Adventure
Last updated 2026-09-09
Adventure is a mechanic in Genius Invokation TCG.
When the player Adventures for the first time, they are prompted to select an Adventure Spot that will spawn in the player's Support Zone with 1 Adventure Experience. Adventuring while an Adventure Spot is already present will instead increase the Adventure Experience. Adventure Spots provide various benefits when reaching certain numbers of Adventure Experience. Upon reaching the final reward, the Adventure Spot will discard itself and the player will be considered to have completed an Adventure. After completing an Adventure, or by discarding an Adventure Spot early, the player is able to spawn a different Adventure Spot.
List of Adventure Spots
4 cards match the category selection:
| Icon | Name | Group | Effect |
|---|---|---|---|
![]() | Chenyu Vale | When Adventure Experience reaches 2: Create 2 Chenyu Brew and add them to your Hand. When Adventure Experience reaches 4: You gain 3 stacks of Efficient Switch and Agile Switch. When Adventure Experience reaches 8: All your characters gain Hydro Application. Heal the character on your team who has taken the most DMG for 10 HP and that character gains an additional 2 Max HP. Then, discard this card. | |
![]() | The Chasm | When played: Generate 5 random Event Cards in your deck. When Adventure Experience reaches an even number: Create a random basic Elemental Die and draw 1 card. When Adventure Experience reaches 10, and you play 2 cards whose names were not in the initial deck at the start of the match in this Round: Create 3 Omni Dice, then discard this card. | |
![]() | Tonatiuh | When Adventure Experience increases: Convert 1 Elemental Die into Omni Element. When Adventure Experience reaches 2: Draw 1 card. When Adventure Experience reaches 4: Your active character gains 2 stacks of Battle Plan. When Adventure Experience reaches 6: Discard 1 random Summon on the opponent's side of the field, then summon Tide-Turning Sacred Lord and discard this card. Tide-Turning Sacred Lord End Phase: Deal 2 Piercing DMG. When this card is discarded, deal 3 Piercing DMG to the character with the highest HP on the field. Usage(s): 3 | |
![]() | Tower of Ipsissimus | When played: Deal 1 Piercing DMG to all your characters. When Adventure Experience reaches an even number: Generate 1 random basic Elemental Die. When Adventure Experience reaches 5: Create a Wooden Toy Sword and add it to your Hand. When Adventure Experience reaches 12: Create a Reforge the Holy Blade and add it to your Hand. Then, discard this card. Wooden Toy Sword Heals the target character for 2 HP and creates 2 basic Elemental Dice. Cost: 1 Reforge the Holy Blade Heal the target character for 12 HP. After they perform a Charged Attack: Deal 5 DMG of that character's Elemental Type. Cost: 4 |
List of Cards that Increase Adventure Experience
8 cards match the category selection:
| Icon | Name | Group | Cost | Usage(s) | Effect |
|---|---|---|---|---|---|
![]() | "An Adventure Through the Morning Mist" | 0 | Put at most 2 cards with the lowest cost in your Hand at the bottom of your deck, then draw the same number of cards. After this card is Discarded: Adventure once. | ||
![]() | Adventurers' Guild | 2 | 3 | End Phase: Adventure: Once. | |
![]() | An Ancient Sacrifice of Sacred Brocade | 1 | Adventure: Once. If your Adventure Experience is not less than 4, change to deal 1 Physical DMG to your Active Character, and Adventure: Twice. | ||
![]() | Bona and Cocouik | 2 | When played: Adventure once. After you use a Technique: Adventure once. (Once per Round) | ||
![]() | Fell Dragon's Monocle | 1 | After the character to which this is attached uses an Elemental Skill: Adventure: Once (Once per Round) | ||
![]() | Nymph's Dream | 2 | When the attached character uses a Skill: Starts an Adventure. (Twice per Round) If you have completed an Adventure, the attached character deals +1 DMG. | ||
![]() | Seymour | 1 | 2 | When played: Copy 1 card from the top of your opponent's deck and add it to your Hand. When you play a card whose name is not in the original deck at the start of the game: Adventure once. (Once per Round) | |
![]() | The Narzissenkreuz Adventure | 1 | If you have multiple characters of the same Elemental Type, then heal your most damaged character for 1 HP. If you have multiple characters that use the same type of weapon, then draw 1 card. If you have characters that belong to the same faction, then Adventure once. |
Related Cards
1 card matches the category selection:
| Icon | Name | Group | Cost | Effect |
|---|---|---|---|---|
![]() | Chenyu Brew | 0 | Choose one of your characters. The next 2 times you Adventure, or during the End Phase, heal the target character for 1 HP. |












