Tutorial/Control Skills
Last updated 2026-02-21
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Some enemies can use Control Skills during combat that ignore Invulnerable effects.
While a Control Skill is being executed, there will be no flash warning.
The first hit of a Control Skill cannot be blocked or parried. When it hits or is dodged by an Agent, it enters a special Vital View state where the enemy will continue to launch multiple attacks. Agents can counter subsequent attacks using a Defensive Assist or Evasive Assist.
While a Control Skill is being executed, there will be no flash warning.
The first hit of a Control Skill cannot be blocked or parried. When it hits or is dodged by an Agent, it enters a special Vital View state where the enemy will continue to launch multiple attacks. Agents can counter subsequent attacks using a Defensive Assist or Evasive Assist.
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If you successfully counter all of an enemy's skills during Vital View, when the Agent's subsequent skills hit the enemy again, it will inflict a Shutdown effect, dealing massive DMG and accumulating considerable Daze. When successfully countering the final attack of a Control Skill with a Perfect Dodge or Evasive Assist, it will additionally trigger a Precise Counter effect, restoring Decibels for the active character.
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During Control Skills, Agents cannot trigger an Ultimate. Additionally, during each enemy attack, you can only switch Agents once, and each Agent can only dodge once.