Tutorial/(Character Intro) Asaba Harumasa
Last updated 2025-05-21

[Character Intro] Asaba Harumasa (I)
During combat, Harumasa can set up Electro Quivers on the field:
When the 5th hit of his Basic Attack/EX Special Attack/Chain Attack hits an enemy or the ground, 2/6/6 Electro Quivers will be generated.
After using a Chain Attack, the number of Electro Quivers generated when the next Basic Attack's 5th hit hits an enemy will increase to 6.
When no Electro Quivers are present on the field and any character in the squad applies an Attribute Anomaly to an enemy, 6 Electro Quivers will be generated.
At any given time, a maximum of 6 Electro Quivers can exist on the field.
During combat, Harumasa can set up Electro Quivers on the field:
When the 5th hit of his Basic Attack/EX Special Attack/Chain Attack hits an enemy or the ground, 2/6/6 Electro Quivers will be generated.
After using a Chain Attack, the number of Electro Quivers generated when the next Basic Attack's 5th hit hits an enemy will increase to 6.
When no Electro Quivers are present on the field and any character in the squad applies an Attribute Anomaly to an enemy, 6 Electro Quivers will be generated.
At any given time, a maximum of 6 Electro Quivers can exist on the field.

[Character Intro] Asaba Harumasa (II)
After the 5th hit of a Basic Attack, EX Special Attack, or Chain Attack and setting Electro Quivers, hold to immediately shoot Falling Feather at enemies in front, dealing Electric DMG.
Aiming mode can also be entered by holding to fire Falling Feather at a designated target.
When Harumasa fires Falling Feather and hits an enemy, if Electro Quivers are present on the field, they will be activated and fire Ha-Oto no Ya at the target hit by Falling Feather, applying the Electro Prison effect to them. When the Electro Prison effect reaches 2 or more stacks, X-Marked will be applied to the target.
After the 5th hit of a Basic Attack, EX Special Attack, or Chain Attack and setting Electro Quivers, hold to immediately shoot Falling Feather at enemies in front, dealing Electric DMG.
Aiming mode can also be entered by holding to fire Falling Feather at a designated target.
When Harumasa fires Falling Feather and hits an enemy, if Electro Quivers are present on the field, they will be activated and fire Ha-Oto no Ya at the target hit by Falling Feather, applying the Electro Prison effect to them. When the Electro Prison effect reaches 2 or more stacks, X-Marked will be applied to the target.

[Character Intro] Asaba Harumasa (III)
When an X-Marked enemy is on the field, Harumasa will enter the Awakened state. While in the Awakened state, when dodging, press to trigger Dash Attack: Hiten no Tsuru - Slash, quickly dashing to the X-Marked and delivering a powerful slash. While under the Awakened state, press after a Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash.
When the slash hits the target, it will consume the Electro Prison effect and X-Marked status. Before X-Marked runs out, repeatedly pressing will trigger Dash Attack: Hiten no Tsuru - Slash repeatedly.
When an X-Marked enemy is on the field, Harumasa will enter the Awakened state. While in the Awakened state, when dodging, press to trigger Dash Attack: Hiten no Tsuru - Slash, quickly dashing to the X-Marked and delivering a powerful slash. While under the Awakened state, press after a Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash.
When the slash hits the target, it will consume the Electro Prison effect and X-Marked status. Before X-Marked runs out, repeatedly pressing will trigger Dash Attack: Hiten no Tsuru - Slash repeatedly.