Genius Invokation TCG/Card List/Summons
Last updated 2025-04-07
List of Summons in Genius Invokation TCG.
List of Cards
Obtainable
92 cards match the category selection:
| Icon | Name | Usage(s) | Effect |
|---|---|---|---|
![]() | "Nothing to See Here" Tamoto | 2 | End Phase: Deal 1 Geo DMG. When this card is on the field, after you use a Skill: Switch to your next character. (Once per Round) |
![]() | After-Sales Service Rounds | 1 | End Phase: Deal 1 Electro DMG. |
![]() | Almighty Dragonlord, Ajaw | 2 | End Phase: Deal 1 Dendro DMG, then deal 1 Dendro DMG to your opponent's next character. |
![]() | Autumn Whirlwind | 3 | End Phase: Deal 1 Anemo DMG. After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field) |
![]() | Bake-Kurage | 2 | End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP. (Can stack. Max 4 stacks.) |
![]() | Baron Bunny | 1 | When your active character takes DMG: Decrease DMG by 2. When the Usages are depleted, this card will not be discarded. At the End Phase, if Usage(s) have been depleted: Discard this card, deal 2 Pyro DMG. |
![]() | Birgitta | 2 | End Phase: Deal 1 Electro DMG. |
![]() | Bogglecat Box | 2 | End Phase: Deal 1 Anemo DMG. When your active character takes DMG: Decreases DMG taken by 1. (Once per Round) When your character(s) take Cryo/Hydro/Pyro/Electro DMG: Change the Elemental Type of this card. (Once before leaving play) |
![]() | Bombastic Side-Eye Tamoto | 2 | End Phase: Deal 1 Geo DMG. When Chiori uses a Normal Attack: Spend 1 less Elemental Die. (Once per Round) |
![]() | Bountiful Core | 1 | End Phase: Deal 2 Dendro DMG. (Can stack. Max 3 stacks.) When you declare the end of your Round: If this summon has at least 2 Usages remaining, deal 2 Dendro DMG. (Consumes Usages) |
![]() | Burning Flame | 1 | End Phase: Deal 1 Pyro DMG. (Can stack. Max 2 stacks.) |
![]() | Celestial Dreamsphere | 2 | End Phase: Deal 1 Cryo DMG. If Shooting Star is in play, it will gain 1 Night Star. |
![]() | Chains of Warding Thunder | 2 | End Phase: Deal 1 Electro DMG. When this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing "Switch Character." (Once per Round) |
![]() | Clusterbloom Arrow | 1 | End Phase: Deal 1 Dendro DMG. (Can stack. Max 2 stacks.) |
![]() | Cooking Mek: Cold Storage Mode | 2 | End Phase: Deal 1 Cryo DMG. |
![]() | Cool Your Jets Ducky | 2 | End Phase: Deal 2 Hydro DMG. |
![]() | Cryo Cicins | 2 | End Phase: Deal 1 Cryo DMG. (Can stack. Max 3 stacks.) After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s). After Fatui Cryo Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s). |
![]() | Cryo Hilichurl Shooter | 2 | End Phase: Deal 1 Cryo DMG. |
![]() | Cuilein-Anbar | 2 | End Phase: Deal 2 Dendro DMG. |
![]() | Dandelion Field | 3 | End Phase: Deal 1 Anemo DMG, heal your active character for 1 HP. |
![]() | Dark Shadow | When played: Gain "Attack Power" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain Usage(s) based on the number of devoured Cards with said Cost. End Phase: Deals Electro DMG equal to "Attack Power." When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2. | |
![]() | Darkfire Furnace | 2 | End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby. |
![]() | Dazzling Polyhedron | 3 | End Phase: Deal 1 Anemo DMG. When this Summon is on the field: Opposing character(s) take +1 Anemo DMG. |
![]() | Drunken Mist | 2 | End Phase: Deal 1 Cryo DMG, heal your active character for 2 HP. |
![]() | Effortlessly Outclassing Opponents Tamoto | 2 | End Phase: Deal 1 Geo DMG. When this card is on the field, after any of your characters other than Chiori use a Skill: Deal 1 Geo DMG. (Once per Round) |
![]() | Electro Cicin | 3 | End Phase: Deal 1 Electro DMG. (Can stack. Max 3 stacks.) After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s). |
![]() | Electro Hilichurl Shooter | 2 | End Phase: Deal 1 Electro DMG. |
![]() | Evercold Frostlance | 2 | End Phase: Deal 1 Cryo DMG, create 2 stacks of Scope Out Soft Spots |
![]() | Eye of Stormy Judgment | 3 | End Phase: Deal 1 Electro DMG. When this Summon is on the field: Your characters' Elemental Bursts deal +1 DMG. |
![]() | Fell Dragon | 1 | End Phase: Deal 1 Piercing DMG. |
![]() | Fiery Sanctum Field | 3 | End Phase: Deal 1 Pyro DMG. When this Summon is on the field and Dehya is on standby on your side, then when your active character takes damage: Decrease DMG taken by 1, and if Dehya has at least 7 HP, deal 1 Piercing DMG to her (once per round). |
![]() | Fighting With Her Eyes Shut Tamoto | 2 | End Phase: Deal 1 Geo DMG. When this card is on the field: Your Chiori and Chiori's Automaton Dolls deal +1 Geo DMG. (Twice per Round) |
![]() | Frostflake Seki no To | 2 | End Phase: Deal 2 Cryo DMG. |
![]() | Garden of Purity | 2 | End Phase: Deal 2 Hydro DMG. When this summon is on the field: Your characters' Normal Attacks deal +1 DMG. |
![]() | General's Glory | 2 | End Phase: Deal 1 Geo DMG. If your party has 2 Geo characters, create 1 Crystallize. |
| Gossamer Sprite | 1 | End Phase: Deal 1 Dendro DMG, heal your active character for 1 HP. | |
![]() | Grin-Malkin Hat | 1 | End Phase: Deal 1 Pyro DMG. (Can stack. Max 2 stacks.) |
![]() | Grouchy, Knife-Wielding Tamoto | 2 | End Phase: Deal 1 Geo DMG. While this card is on the field: Physical DMG dealt by your Chiori is converted to Geo DMG, and Geo DMG dealt by Normal Attacks +1. |
![]() | Guoba | 2 | End Phase: Deal 2 Pyro DMG. |
![]() | Half-Tulpa | 2 | End Phase: Deal 1 Hydro DMG. When this card is discarded: Heal your Hydro Tulpa for 2 HP. |
![]() | Herald of Frost | 3 | End Phase: Deal 1 Cryo DMG. When this Summon is on the field, after Qiqi uses Normal Attack: Heals your character that took the most DMG for 1 HP. Once each Round, additionally heal your active character for 1 HP. |
![]() | Hilichurl Berserker | 2 | End Phase: Deal 1 Pyro DMG. |
![]() | Hydro Samachurl | 2 | End Phase: Deal 1 Hydro DMG. |
![]() | Jinni | 2 | End Phase: Heal your active character for 2 HP and that character gains 1 Energy. |
![]() | Large Wind Spirit | 3 | End Phase: Deal 2 Anemo DMG. After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field) |
![]() | Lightfall Sword | When Eula uses a Normal Attack or Elemental Skill, this card will accumulate 2 Zeal stacks, but Eula will not gain Energy. End Phase: Discard this card and deal 4 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance. (Effects on this card's Usage will apply to Zeal.) | |
![]() | Lightning Rose | 2 | End Phase: Deal 2 Electro DMG. |
![]() | Lumidouce Case: Level 1 | 3 | End Phase: Deal 1 Dendro DMG. (Can stack. Max 6 stacks.) After you deal Burning reaction DMG: This card levels up to become Lumidouce Case: Level 2. Lumidouce Case: Level 2 End Phase: Deal 2 Dendro DMG. (Can stack. Max 6 stacks.) Usage(s): 3 |
![]() | Lumidouce Case: Level 2 | 3 | End Phase: Deal 2 Dendro DMG. (Can stack. Max 6 stacks.) |
![]() | Lumidouce Case: Level 3 | 1 | End Phase: Deal 1 Dendro DMG to all opponents. |
![]() | Melody Loop | 2 | End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application. |
![]() | Mini Baku | 3 | End Phase: Create 1 Yumemi Style Special Snacks and place it at the top of your deck. Yumemi Style Special Snacks When this card enters your Hand: If your active character's HP is above 5, deal 1 Anemo DMG. Otherwise, heal them for 2 HP. After this effect is applied, draw 1 card and then discard this card. |
![]() | Muji-Muji Daruma | 2 | End Phase: Deal 1 Anemo DMG, heal the character on your team that has taken the most damage for 2 HP. |
![]() | Newsflash Field | 2 | End Phase: Deal 1 Cryo DMG, heal your active character for 1 HP. |
![]() | Oceanic Mimic: Frog | 1 | When your active character takes DMG: Decrease DMG taken by 1. When the Usages are depleted, this card will not be discarded. At the End Phase, if Usage(s) have been depleted: Discard this card, deal 2 Hydro DMG. |
![]() | Oceanic Mimic: Raptor | 3 | End Phase: Deal 1 Hydro DMG. |
![]() | Oceanic Mimic: Squirrel | 2 | End Phase: Deal 2 Hydro DMG. |
![]() | Origami Flying Squirrel | 2 | End Phase: Gain 1 stack of Efficient Switch. |
![]() | Origami Hamster | 1 | End Phase: Heal your character that has taken the most DMG for 2 HP. |
![]() | Oz | 2 | End Phase: Deal 1 Electro DMG. |
![]() | Piercing Iceridge | 2 | End Phase: Deal 1 Cryo DMG to the opposing Character Closest to Your Current Active Character. Character Closest to Your Current Active Character The opposing "character closest to your current active character" is the opposing character whose position is closest to that of your active character. If multiple such characters exist, the one with the foremost position will be viewed as being "closest." |
![]() | Pop-Up Paper Frog | 2 | End Phase: Draw 1 card. |
![]() | Proliferated Organism | 1 | End Phase: Deal 1 Dendro DMG. |
![]() | Radiant Reflection | 1 | End Phase: Deal 1 Cryo DMG. |
![]() | Reflection | 1 | When your active character receives DMG: Decrease DMG by 1. When the Usage is depleted, this card will not be discarded. End Phase: Discard this card, deal 1 Hydro DMG. |
![]() | Resonant Coral Orb | 2 | End Phase: Deal 1 Electro DMG. |
![]() | Rifthound Skull | 2 | End Phase: Deal 1 Geo DMG. Attach Golden Corrosion to target character. |
![]() | Rosula Dorata Salute | 2 | End Phase: Deal 1 Geo DMG, draw 1 Crystal Shrapnel card. Crystal Shrapnel Deal 1 Physical DMG to the opponent's active character and draw 1 card. |
![]() | Sacred Cryo Pearl | 2 | End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby. |
![]() | Salon Members | 2 | End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another Hydro DMG. (Can stack. Max 4 stacks.) |
![]() | Sesshou Sakura | 3 | End Phase: Deal 1 Electro DMG. (Can stack. Max 6 stacks.) When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s)) |
![]() | Shadowsword: Galloping Frost | 2 | End Phase: Deal 1 Cryo DMG. |
![]() | Shadowsword: Lone Gale | 2 | End Phase: Deal 1 Anemo DMG. |
![]() | Shark Missile | 2 | End Phase: Deal 2 Hydro DMG. (Can stack, no stack limit) |
![]() | Singer of Many Waters | 2 | End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP. (Can stack. Max 4 stacks.) |
![]() | Solar Isotoma | 3 | End Phase: Deal 1 Geo DMG. When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round) |
![]() | Stone Stele | 2 | End Phase: Deal 1 Geo DMG. |
![]() | Stormeye | 2 | End Phase: Deal 2 Anemo DMG. Your opponent switches to: Character Closest to Your Current Active Character. After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field) Character Closest to Your Current Active Character The opposing "character closest to your current active character" is the opposing character whose position is closest to that of your active character. If multiple such characters exist, the one with the foremost position will be viewed as being "closest." |
![]() | Supersonic Oculus | 3 | End Phase: Deal 1 Electro DMG. When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round) |
![]() | Talisman Spirit | 2 | End Phase: Deal 1 Cryo DMG. When this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG. |
![]() | Taroumaru Enraged | 2 | End Phase: Deal 2 Physical DMG. |
![]() | Tengu Juurai: Ambush | 1 | End Phase: Deal 1 Electro DMG, applies Crowfeather Cover to friendly active character. Crowfeather Cover The character with this attached deals +1 Elemental Skill and Elemental Burst DMG. Usage(s): 2 |
![]() | Tengu Juurai: Stormcluster | 2 | End Phase: Deal 2 Electro DMG, applies Crowfeather Cover to friendly active character. Crowfeather Cover The character with this attached deals +1 Elemental Skill and Elemental Burst DMG. Usage(s): 2 |
![]() | Thundercloud | 1 | End Phase: Deal 2 Electro DMG. (Can stack, no stack limit) When this card enters the field, or its usages increase: Apply Electric Shock to 1 random opponent card. Electric Shock End Phase: If this card is in your hand, your character with the highest HP takes Piercing DMG equal to the number of stacks this card has. (Can stack, no stack limit) |
![]() | Thundering Shackles | 1 | End Phase: Deals 3 Electro DMG to opposing characters affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead) Lightning Rod When the attached character takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1. (Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.) |
![]() | Tide-Turning Sacred Lord | 3 | End Phase: Deal 2 Piercing DMG. When this card is discarded, deal 3 Piercing DMG to the character with the highest HP on the field. |
![]() | Toy Guard | 2 | End Phase: Deal 1 Physical DMG. |
![]() | Tranquilly Taking Ten Tamoto | 2 | End Phase: Deal 1 Geo DMG. |
![]() | Turbo Twirly: Let It Rip | 1 | End Phase: Deal 1 Geo DMG, deal 1 Piercing DMG to the next opposing character on standby. |
![]() | Ushi | 1 | When your active character takes DMG: Decrease DMG taken by 1. When the Usage is depleted, this card will not be discarded. Can be triggered once while this summon is present: When your character recieves DMG, Arataki Itto gains Superlative Superstrength. End Phase: Discard this card, deal 1 Geo DMG, and attach Superlative Superstrength to Arataki Itto.. |
![]() | Water Droplet | 2 | End Phase: If your Hydro Hypostasis does not have Hydro Crystal Core attached, attach Hydro Crystal Core to this character. Otherwise, deal 2 Hydro DMG. |
![]() | Yuegui: Throwing Mode | 2 | End Phase: Deal 1 Dendro DMG, heal the character on your team that has taken the most damage for 1 HP. |
Unobtainable
5 cards match the category selection:
| Icon | Name | Usage(s) | Effect |
|---|---|---|---|
![]() | Delayed Fuse Munitions | 1 | End Phase: Deal 2 Dendro DMG, deal 1 Piercing DMG to all opposing characters on standby. |
![]() | Healing Rain | 2 | End Phase: Heal your active character for 1 HP and grant both sides' active characters Hydro Application. |
![]() | Spirit of Omen: Stone Drake | 3 | End Phase: Deals 1 Geo DMG. When this Summon is in play, when Eremite Stone Enchanter takes DMG: DMG received reduced by 2. Consume 1 additional Usage(s) when negating Geo DMG. (Once per Round. Usage consumption required) |
![]() | Tanglebolt Ring | 2 | End Phase: Deal 2 Electro DMG. |
![]() | Whirlwind | 2 | End Phase: Deal 1 Anemo DMG. |































































































