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Operation: Save Bootopia/Storage

Last updated 2026-09-10

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Last edit: Sumpaiyo at 2026-08-31 07:48:59 (UTC). If this was over two weeks ago, please contact the editor who placed the tag before removing it.

Inventory

Equipment

Item Name Rank Category Full Price Stats Usage Description
Item King's Hammer King's Hammer S Weapon 1000
  • Durability 5/5
  • ATK 60
  • Attack Speed 12%
[Ultimate: Super Overload]
Lasts 6s. Every 0.6s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.
At the same time, every strike that hits, the primary target is hit by an additional thunderbolt dealing DMG equal to 60% ATK (Interval: 0.5s).
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A weapon crafted from gold, modeled after Eous's hammer.
Item Whimsical Hammer Whimsical Carnival Hammer A A Weapon 250
  • Durability 2/2
  • ATK 10
  • CRIT Rate 10%
[Ultimate: Shockwave (Standard)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia.
Item Whimsical Hammer Whimsical Whack Hammer B B Weapon 50
  • Durability 2/2
  • ATK 10
  • CRIT Rate 10%
[Ultimate: Shockwave (Standard)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia.
Item Whimsical Hammer Whimsical Carnival Hammer C C Weapon 5
  • Durability 2/2
  • ATK 5
  • CRIT Rate 5%
[Ultimate: Shockwave (Standard)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia.
Item Repair Hammer Repair Hammer S S Weapon 1000
  • Durability 2/2
  • ATK 50
  • Attack Multiplier 20%
[Ultimate: Shockwave (Recovery III)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Rapidly restores HP and EX Special Attack Energy for 5s after activation.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.
Item Repair Hammer Repair Hammer A1 A Weapon 250
  • Durability 2/2
  • ATK 25
[Ultimate: Shockwave (Recovery II Alpha)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Quickly restores HP for 5s after activation.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.
Item Repair Hammer Repair Hammer A2 A Weapon 250
  • Durability 2/2
  • ATK 25
[Ultimate: Shockwave (Recovery II Beta)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Quickly restores EX Special Attack Energy for 5s after activation.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.
Item Repair Hammer Repair Hammer B1 B Weapon 50
  • Durability 2/2
  • ATK 15
[Ultimate: Shockwave (Recovery I Alpha)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Quickly restores HP for 5s after activation.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.
Item Repair Hammer Repair Hammer B2 B Weapon 50
  • Durability 2/2
  • ATK 15
[Ultimate: Shockwave (Recovery I Beta)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Quickly restores EX Special Attack Energy for 5s after activation.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.
Item Blast Hammer Blast Hammer S S Weapon 1000
  • Durability 2/2
  • ATK 50
[Ultimate: Area III]
Lasts 6s. Every 0.6s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range.
Item Blast Hammer Blast Hammer A A Weapon 250
  • Durability 2/2
  • ATK 25
[Ultimate: Area III]
Lasts 6s. Every 0.75s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range.
Item Blast Hammer Blast Hammer B B Weapon 50
  • Durability 2/2
  • ATK 15
[Ultimate: Area III]
Lasts 6s. Every 1s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range.
Item Pursuit Hammer Pursuit Hammer S S Weapon 1000
  • Durability 2/2
  • ATK 50
[Ultimate: Follow-Up Attack III]
For 6s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s). Defeating an enemy extends the duration by 1s.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks.
Item Pursuit Hammer Pursuit Hammer A A Weapon 250
  • Durability 2/2
  • ATK 25
[Ultimate: Follow-Up Attack II]
For 5s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s).
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks.
Item Pursuit Hammer Pursuit Hammer B B Weapon 50
  • Durability 2/2
  • ATK 15
[Ultimate: Follow-Up Attack I]
For 4s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s).
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks.
Item Standard Alloy Hammer Standard Alloy Hammer C C Weapon 5
  • Durability 2/2
  • ATK 8
[Ultimate: Shockwave (Standard)]
Unleashes a shockwave, dealing area DMG equal to 600% of ATK.
Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
Standard-issue security weapon for Bangboo used at Marcel's Bootopia.
Golden High-Energy Armor Golden High-Energy Armor S Armor 1000
  • Durability 5/5
  • HP 80
  • DMG Reduction 20%
When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 10% of max HP. While the Plating is active, strike the surrounding enemies in an area with 20 DMG upon taking DMG. Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
Armor handcrafted by Master Hollowell, a Bangboo maintenance expert.
Protective Ballistic Vest Protective Ballistic Vest S Armor 250
  • Durability 2/2
  • HP 80
When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 10% of max HP. Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
AA ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage.
Item Resonance Ballistic Vest Resonance Ballistic Vest A Armor 50
  • Durability 2/2
  • HP 35
When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 5% of max HP. Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage.
Item Steel-Shield Ballistic Vest Steel-Shield Ballistic Vest B Armor 10
  • Durability 2/2
  • HP 25
When equipped, generates 1 stack of Plating every 30s, each blocking one cannon blast. Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage.
Item Visitor Armor Visitor Armor A A Armor 50
  • Durability 2/2
  • HP 60
  • DMG Reduction 10%
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption.
Item Standard Armor Standard Armor B B Armor 5
  • Durability 2/2
  • HP 30
  • DMG Reduction 8%
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
The official staff uniform of Marcel's Bootopia. It offers resistance to corruption.
Item Visitor Armor Visitor Armor B B Armor 5
  • Durability 2/2
  • HP 40
  • DMG Reduction 5%
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption.
Item Standard Armor Standard Armor C C Armor 5
  • Durability 2/2
  • HP 20
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
The official staff uniform of Marcel's Bootopia. It offers resistance to corruption.
Item Visitor Armor Visitor Armor C C Armor 5
  • Durability 2/2
  • HP 15
Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.
A commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption.
Item Golden Overload Backpack Golden Overload Backpack S Backpack 100 Inventory Capacity: 35 A custom Bangboo backpack crafted by Master Hollowell himself.
Item Backpack B Worn Solid-Color Backpack S Backpack 100 Inventory Capacity: 25 A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.
Item Backpack A Worn Solid-Color Backpack S Backpack 100 Inventory Capacity: 27 A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.
Item Backpack B Worn Motley Backpack A Backpack 50 Inventory Capacity: 18 A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.
Item Backpack A Worn Motley Backpack A Backpack 50 Inventory Capacity: 20 A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.
Item Backpack C Fruit & Veggie Fun Backpack B Backpack 30 Inventory Capacity: 12 A backpack sold at the Bootopia souvenir shop, with a cute, childlike style.
Item Backpack D Fruit & Veggie Fun Backpack B Backpack 30 Inventory Capacity: 10 A backpack sold at the Bootopia souvenir shop, with a cute, childlike style.
Item Backpack C Multifunctional Backpack C Backpack 10 Inventory Capacity: 5 A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.
Item Backpack D Multifunctional Backpack C Backpack 10 Inventory Capacity: 3 A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.

Consumable

Item Name Rank Category Full Price Stacks Stats Description
Item Full Charge Revival Can Full Charge Revival Can S Recovery 50 1
  • Percent HP Recovered: 100%
Instantly recover HP
An energy-based solution that can repair and maintain Bangboo.
Item Recovery Kit Recovery Kit A Recovery 10 10
  • Cooldown: 8
  • HP Recovered: 100
Instantly recover HP
An energy-based solution that can repair and maintain Bangboo.
Item Recovery Capsule Recovery Capsule B Recovery 5 15
  • Cooldown: 8
  • HP Recovered: 50
Instantly recover HP
Energy solution capsules that can be used to repair and maintain Bangboo.
Item Recharge Candy Bag Recharge Candy Bag A Recovery 10 10
  • Cooldown: 10
  • HP Recovered Per Second: 25
Restores HP every second (for 5 seconds)
Bangboo batteries packaged as canned candy.
Item Recharge Candy Recharge Candy B Recovery 5 15
  • Cooldown: 10
  • HP Recovered Per Second: 12
Restores HP every second (for 5 seconds)
Bangboo batteries packaged as bagged candy.
Item Mega Blast Bomb Mega Blast Bomb A Explosive 10 5
  • Cooldown 8
  • Attack Multiplier 300%
Throws a bomb at the selected target. Explodes on contact with targets or obstacles, dealing area damage. After a brief delay, triggers additional explosions around the area for another round of damage.
When thrown, it splits into multiple highly destructive mini bombs with a powerful blast.
Item Standard Bomb Standard Bomb B Explosive 5 10
  • Cooldown 8
  • Attack Multiplier 225%
Throws a bomb at the selected target. Explodes on contact with targets or obstacles, dealing area damage.
A highly destructive bomb used by Bangboo.

Talent Material

Item Name Rank Category Full Price Stacks Description
Item Bootopia Access Module Bootopia Access Module S Talent Material 1,000 2 Used to activate Talents. Teleport beacons from defeating powerful enemies. Dropped by powerful enemies defeated in the Island, Theater, Ferris Wheel, and Roller Coaster areas.
A damaged high-level authorization module.
Item Metal Box Under the Sand Metal Box Under the Sand A Talent Material 100 10 Obtained from Island Area Investigation, used to activate Talents.
Contains electronic components corroded by seawater.
Item Emergency Brake Module Emergency Brake Module A Talent Material 100 10 Obtained from Roller Coaster Area Investigation, used to activate Talents.
A module that, in theory, shouldn't have been taken away from the control room.
Item Old Walkie-Talkie Old Walkie-Talkie A Talent Material 100 10 Obtained from Castle Area Investigation, used to activate Talents.
A walkie-talkie with its channel forcibly locked.
Item Lifeguard Whistle Lifeguard Whistle B Talent Material 25 20 Obtained from Island Area Investigation, used to activate Talents.
Something sounds seriously off when you blow into it.
Item Trial Run Log Trial Run Log B Talent Material 25 20 Obtained from Roller Coaster Area Investigation, used to activate Talents.
Record sheets with several test entries completely blacked out.
Item Toolbox Key Toolbox Key B Talent Material 25 20 Obtained from Castle Area Investigation, used to activate Talents.
A key that can only open empty boxes.

Gathered Relic

Item Name Rank Category Full Price Stacks Description
Item Golden Mushroom Golden Mushroom S Gathered Relic 100,000 1 Can be exchanged for Marcel Coins.
An ultra-rare souvenir hidden deep within Bootopia. Rumor has it someone's collecting these.
Item Grand Opening Photo Grand Opening Photo S Gathered Relic 1,000 2 Can be exchanged for Marcel Coins.
Found in the Entrance and Theater areas. It captures photos from the park's opening days.
Item Peak Moments Peak Moments S Gathered Relic 1,000 2 Can be exchanged for Marcel Coins.
Obtained in the Roller Coaster and Ferris Wheel areas. A montage of high-altitude and high-speed footage.
Item Heart of Castle Fantasy Heart of Castle Fantasy S Gathered Relic 1,000 2 Can be exchanged for Marcel Coins.
Obtained in the Castle area. A glowing Device Core.
Item Bubble Crown Bubble Crown A Gathered Relic 100 10 A tourist camera prop with "DO NOT TAKE OUT OF CASTLE" written on the inside.
Item Tour Guide Broadcast Script Tour Guide Broadcast Script A Gathered Relic 100 10 Can be exchanged for Marcel Coins.
Multiple versions of "Please Enjoy Your Experience."
Item Lost and Found Excerpt Lost and Found Excerpt A Gathered Relic 100 10 Can be exchanged for Marcel Coins.
Records of numerous "unclaimed" items, all dated on the same day.
Item Camera Memory Card Camera Memory Card A Gathered Relic 100 10 Can be exchanged for Marcel Coins.
A memory card with partially encrypted footage.
Item Anomalous Energy Crystal Anomalous Energy Crystal A Gathered Relic 100 10 Can be exchanged for Marcel Coins.
An energy core used to maintain powerful enemy activity.
Item Anomalous Energy Shard Anomalous Energy Shard A Gathered Relic 100 10 Can be exchanged for Marcel Coins.
Energy Shards that fuel enemy actions.
Item Planet Plan Tape Planet Plan Tape A Gathered Relic 100 10 Can be exchanged for Marcel Coins.
Footage that's completely different from what was advertised to the public.
Item Welcome Announcement Script Welcome Announcement Script B Gathered Relic 25 20 Can be exchanged for Marcel Coins.
A staff member's welcome speech, abandoned for unknown reasons.
Item Operations Issue Summary Operations Issue Summary B Gathered Relic 25 20 Can be exchanged for Marcel Coins.
A document recording anomalous events across various areas of Bootopia.
Item Behavior Logic Module Behavior Logic Module B Gathered Relic 25 20 Can be exchanged for Marcel Coins.
Mechanical components extracted from drones and turrets.
Item 3D Glasses 3D Glasses B Gathered Relic 25 20 Can be exchanged for Marcel Coins.
Glasses with dark lenses decorated with vibrant stars.
Item Ride Rules Sign Ride Rules Sign B Gathered Relic 25 20 Can be exchanged for Marcel Coins.
A notice with emergency procedures written on the back.
Item Visitor Commemoration Sticker Visitor Commemoration Sticker C Gathered Relic 5 50 Can be exchanged for Marcel Coins.
A cute set of facility stickers with matching serial numbers printed on the back.
Item Temporary Access Card Temporary Access Card C Gathered Relic 5 50 Can be exchanged for Marcel Coins.
An access card issued to temporary employees.
Item Marcel Coin Worn Marcel Coin C Gathered Relic 1 10,000 Can be exchanged for Marcel Coins.
Scattered across Bootopia, these have lost their value due to damage.

Mission Item

Item Name Rank Category Full Price Stacks Description
Item Bangboo Fun Watch Bangboo Fun Watch S Mission Item 200 99 An electric watch for Bangboo. Can be bought at the store.
Item Treasure Map Treasure Map S Mission Item 200 99 A colorful Bootopia map marked with treasure locations. Use it to reveal the positions of important chests.
Item Arcade Tokens Arcade Tokens A Mission Item 10 10,000 Has recycling and circulation value, essential for activating amusement park attractions.
Scattered throughout Bootopia in limited quantities, making them pretty hard to find.