지 , 밤의 장막에서
Heuteojiji Ma, Bamui Jangmageseo
SpanishNo te pierdas en la oscuridad de la noche
FrenchNe vous perdez pas dans la nuit
RussianВ темноте лучше держаться вместе
V temnote luchshe derzhat'sya vmeste
Thaiอย่าพลัดหลง ในเวลากลางคืน
VietnameseTrong Bóng Đêm Đừng Để Lạc Nhau
GermanBleib zusammen in der Dunkelheit der Nacht
IndonesianJangan Tersesat di Tengah Malam
PortugueseNão Se Perca na Noite

Change History