Operation: Save Bootopia/Storage
Last updated 2026-09-10
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Last edit: Sumpaiyo at 2026-08-31 07:48:59 (UTC). If this was over two weeks ago, please contact the editor who placed the tag before removing it.
Inventory
Equipment
| Item | Name | Rank | Category | Full Price | Stats | Usage | Description |
|---|---|---|---|---|---|---|---|
|
King's Hammer | S | Weapon | 1000 |
|
[Ultimate: Super Overload] Lasts 6s. Every 0.6s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG. At the same time, every strike that hits, the primary target is hit by an additional thunderbolt dealing DMG equal to 60% ATK (Interval: 0.5s). |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A weapon crafted from gold, modeled after Eous's hammer. |
|
Whimsical Carnival Hammer A | A | Weapon | 250 |
|
[Ultimate: Shockwave (Standard)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia. |
|
Whimsical Whack Hammer B | B | Weapon | 50 |
|
[Ultimate: Shockwave (Standard)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia. |
|
Whimsical Carnival Hammer C | C | Weapon | 5 |
|
[Ultimate: Shockwave (Standard)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia. |
|
Repair Hammer S | S | Weapon | 1000 |
|
[Ultimate: Shockwave (Recovery III)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. Rapidly restores HP and EX Special Attack Energy for 5s after activation. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo. |
|
Repair Hammer A1 | A | Weapon | 250 |
|
[Ultimate: Shockwave (Recovery II Alpha)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. Quickly restores HP for 5s after activation. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo. |
|
Repair Hammer A2 | A | Weapon | 250 |
|
[Ultimate: Shockwave (Recovery II Beta)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. Quickly restores EX Special Attack Energy for 5s after activation. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo. |
|
Repair Hammer B1 | B | Weapon | 50 |
|
[Ultimate: Shockwave (Recovery I Alpha)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. Quickly restores HP for 5s after activation. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo. |
|
Repair Hammer B2 | B | Weapon | 50 |
|
[Ultimate: Shockwave (Recovery I Beta)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. Quickly restores EX Special Attack Energy for 5s after activation. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo. |
|
Blast Hammer S | S | Weapon | 1000 |
|
[Ultimate: Area III] Lasts 6s. Every 0.6s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range. |
|
Blast Hammer A | A | Weapon | 250 |
|
[Ultimate: Area III] Lasts 6s. Every 0.75s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range. |
|
Blast Hammer B | B | Weapon | 50 |
|
[Ultimate: Area III] Lasts 6s. Every 1s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range. |
|
Pursuit Hammer S | S | Weapon | 1000 |
|
[Ultimate: Follow-Up Attack III] For 6s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s). Defeating an enemy extends the duration by 1s. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks. |
|
Pursuit Hammer A | A | Weapon | 250 |
|
[Ultimate: Follow-Up Attack II] For 5s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s). |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks. |
|
Pursuit Hammer B | B | Weapon | 50 |
|
[Ultimate: Follow-Up Attack I] For 4s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s). |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks. |
|
Standard Alloy Hammer C | C | Weapon | 5 |
|
[Ultimate: Shockwave (Standard)] Unleashes a shockwave, dealing area DMG equal to 600% of ATK. |
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. Standard-issue security weapon for Bangboo used at Marcel's Bootopia. |
|
Golden High-Energy Armor | S | Armor | 1000 |
|
When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 10% of max HP. While the Plating is active, strike the surrounding enemies in an area with 20 DMG upon taking DMG. | Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. Armor handcrafted by Master Hollowell, a Bangboo maintenance expert. |
|
Protective Ballistic Vest | S | Armor | 250 |
|
When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 10% of max HP. | Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. AA ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage. |
|
Resonance Ballistic Vest | A | Armor | 50 |
|
When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 5% of max HP. | Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage. |
|
Steel-Shield Ballistic Vest | B | Armor | 10 |
|
When equipped, generates 1 stack of Plating every 30s, each blocking one cannon blast. | Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage. |
|
Visitor Armor A | A | Armor | 50 |
|
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption. | |
|
Standard Armor B | B | Armor | 5 |
|
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. The official staff uniform of Marcel's Bootopia. It offers resistance to corruption. | |
|
Visitor Armor B | B | Armor | 5 |
|
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption. | |
|
Standard Armor C | C | Armor | 5 |
|
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. The official staff uniform of Marcel's Bootopia. It offers resistance to corruption. | |
|
Visitor Armor C | C | Armor | 5 |
|
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost. A commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption. | |
|
Golden Overload Backpack | S | Backpack | 100 | Inventory Capacity: 35 | A custom Bangboo backpack crafted by Master Hollowell himself. | |
|
Worn Solid-Color Backpack | S | Backpack | 100 | Inventory Capacity: 25 | A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather. | |
|
Worn Solid-Color Backpack | S | Backpack | 100 | Inventory Capacity: 27 | A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather. | |
|
Worn Motley Backpack | A | Backpack | 50 | Inventory Capacity: 18 | A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather. | |
|
Worn Motley Backpack | A | Backpack | 50 | Inventory Capacity: 20 | A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather. | |
|
Fruit & Veggie Fun Backpack | B | Backpack | 30 | Inventory Capacity: 12 | A backpack sold at the Bootopia souvenir shop, with a cute, childlike style. | |
|
Fruit & Veggie Fun Backpack | B | Backpack | 30 | Inventory Capacity: 10 | A backpack sold at the Bootopia souvenir shop, with a cute, childlike style. | |
|
Multifunctional Backpack | C | Backpack | 10 | Inventory Capacity: 5 | A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather. | |
|
Multifunctional Backpack | C | Backpack | 10 | Inventory Capacity: 3 | A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather. |




















































