Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Moonlit Patrol Exercise/Wargame Archive

Last updated 2026-02-22

Icon Emoji Paimon's Paintings 02 Qiqi 2
This page is in need of information.
Can you help out? Click here to add more.
Add icons
EventWargame ArchiveStory

Combat Units

Hilichurls

Name Information & Description
Dada Samachurl "Dada Samachurl"

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Ranged Captain unit. Able to initiate rituals to summon mysterious objects that attack enemy units.

A Captain gamepiece based on Mystifying Megachurls.
The Dada Samachurl differs from ordinary hilichurls in both appearance and combat style, continuously summoning mysterious objects to strike opponents.
This unit is included in the wargame to prepare for possible encounters with similar unusual opponents in future battles.
Blazing Axe MitachurlPyro "War Axe"

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
A standard frontline Melee unit. Swings its massive axe to deal Pyro DMG to nearby foes.

A gamepiece based on Blazing Axe Mitachurls.
Muscular hilichurls who wield large, two-handed axes. Strong enough to infuse their battle axes with remarkably destructive Pyro Elemental energy, they can seriously pressure a defensive line made up of ordinary humans.
In addition, Blazing Axe Mitachurls are widely distributed, and their numbers are nothing to sneeze at. They can be considered a "mainstay frontline unit" among monsters, and by focusing research on understanding the characteristics of their combat, generalized tactics for dealing with similar-sized monsters may be formulated.
Hilichurl FighterDendro Hilichurl Fighter

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 4 members. They use clubs to attack enemies, dealing Physical DMG. They may have a fearsome offense, but they are rather frail.

A gamepiece based on Hilichurl Fighters. Each unit has 4 fighters.
The primitive wandering inhabitants of Teyvat's wildernesses, they are tribal warriors with a simple belief in the power of their physical prowess.
Compared to the massive Mitachurls, they are far nimbler. In battle, their club-wielding style of fighting is more similar to ordinary soldiers, and they can sometimes even cooperate well with their companions, making them an excellent sample for researching teamfighting tactics.
Electro Hilichurl ShooterElectro Electro Hilichurl Shooter

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic Ranged unit. Each squad has 2 members. They fire Electro arrows at enemies, dealing Electro DMG. Well-suited to being deployed in the rear, attacking enemies from the back.

A gamepiece based on Electro Hilichurl Shooters. Each unit has 2 shooters.
The primitive wandering inhabitants of Teyvat's wildernesses. These archers wield simple crossbows, and their arrowheads are crafted from carved Electro Crystals that will deliver an electric shock upon impact.
Based on field observations, Hilichurl Shooters will cooperate with their comrades who are better suited to close-quarters combat, forming the basic elements of combined arms combat tactics by coordinating ranged fire with melee attacks, and understand concentrating firepower on key targets. Hilichurl Shooters are therefore considered a standard ranged unit, useful for undertaking in-depth research that will produce easily applicable results...
Cryo Hilichurl ShooterCryo Cryo Hilichurl Shooter

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic Ranged unit. Each squad has 2 members. They fire Cryo arrows at enemies, dealing Cryo DMG. Well-suited to being deployed in the rear, attacking enemies from the back.

A gamepiece based on Cryo Hilichurl Shooters. Each unit has 2 shooters.
The primitive wandering inhabitants of Teyvat's wildernesses. These archers wield simple crossbows, and unmelting ice shrouds their arrowheads.
Based on field observations, Hilichurl Shooters will cooperate with their comrades who are better suited to close-quarters combat, forming the basic elements of combined arms combat tactics by coordinating ranged fire with melee attacks, and understand concentrating firepower on key targets. Hilichurl Shooters are therefore considered a standard ranged unit, useful for undertaking in-depth research that will produce easily applicable results...
Pyro Hilichurl ShooterPyro Pyro Hilichurl Shooter

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic Ranged unit. Each squad has 2 members. They fire Pyro arrows at enemies, dealing Pyro DMG. Well-suited to being deployed in the rear, attacking enemies from the back.

A gamepiece based on Pyro Hilichurl Shooters. Each unit has 2 shooters.
These archers wield simple crossbows, and their arrowheads are coated with a thin layer of flammable material that can set their targets on fire.
Based on field observations, Hilichurl Shooters will cooperate with their comrades who are better suited to close-quarters combat, forming the basic elements of combined arms combat tactics by coordinating ranged fire with melee attacks, and understand concentrating firepower on key targets. Hilichurl Shooters are therefore considered a standard ranged unit, useful for undertaking in-depth research that will produce easily applicable results...
Hydro SamachurlHydro Hydro Samachurl

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Ranged unit that cannot target Flying units. Normally recites incantations aimed at a single Ground target, dealing Hydro DMG after a short period.
Point Man's Horn: Upon entering the field, creates an area where rain continuously falls, applying Hydro and healing allied targets.

A gamepiece based on Hydro Samachurls.
A wizened, mumbling hilichurl, one that chants of the power of Hydro. For reasons unknown they have mastered the secret of summoning water and rain.
"Hydro" often plays a pivotal role on the battlefield, and effectively using the effects created by its power can yield considerable advantages. Using these commonly-found Hydro Samachurls as a starting point to research water-based tactics not only acts as a cost-saving measure, but allows for steady, incremental progress.
Anemo SamachurlAnemo Anemo Samachurl

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Ranged unit that cannot target Flying units. It summons whirlwinds to attack, dealing AoE Anemo DMG to enemy Ground units. Point Man's Horn: Upon entering the field, casts a Vortex. The Vortex will continuously suck in enemies within range, dealing Anemo DMG.

A gamepiece based on Anemo Samachurls.
A wizened, mumbling hilichurl, one that spreads the message of Anemo. For reasons unknown they have mastered the secret of commanding the flowing winds.
"Anemo" often plays a pivotal role on the battlefield, and effectively using the effects created by its power can yield considerable advantages. Using these commonly-found Anemo Samachurls as a starting point to research Anemo-based tactics not only acts as a cost-saving measure, but allows for steady, incremental progress.
Hydro Hilichurl RogueHydro Hydro Hilichurl Rogue

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex Melee unit. Periodically squeezes a Hydro Slime to unleash large quantities of Hydro bubbles, dealing Hydro DMG and immobilizing weaker enemies.
Normally uses a scythe to perform spinning attacks, dealing AoE Hydro DMG.

A gamepiece based on Hydro Hilichurl Rogues.
Hilichurl wanderers unaffiliated with any specific tribe. They can often be found roving the wilds as if in voluntary exile. They seem to possess a higher level of intelligence than commonplace hilichurls.
Among the humanoid enemies commonly encountered by the armed forces and adventurers of various nations, Hydro Hilichurl Rogues are considered among the most dangerous. They wield their scythes dexterously and lethally, and only the most elite and skilled warriors can face them alone. For these reasons, warriors often consider this humanoid capable of breaking through formations, and will focus their forces on dealing with them first.
Frostarm LawachurlCryo Frostarm Lawachurl

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex Melee unit. Periodically uses earthshaking attacks and heavy blows to deal AoE Cryo DMG.
After being deployed, applies a Cryo armor to itself. While the armor exists, the Frostarm Lawachurl's skills will be enhanced and it will take less damage, but the armor will break after a set period of time or being subject to enough Elemental reactions.

A gamepiece based on Frostarm Lawachurls.
A mysterious "lord" of hilichurls that stalks the snow and fog.
This huge hilichurl is referred to as a "lawa" by its brethren. Its body, honed to the very limit, almost seems to blend into its Cryo-filled environment, and its stoic nobility is like that of the frozen northland rivers.
To normal humans, units of this level can be considered among the greatest threats. They must be pinned down by tough melee squads, allowing precise strikes from ranged troops to weaken the foe, before finally combining their strength to repel it. Adding this unit into the wargame is the equivalent of adding a variable akin to a "great general," which helps push the tactical deductions that can be made to the absolute maximum.

Elemental Lifeforms

Name Information & Description
Tainted Water-Spouting PhantasmHydro "Super Sprayer"

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 25
Ranged Captain unit. Sprays powerful water jets to attack enemy units. Immune to Hydro DMG.

A Captain gamepiece based on Tainted Water-Spouting Phantasms.
A strange elemental life form that appears in the waters capable of spraying powerful water jets, resembling the flow from an opened valve.
Despite its unthreatening appearance, the "Super Sprayer" has considerable power. Going into battle with low expectations can backfire.
Large Geo SlimeGeo "Boulder Little"

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Melee Captain unit. Rams into enemy units to deal damage.
Point Man's Horn: Upon entering the field, creates a Geo Ward to protect itself.

A Captain gamepiece based on Large Geo Slimes.
A monster created through the buildup of Geo within the earth, characterized by its steady and solid nature.
For a human warrior with a given amount of training, a single slime poses a very limited threat. Even so, the "Boulder Little" features sturdier defensive methods than typical slimes.
Pyro SlimePyro Pyro Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 3 members. Immune to Pyro DMG. They will bounce and attack nearby enemies, dealing Pyro DMG.

A gamepiece based on Pyro Slimes. Each unit has 3 slimes.
A small monster created by the sedimentation of Pyro dispersed throughout nature, it is one of the most common dangers faced by adventurers and the security services of various nations alike.
For a human warrior with a given amount of training, a single slime poses a very limited threat. But when moving in groups, they become far more dangerous. They can be considered a standard unit for executing Elemental warfare, and discovering effective tactics for dealing with other Elemental creatures.
Electro SlimeElectro Electro Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 3 members. Immune to Electro DMG. They will bounce and attack nearby enemies, dealing Electro DMG.

A gamepiece based on Electro Slimes. Each unit has 3 slimes.
A small monster created by the sedimentation of Electro dispersed throughout nature, it is one of the most common dangers faced by adventurers and the security services of various nations alike.
For a human warrior with a given amount of training, a single slime poses a very limited threat. But when moving in groups, they become far more dangerous. They can be considered a standard unit for executing Elemental warfare, and discovering effective tactics for dealing with other Elemental creatures.
Cryo SlimeCryo Cryo Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 3 members. Immune to Cryo DMG. They will bounce and attack nearby enemies, dealing Cryo DMG.

A gamepiece based on Cryo Slimes. Each unit has 3 slimes.
A small monster created by the sedimentation of Cryo dispersed throughout nature, it is one of the most common dangers faced by adventurers and the security services of various nations alike.
For a human warrior with a given amount of training, a single slime poses a very limited threat. But when moving in groups, they become far more dangerous. They can be considered a standard unit for executing Elemental warfare, and discovering effective tactics for dealing with other Elemental creatures.
Hydro SlimeHydro Hydro Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 3 members. Immune to Hydro DMG. They will bounce and attack nearby enemies, dealing Hydro DMG.

A gamepiece based on Hydro Slimes. Each unit has 3 slimes.
A small monster created by the sedimentation of Hydro dispersed throughout nature, it is one of the most common dangers faced by adventurers and the security services of various nations alike.
For a human warrior with a given amount of training, a single slime poses a very limited threat. But when moving in groups, they become far more dangerous. They can be considered a standard unit for executing Elemental warfare, and discovering effective tactics for dealing with other Elemental creatures.
Cryo SpecterCryo Cryo Specter

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 30
Elite Flying unit that will take flight after being deployed. Launches Cryo energy projectiles at a single enemy. Immune to Cryo DMG.

A gamepiece based on Cryo Specters.
A monster born from highly-concentrated Cryo elements that can float in the air.
As a relatively compact and resilient flying monster, Specters have long been considered the touchstone for anti-aerial defensive capabilities by the armies of various nations. The results of attacking them with ordinary bows are far from ideal, and the mobility of more powerful ballistae and cannons is quite limited. Perhaps a highly mobile firing platform with significant firepower is required to deal with them...
Pyro SpecterPyro Pyro Specter

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 30
Elite Flying unit that will take flight after being deployed. Launches Pyro energy projectiles at a single enemy. Immune to Pyro DMG.

A gamepiece based on Pyro Specters.
A monster born from highly-concentrated Pyro elements that can float in the air.
As a relatively compact and resilient flying monster, Specters have long been considered the touchstone for anti-aerial defensive capabilities by the armies of various nations. The results of attacking them with ordinary bows are far from ideal, and the mobility of more powerful ballistae and cannons is quite limited. Perhaps a highly mobile firing platform with significant firepower is required to deal with them...
Electro SpecterElectro Electro Specter

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 30
Elite Flying unit that will take flight after being deployed. Unleashes lightning strikes, dealing AoE Electro DMG. Immune to Electro DMG.

A gamepiece based on Electro Specters.
A monster born from highly-concentrated Electro elements that can float in the air.
As a relatively compact and resilient flying monster, Specters have long been considered the touchstone for anti-aerial defensive capabilities by the armies of various nations. The results of attacking them with ordinary bows are far from ideal, and the mobility of more powerful ballistae and cannons is quite limited. Perhaps a highly mobile firing platform with significant firepower is required to deal with them...
Large Pyro SlimePyro Large Pyro Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 30
Elite Ranged unit. Each squad has 2 members. Releases fireballs against a single enemy. Immune to Pyro DMG.

A gamepiece based on Large Pyro Slimes.
A large monster created by the sedimentation of Pyro dispersed throughout nature, it is one of the most common dangers faced by adventurers and the security services of various nations alike.
For a human warrior with a given amount of training, a single slime poses a very limited threat. But when moving in groups, they become far more dangerous. They can be considered a standard unit for executing Elemental warfare, and discovering effective tactics for dealing with other Elemental creatures.
Large Hydro SlimeHydro Large Hydro Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 30
Elite Ranged unit. Each squad has 2 members. Attacks a single enemy with Hydro bubbles that can immobilize weaker enemies. Immune to Hydro DMG.

A gamepiece based on Large Hydro Slimes. Each unit has 2 members.
A monster created by the sedimentation of Hydro dispersed throughout nature. A larger and more powerful Hydro Slime that can create bubbles to entrap its enemies. It is said that they can grow to truly staggering sizes if given an energy-rich environment.
As one of the medium-level threats most often faced by adventurers and the armed forces of various nations, it is eminently suited to filling in the line of battle.
Large Cryo SlimeCryo Large Cryo Slime

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 30
Elite Ranged unit. Each squad has 2 members. Attacks a single enemy with Cryo shards. Immune to Cryo DMG.
This unit has a Cryo shell that protects itself. The shell will break after being subjected to enough Elemental reactions.

A gamepiece based on Large Cryo Slimes. Each unit has 2 slimes.
A monster created through the coagulation of Cryo in the natural environment. These slimes can use the abundant Cryo energies within themselves to freeze the moisture in the atmosphere and form a protective shell around themselves. They can also utilize a similar principle to freeze the water around them.
As one of the medium-level threats most often faced by adventurers and the armed forces of various nations, it is eminently suited to filling in the line of battle.
Eye of the StormAnemo Eye of the Storm

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 50
Apex Flying unit. Takes flight after being deployed. Immune to Anemo DMG. It creates a Vortex that sucks in nearby enemies, and then drops from the air to deal AoE Anemo DMG.

A gamepiece based on Eyes of the Storm.
The corporeal form of extremely high-quality Anemo energies, it recklessly, heedlessly wields storms to all but sweep nearby enemies off their feet.
Due to their strong staying power and ability to stay in midair for extended periods, Eyes of the Storm are an iconic heavy Flying unit. Their addition to the wargames allows for research into effective methods for armies to repel such high-pressure aerial threats.
Hydro Mimic FinchHydro Hydro Mimic Finch

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
A special Melee unit that can only be deployed in certain stratagems. Can deal Hydro AoE damage through jumping attacks and is immune to Hydro DMG.
When defeated, deals AoE Hydro DMG.

A gamepiece based on Hydro Mimic Finchs.
A Hydro Mimic creature created by the concentrated life force of Oceanids.
Their pure Hydro-elemental body structure and area of effect Hydro attacks are both highly worthy of study, for any force that can effectively resist Hydro Mimic Finches can fend off other creatures with devastating offensive capabilities and maintain the integrity of their defensive line.

Human Factions

Name Information & Description
Oprichniki Thunderblitz GvardiyaElectro "Twinblaster Vanguard"

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Melee Captain unit skilled in twin-gun combat.
Point Man's Horn: Upon entering the field, unleashes a powerful shot.

A Captain gamepiece based on Oprichniki Thunderblitz Gvardiya.
An elite officer of the Fatui Oprichniki who specializes in using twin guns in combat. Possesses strong close-range capabilities and can deal substantial damage alone.
Because this high-power unit is challenging to deal with in combat, analyzing it in wargames can help identify more effective tactics for future encounters...
Liam IconElectro "Explosive Thrower"

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Ranged Ranged Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Ranged Captain unit that cannot target Flying units. Deals AoE DMG by tossing Electro bottles.
Point Man's Horn: Upon entering the field, tosses a powerful Pyro bottle.

A Captain gamepiece based on Treasure Hoarders.
An elite member of the Treasure Hoarders with strong long-range combat capabilities.
On its own, an "Explosive Thrower" has limited damage potential. But with steady frontline support, it can contribute far more in battle...
Treasure Hoarders: Handyman Treasure Hoarder Handyman

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 3 members. They use fighting techniques to deal Physical DMG.
Special: Squad Reserves 2: The squad has 2 reserve members, which will replace squad members that fall on the field.

A gamepiece based on Treasure Hoarder Handymen. Each unit has 3 handymen.
A member of the decentralized criminal organization that has footprints all over the continent and even deep within unknown domains. Among the Treasure Hoarders, these individuals engage in physical labor, and will display surprising agility and strength when the group is under attack.
This kind of "lightly armed human faction" is the classic example of a unit consisting of large numbers of low-threat members. Though not particularly difficult to deal with, they are useful for training warriors to deal with waves of enemy harassment.
Treasure Hoarders: Scout Treasure Hoarder Scout

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic Ranged unit. Each squad has 3 members. Hurls throwing knives to deal Physical DMG.
Special: Squad Reserves 2: The squad has 2 reserve members, which will replace squad members that fall on the field.

A gamepiece based on Treasure Hoarder Scouts. Each unit has 3 scouts.
A member of the decentralized criminal organization that has footprints all over the continent and even deep within unknown domains. Within the group, this unit is usually responsible for scouting and tailing. Their equipment may be quite crude, but can sometimes still be very annoying...
This kind of "lightly armed human faction" is the classic example of a unit consisting of large numbers of low-threat members. Though not particularly difficult to deal with, they are useful for training warriors to deal with waves of enemy harassment.
Nobushi: KikoubanElectro Nobushi: Kikouban

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic unit with both Ranged and Melee capabilities. Periodically uses its Thunderbow to attack Ground or Flying units, dealing Electro DMG.
Normally uses its iai tachi to attack Ground units, dealing Physical DMG.

A gamepiece based on Nobushi: Kikouban.
Samurai who have fallen into banditry. They possess highly advanced sword skills and also use crossbows to ambush opponents, using any means to win.
Compared to ordinary bandits or Treasure Hoarders, this kind of foe has many more combat styles at their disposal. Their movements can be quite varied and difficult to predict, making them a subject worthy of detailed study. Using them as a unit during the wargame is conducive to training the thinking capabilities of soldiers, such that they might avoid suffering losses should they cross swords with such foes in the future.
Fatui Skirmisher - Pyroslinger BracerPyro Fatui Skirmisher - Pyroslinger Bracer

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic Ranged unit. Aims and fires Pyro bullets to attack enemy units.
Point Man's Horn: Upon entering the field, aims and fires 3 powerful firepower attacks.

A gamepiece based on Fatui Skirmisher - Pyroslinger Bracers.
A Fatui soldier who wields a flaming gun capable of shooting powerful rounds that apply Pyro. Performs far better in team-based engagements than in solo combat.
More experienced than standard Fatui troops, these soldiers are able to position themselves effectively in combat, dealing substantial damage while staying safe.
By examining this unit's combat behavior in wargames, it becomes possible to refine tactics for improved results in upcoming battles.
Kairagi: Dancing ThunderElectro Kairagi: Dancing Thunder

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Melee unit. Each squad has 2 members. This unit is incredibly resilient in battle. Takes time to concentrate power into their katana to deal massive Electro DMG to a single enemy unit.
Special: Final Frenzy: After a friendly Kairagi unit is defeated, heals themselves and becomes immune to control effects for a period of time. (Can only trigger once per battle)

A gamepiece based on Kairagi: Dancing Thunder.
Samurai who have fallen into banditry. They possess highly advanced martial arts skills, and can use the Kamuna art, which should have been lost, to infuse their blades with the power of Electro using talismans.
This type of foe has a robust physique, and are individually quite powerful. They are up to being used as the tip of the spear in assaults, breaking through defensive lines with evenly distributed forces. Researching their tactical tendencies is useful for resisting enemy units capable of rapidly penetrating defensive lines, or for setting up agile defense systems that allow for quickly concentrating forces to defend against dangerous foes before they can break through to the rear.
Kairagi: Fiery MightPyro Kairagi: Fiery Might

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Melee unit. Each squad has 2 members. This unit is incredibly resilient in battle. Takes time to concentrate power into their katana to deal massive Pyro DMG to a single enemy unit.
Special: Final Frenzy: After a friendly Kairagi unit is defeated, heals themselves and becomes immune to control effects for a period of time. (Can only trigger once per battle)

A gamepiece based on Kairagi: Fiery Might.
Samurai who have fallen into banditry. They possess highly advanced martial arts skills, and can use the Kamuna art, which should have been lost, to infuse their blades with the power of Pyro using talismans.
This type of foe has a robust physique, and are individually quite powerful. They are up to being used as the tip of the spear in assaults, breaking through defensive lines with evenly distributed forces. Researching their tactical tendencies is useful for resisting enemy units capable of rapidly penetrating defensive lines, or for setting up agile defense systems that allow for quickly concentrating forces to defend against dangerous foes before they can break through to the rear.
Fatui Skirmisher - Cryogunner LegionnaireCryo Fatui Skirmisher - Cryogunner Legionnaire

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Melee unit. Armed with musket-shaped gun that can fire jets of frost, dealing AoE Cryo DMG to enemies.
Point Man's Horn: Upon entering the field, leaps towards enemy units and deals AoE Cryo DMG.

A gamepiece based on Fatui Skirmisher - Cryogunner Legionnaires.
A soldier encased within a Fatui war machine. Armed with equipment that can control the elements to a certain extent, they fire jets of frost with their guns and typically perform far better in team-based engagements than in solo combat.
These soldiers are more experienced than regular Fatui troops and can position themselves effectively to withstand attacks, making them a steady defensive front.
Examining this unit's combat behavior in wargames can help refine one's tactics for improved results in upcoming battles.
Oprichniki Fireblade Shock TrooperPyro Oprichniki Fireblade Shock Trooper

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex Melee Unit. Performs Pyro slashes on enemy units after being deployed.
Point Man's Horn: Upon entering the field, charges at enemy units, dealing AoE Pyro DMG.

A gamepiece based on Oprichniki Fireblade Shock Troopers.
An elite officer of the Fatui Oprichniki who specializes in close combat using a giant blade.
Being one of the most elite units, they frequently rely on their own strength to advance into enemy positions and successfully break through during wargames. Continued study of their attack patterns in wargames may offer more effective tactics for handling similar opponents in the future.
Oprichniki Hailstorm CannoneerCryo Oprichniki Hailstorm Cannoneer

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex Melee unit. Fires heavy Cryo cannons to tear through the enemy formation after being deployed.
Point Man's Horn: Upon entering the field, aims and fires a heavy cannon, dealing Cryo DMG to enemy units.

A gamepiece based on Oprichniki Hailstorm Cannoneers.
An elite officer of the Fatui Oprichniki who uses a heavy cannon to tear enemy formations apart while using a mighty shield to defend their comrades. In wargames, this unit serves as a frontline defender that withstands enemy assaults and outputs substantial damage.
Eremite Scorching LoremasterPyro Eremite Scorching Loremaster

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 30
A special Ranged unit that can only be deployed in certain stratagems. Summons a Spirit of Omen: Scorpion after being deployed. The Eremite Scorching Loremaster and Spirit of Omen: Scorpion will work together to deal Pyro DMG to enemies.

A gamepiece based on Eremite Scorching Loremasters.
A person hailing from the loosely-organized mercenary bands of the desert. Even though they will work for anyone as long as the pay is good, they will never forget their roots in the Great Red Sand, memorizing and passing on the poems and secret histories like sparks in the wind and raindrops in clouds.
Should they be unfortunate enough to find themselves facing a Scorching Loremaster, the danger to warriors and adventurers alike comes not just from her outstanding individual prowess, but also her wisdom and planning, which are unlike those possessed by any monsters. Courage, concentration, and constant clear-headed resolve are necessary to defeat such a foe.

Aberrant Monsters

Name Information & Description
Capybara "General Capy"

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Melee Captain unit that falls into a peaceful slumber when battle begins. But when it awakens, it becomes a powerful and highly reliable fighting unit!

A Captain gamepiece based on Capybaras.
Calm and dependable in nature, this creature often takes a peaceful rest before battle so it can enter combat at full energy.
When encountered in the wild, quietly leaving while it sleeps may be the safest approach...
Black Shadow: Hayate no GotokuElectro "Kagemusha"

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Ranged Ranged Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Ranged Captain unit that cannot target Flying units. Attacks enemy units with its ninja blade, dealing Electro DMG.
After defeating an enemy, it leaps high into the air, unleashing a powerful Electro AoE attack.

A Captain gamepiece based on Kageroumaru.
Although it looks harmless due to its dog-like form, its seasoned battle experience makes it anything but. Its refined blade technique is capable of cutting through any defense.
While encounters with the "Kagemusha" are uncommon, preparing stratagems early helps reduce risk.
Electro CicinElectro Electro Cicin

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 20
Basic Flying unit. Each squad has 3 members. It takes flight after being deployed, launching an Electro bolt at enemies.

A gamepiece based on Electro Cicins. Each unit has 3 cicins.
A very small creature that can manipulate Electro a little bit. Its strength isn't anything to write home about, but under certain conditions, it can exert considerable power — Thanks to its compact dimensions and ability to fly beneath the treetops, it is difficult to detect Cicins, making early warning difficult. When conducting raids, they are often already nearly on top of their targets before they are discovered, by which point it is far too late to organize a defense. For this reason, using groups of Cicins as the hypothetical enemy is more than sufficient when training soldiers to deal with small, agile targets.
Hydro CicinHydro Hydro Cicin

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 20
Basic Flying unit. Each squad has 3 members. It takes flight after being deployed, launching a Hydro bolt at enemies.

A gamepiece based on Hydro Cicins. Each unit has 3 cicins.
A very small creature that can manipulate Hydro a little bit. Its strength isn't anything to write home about, but under certain conditions, it can exert considerable power — Thanks to its compact dimensions and ability to fly beneath the treetops, it is difficult to detect Cicins, making early warning difficult. When conducting raids, they are often already nearly on top of their targets before they are discovered, by which point it is far too late to organize a defense. For this reason, using groups of Cicins as the hypothetical enemy is more than sufficient when training soldiers to deal with small, agile targets.
Floating Anemo FungusAnemo Floating Anemo Fungus

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 20
Basic Flying unit that will take flight after being deployed. Launches Anemo energy projectiles at enemy units that require a period of charging, dealing AoE Anemo DMG.

A gamepiece based on Floating Anemo Fungi.
A spore organism of some intelligence. It possesses extreme adaptability. Its hollow umbrella-like structure gives it excellent buoyancy, allowing it to float, suspended in midair. It is a classic small to mid-size Flying unit. When using the power of Anemo to attack, it can affect targets within a certain area of effect — a trait worthy of study. Its relatively moderate movement speed makes it an easy target for most soldiers, but its cuteness in both appearance and habit makes it difficult to pull the trigger...
Floating Hydro FungusHydro Floating Hydro Fungus

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 20
Basic Flying unit that will take flight after being deployed. Launches Hydro bubbles at enemy units that require a period of charging, dealing Hydro DMG and immobilizing weaker enemies.

A gamepiece based on Floating Hydro Fungi.
A spore organism of some intelligence. It possesses extreme adaptability. It appears quite fragile, and most individuals found out in the wild are generally harmless, yet some Floating Hydro Fungi have significant capabilities of understanding, and have great potential to assist warriors in battle. For this reason, studying their battle patterns could improve your martial capabilities.
Geovishap HatchlingGeo Geovishap Hatchling

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Melee unit. Uses spinning attacks to deal AoE Physical DMG in an area around it.

A gamepiece based on Geovishap Hatchlings.
A young vishap with a hard Geo exoskeleton. Vishaps are exceptionally agile creatures that one would be wise not to underestimate in battle.
Thanks to their special way of moving, Geovishap Hatchlings have the ability to execute surprise attacks, covering distance quickly. The protection their armor offers against ordinary weapons is also an important part of their overall combat efficacy. Understanding the combat capabilities of such monsters is an effective way to increase the ability of each nation's military forces to deal with fast-moving, heavily armored units.
Bubbler SeahorseElectro Bubbler Seahorse

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 30
Elite Ranged unit that normally attacks with Electro orbs fired from its tail, dealing AoE Electro DMG.
This unit has an Electro Fontemer shell, which will break after being subjected to enough Elemental reactions. After the shell is broken, it will switch to spraying attacks, dealing Hydro DMG to a single enemy unit.

A gamepiece based on Bubbler Seahorses.
The adult form of a male Bubbly Seahorse. It is extremely aggressive and can utilize the power of both Electro and Hydro in combat.
Dangerous creatures with element-based defenses can be difficult foes to face, and anyone who faces them must exercise the highest level of caution. In addition, Bubbler Seahorses can attack with both Electro and Hydro, making them extremely valuable subjects for research. Naturally, while most soldiers will never have the chance to dive and engage in underwater combat, the lessons learned from this enemy will aid them in containing foes more widely found and yet more deadly...
Sternshield CrabPyro Sternshield Crab

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 30
Elite Ranged unit that normally attacks by firing Pyro orbs, dealing Pyro DMG.
This unit has a Pyro Fontemer shell, which will break after being subjected to enough Elemental reactions. After the shell is broken, it will switch to melee attacks, dealing Physical DMG.

A gamepiece based on Sternshield Crabs.
A crab that makes its home in borrowed shells. After finding a shell that fits its current size and getting used to the shell's characteristics, it can display considerable offensive and defensive capabilities. Just like its name of "Sternshield" implies, normal human weapons have a hard time taking out targets with such full-body armor at a stroke. They also have the ability to propel Pyro forth, attacking enemies at range, so they're practically mobile turrets, and thus the ideal enemy for warriors to practice assaulting fortified positions.
Winged CryoshroomCryo Winged Cryoshroom

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 30
Elite Flying unit that will take flight after being deployed. Charges to attack enemies in the air and swoops down to attack enemies on the ground, dealing Cryo DMG.

A gamepiece based on Winged Cryoshrooms.
A mimetic life form made out of spores that has extreme adaptability.
Going well past mere appearances, this being even imitates the habits of birds. When it flies about, it will scatter icy flowers in its wake. These crystal cores, too, are spores.
As this creature has a position of command amongst colonies of fungal beasts, it can be seen as a kind of command unit that increases overall combat power, training warriors on how to take out an enemy's command center.
Consecrated Red VulturePyro Consecrated Red Vulture

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex melee unit. Sweeps its wings to deal AoE Pyro DMG.
Point Man's Horn: Upon entering the field, unleashes a great many flaming feathers, dealing AoE Pyro DMG.

A gamepiece based on Consecrated Red Vultures.
A scavenging bird of prey that has mutated after feeding from greater lifeforms. The greater lifeforms devoured by Consecrated Beasts often have nigh-immortal consciousness that can never be fully silenced or eradicated. The very power and consciousness gained by Consecrated Beasts devouring these lifeforms will, in turn, drive them to seek more violence and carrion. The Consecrated Red Vulture was included in the wargames precisely because of the danger it poses, as one of the highest threat-level units.
Consecrated ScorpionElectro Consecrated Scorpion

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex Melee unit. Continuously attacks with its pincers, dealing AoE Electro DMG to enemies.
Point Man's Horn: Upon entering the field, unleashes a great many Electro stings, dealing AoE Electro DMG over a very large area.

A gamepiece based on Consecrated Scorpions.
An arthropod that has mutated after feeding from greater lifeforms. For ordinary travelers and adventurers, running into a Consecrated Scorpion is basically a death sentence. In order to find ways to fight against and exterminate these extremely dangerous creatures, this extremely dangerous creature was added to the wargame, such that the armed forces can carefully research how to effectively attack and defend against them through accumulating extensive experience...

Automatons

Name Information & Description
Arithmetic Enhancer MekAnemo "Mechanoid Assistant"

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Melee Captain unit that can enhance nearby friendly units, every 3 seconds, temporarily increasing the Level of your lowest-level unit member by 3, and restoring HP equal to 5% of its Max HP.

A Captain gamepiece based on Arithmetic Enhancer Meks.
Designed to transmit and enhance signals, this clockwork meka is valued more for the support it provides to the squad than for its individual combat strength.
In most battles, high-damage combat units naturally draw the most attention. Even so, the "Mechanoid Assistant" provides support that remains essential to the team.
Ruin Drake: EarthguardAnemo "Swingtail Saurian"

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 25
Melee Captain unit. Deals AoE DMG to enemies with sweeps of its tail.
Point Man's Horn: Upon entering the field, launches missiles to deal AoE damage over a large area, temporarily reducing the enemy's Level by 10% upon hit.

A Captain gamepiece based on Ruin Drake: Earthguards.
A horrifying dragon-shaped machine. It is said to be a war machine left behind by a now-destroyed nation. It mimics the appearance of the beings known as Vishaps, with some functional enhancements.
Even a machine that appears indestructible has its weaknesses. Repeated analysis of it in wargames may reveal ways to improve performance against it.
Ruin Defender Ruin Defender

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee Unit. Each squad has 2 members. Attacks a single target, dealing Physical DMG.
When defeated, they cause the enemy unit with the highest Level on the field to lose 5 levels temporarily.

A gamepiece based on Ruin Defenders.
Various bizarrely-shaped machines that have taken different forms and functions to adapt to different goals. Legend has it that they are war machines left behind by a nation that has already been destroyed. Compared to the more common Ruin Guards, their design has greater value in the study of biomimesis. The insect-like limbs are more agile than those of humanoid machines.
Lacking independent thinking, this machine works well with Human units during combat. Examining its combat performance helps refine how it fits into future stratagems.
Suppression Specialist Mek - OusiaPyro Suppression Specialist Mek - Ousia

Mutual Security Enhancing Simulation Attribute Single-Target Single-Target Mutual Security Enhancing Simulation Attribute Ranged Ranged
Base Level: 20
Basic Ranged unit. Fires homing missiles at a single target, dealing Pyro DMG.
Point Man's Horn: Upon entering the field, launches three rounds of suppressive fire.

A gamepiece based on Suppression Specialist Meks: Ousia.
A specialist clockwork meka adapted from the Cal. Scherbius type. They are primarily designed for offensive purposes. Outside of Fontaine, they can use pre-prepared Energy Blocks to move over short distances for short periods of time.
As an autonomous weapon of similar size to ordinary human soldiers, the dimensions and offensive capabilities of this meka have reached a certain balance, making it easier to deploy, move, and conceal. The combination of formidable ranged firepower and robust armor allows it to manifest significant offensive and defensive capabilities at the same time, and it is thus rated as a pillar of the battlefield.
Nimble Harvester Mek - PneumaAnemo Nimble Harvester Mek - Pneuma

Mutual Security Enhancing Simulation Attribute Team Squad Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 20
Basic Melee unit. Each squad has 2 members. Periodically charges, dealing Anemo DMG to enemies in a straight line.
They normally stay in the same spot performing spinning attacks that deal Physical DMG.

A gamepiece based on Nimble Harvester Meks — Pneuma. Each unit has 2 meks.
A clockwork meka designed to excavate and transport sand and soil that is powered by the energy produced from pneuma-ousia annihilation reactions. For this wargame simulation, it was designed as a unit that can only have the Pneuma alignment. Thanks to its unique appearance, it can quickly buzzsaw forward, striking targets along a straight line with considerable destructive force. Tactics developed to deal with this kind of meka can be adapted to defend against and respond to the attacks of catapults, rolling boulders, and all kinds of other tough monsters that make use of spinning movement.
Ruin Guard Ruin Guard

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 30
Elite Melee unit famed for its incredible resilience in battle. Uses mechanical combat methods to deal AoE Physical DMG.

A gamepiece based on Ruin Guards.
An ancient humanoid war machine armed with "explosive firepower" that can be found all over Teyvat. The armed services of various nations often use it as the default hypothetical enemy, and look for ways to destroy them from medium to long range. This is because the immense power they possess would utterly overwhelm ordinary people, and engaging in close combat with them is a very bad idea. Based on preliminary analysis, Ruin Guards are far more destructive towards buildings than to small, agile units, and so they have been designated as playing the role of the terrifyingly strong battering ram in this simulation.
Ruin HunterPyro Ruin Hunter

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Flying Flying
Base Level: 30
Elite Flying unit that will take flight after being deployed, dealing Physical AoE DMG to enemy units.
When defeated, causes the enemy unit with the highest Level on the field to lose 10 levels temporarily.

A gamepiece based on Ruin Hunters.
A giant alien war machine. They are said to be remnants from a lost ancient nation. Apparently, the creators opted to forgo the low-performing humanoid-design in pursuit of improved combat effectiveness. They are extremely dangerous both in melee and ranged combat.
Their notable destructive power and aerial advantage allow them to function as strong combat units in wargames.
Ruin Grader Ruin Grader

Mutual Security Enhancing Simulation Attribute AoE AoE Mutual Security Enhancing Simulation Attribute Melee Melee Mutual Security Enhancing Simulation Attribute Cannot Target Flying Cannot Target Flying
Base Level: 50
Apex Melee unit. Deals AoE Physical DMG by stomping on the enemy.
Point Man's Horn: Upon entering the field, performs a clapping motion and fires a powerful beam, dealing AoE Physical DMG.

A game piece based on Ruin Graders.
An ancient humanoid war machine, its form is similar to that of Ruin Guards, but is more distorted and more powerful. Energy cores have been installed in both its legs, as though to power its overly heavy form.
Due to its immense strength and ability to defend against massive damage at the front lines, it frequently emerges as a top-tier combat unit in Wargames.

Stratagems

The following 10 Stratagems are automatically obtained when selecting the associated Captain. They cannot be obtained in any other way.

Captain Stratagem Effect
Dada Samachurl "Dada Samachurl"
Hilichurl Tactic Drawing a Hilichurl unit increases the Captain's Level by 1, and also increases the Level of a random Hilichurl unit on your side (including the Captain) by 1. This effect can be triggered 2 times per round.
Blazing Axe MitachurlPyro "War Axe"
War Axe Refinement When one of your members is defeated, your Captain's Level is temporarily increased by 2. Up to a maximum of 14 levels may be gained per round through this way.
Tainted Water-Spouting PhantasmHydro "Super Sprayer"
Tainted Blessing After this Captain enters the field, increases their Level temporarily by 3 every 6 seconds. Up to a maximum of 18 levels may be gained per round through this way.
Large Geo SlimeGeo "Boulder Little"
Solid as a Rock When your Elemental Lifeform member takes damage or is immune to damage, it will release a shockwave that deals AoE damage.
Oprichniki Thunderblitz GvardiyaElectro "Twinblaster Vanguard"
Call of Reinforcement When a unit with the Point Man's Horn effect on your side first drops below 50% HP, its Point Man's Horn effect will trigger again, and its Level will be temporarily increased by 5.
The Point Man's Horn is a special skill. Units with this effect trigger it once upon entering the field.
Liam IconElectro "Explosive Thrower"
Pitcher's Power When the Captain defeats an opposing unit member, the Level of all your Human Faction units is increased by 2 temporarily. Up to a maximum of 8 levels may be gained per round.
Every time the Captain defeats 10 opposing units, gain one chance to draft a combat unit during the next preparation phase. Get up to a maximum of 10 draws per Wargame with this effect.
Capybara "General Capy"
General's Poise After switching out an Aberrant Monster unit, immediately gain a chance to draw a unit (Aberrant Monsters only). This also increases the Level of the draft candidates by 2. This effect can only be triggered once per round.
Black Shadow: Hayate no GotokuElectro "Kagemusha"
Lone Resolve When the Captain defeats an opposing unit member, the Captain's Level increases. Up to a maximum of 2 levels may be gained per round in this way.
Arithmetic Enhancer MekAnemo "Mechanoid Assistant"
Equal Support Before the preparation phase ends, 5 random units from different factions gain 2 levels each.
Ruin Drake: EarthguardAnemo "Swingtail Saurian"
Heavy Strike Enemy combat units hit by this Captain's tail sweep attack have their Level temporarily reduced by 5%.

The following 24 Stratagems can be selected during the Wargame, regardless of the player's chosen Captain.

Stratagem Effect
Front of the Line Gain 4 chances to draw combat units.
Second Chances Refresh count is increased by 2.
The Legacy Lives On When your Captain falls, all your yet-to-be-deployed units gain 4 levels temporarily.
Heroic Hero Your Captain's Level is increased by 5.
Heaps of Hilichurls When choosing a unit from among the Hilichurls, the Captain's Level is increased by 1. This effect can be triggered once per round through this way.
Unbroken Squad Your Squad-type units gain 1 extra "reserve member." If a reserve member is available and any member of a Squad-type unit falls, the reserve member will take their place on the field.
Custom Summon When a Hilichurl member is defeated, summon 1 random low-level Elemental Slime to the field.
Rallying Support When a Hilichurl member is defeated, your next yet-to-be-deployed unit's Level will be temporarily increased by 1.
Born of the Same Source When your Elemental Lifeform is immune to damage for the first time, its Level increases temporarily by 7.
Chirpy Chirpy Cheep Cheep When battle begins, summon 3 Hydro Mimic Finches to assist in combat (their Level increases with the number of rounds played). When a Hydro Mimic Finch is defeated, it deals AoE Hydro DMG.
More in the Tank Gain 1 chance to draw a combat unit, and when a non-Captain unit reaches its maximum rank, gain 2 additional chances to draw combat units.
Final Echo When an Elemental Lifeform member is defeated, it releases an additional shockwave.
Combat Experience The Level of your units increases by 2 when they defeat an opposing unit member. This effect can only trigger once per round through this way.
Surprise Surprise After your Human Faction units have defeated a total of 10 opposing unit members, gain 5 chances to draw combat units in the next preparation phase. This effect can only be triggered once per Wargame.
Horn of Triumph Gain an Elite unit with the Point Man's Horn effect. Every 10s your units are on the field grants a certain chance of triggering its Point Man's Horn effect again.
The Point Man's Horn is a special skill. Units with this effect trigger it once upon entering the field.
Scorching Oath Gain a special combat unit: Eremite Scorching Loremaster. When the total number of opposing unit members defeated by your Human Faction units reaches 10/25/40, gain another Eremite Scorching Loremaster with +3 levels.
The Power Returns Each time you switch out an Aberrant Monster unit, the Level of your following selected Aberrant Monster units will increase by 1. This effect can only be triggered once per round.
Lone Beast Fury For each empty position in your formation, the Level of your highest-level Aberrant Monster unit will increase by 5 levels temporarily. Up to a maximum of 10 levels may be gained in each round through this way.
Strength Accumulation At the end of the preparation phase, if any refresh attempts remain this round, the Captain's Level is increased by 1.
Ever-Rising Valor When your member successfully defeats an opposing unit member, they gain 1 level temporarily, as well as recover HP equal to 2.5% of their Max HP. Up to a maximum of 6 levels may be gained in each round in this way.
Pressurized Component When battle begins, the Level of your Automatons and units in the same formation is increased by 4 temporarily.
Support Component When your Captain enters the field, summon 1 Ruin Hunter on the field for support.
Lock-on Component When an Automaton member is defeated, the Level of the enemy's highest-Level unit is reduced by 10% temporarily.
Reinforcement Component Immediately gain 1 Common Automaton unit and 1 Elite Automaton unit. At the start of each round, gain 1 Reinforcement Point.

Formation Banners

Each Formation Banner has a Basic version and an Advanced version. Two rounds after obtaining a Basic banner, it will be upgraded to its Advanced counterpart.

Name Effect
Rush of the Gale
Basic

When the first unit in this formation enters the field, it creates a Vortex at the enemy unit position which deals AoE Anemo DMG for 5s.


Advanced

When the first unit in this formation enters the field, it creates a Vortex at the enemy unit position which deals AoE Anemo DMG for 7s.

Selective Training
Basic

When battle begins, the Level of units in this formation temporarily increases by 3. If there are 2 units in this formation, remove the non-Captain unit with the lower Level and increase the other unit's Level by 1.
Units removed this way will not return.


Advanced

When battle begins, the Level of units in this formation temporarily increases by 5. If there are 2 units in this formation, remove the non-Captain unit with the lower Level and increase the other unit's Level by 2.
Units removed this way will not return.

Solo Vanguard
Basic

When battle begins, if only 1 unit is placed in this formation, that unit's Level temporarily increases by 10%. Additionally, every 5 seconds, all members of this unit recover HP equal to 2.5% of their Max HP.


Advanced

When battle begins, if only 1 unit is placed in this formation, that unit's Level temporarily increases by 15%. Additionally, every 5 seconds, all members of this unit recover HP equal to 3% of their Max HP.

Steps of the Trial
Basic

When a unit in this formation defeats an enemy unit member, all of your units that have yet to enter the field will gain 1 level temporarily. Up to a maximum of 3 levels may be gained in this way.


Advanced

When a unit in this formation defeats an enemy unit member, all of your units that have yet to enter the field will gain 2 levels temporarily. Up to a maximum of 4 levels may be gained in this way.

Resounding Horn
Basic

When a unit in this formation has been on the field for 12s, its Point Man's Horn effect will trigger again, and its Level will be temporarily increased by 3.
The Point Man's Horn is a special skill. Units with this effect trigger it once upon entering the field.


Advanced

When a unit in this formation has been on the field for 6s and 15s, its Point Man's Horn effect will trigger again, and its Level will be temporarily increased by 3.
The Point Man's Horn is a special skill. Units with this effect trigger it once upon entering the field.

Hilichurl Trooper
Basic

Summons a random Hilichurl Shooter when the first unit in this formation enters the field (the more rounds played, the higher its Level will be).


Advanced

Summons a random high-level Hilichurl Shooter when the first unit in this formation enters the field (the more rounds played, the higher its Level will be).

Perfect Partners
Basic

When 2 units in this formation are both on the field, all unit members in this formation will recover HP once every 5s. Additionally, once both these units have been on the field for 12s or more at the same time, their Level will be temporarily increased by 4.


Advanced

When 2 units in this formation are both on the field, all unit members in this formation will recover HP once every 5s. Additionally, once both these units have been on the field for 12s or more at the same time, their Level will be temporarily increased by 6.

Elemental Frenzy
Basic

When a unit in this formation triggers an Elemental reaction, it unleashes a shockwave that deals AoE damage. This effect can be triggered once every 7s.


Advanced

When a unit in this formation triggers an Elemental reaction, it unleashes a more powerful shockwave that deals AoE damage. This effect can be triggered once every 7s.

Aerial Amplification
Basic

Temporarily increases the Level of Flying units in this formation by 8. However, their Level is also temporarily reduced by 5 when they take damage for the first time.


Advanced

Temporarily increases the Level of Flying units in this formation by 12. However, their Level is also temporarily reduced by 5 when they take damage for the first time.

Long-Range Arsenal
Basic

Temporarily increases the Level of Ranged units in this formation by 3. When a Ranged unit in this formation attacks an enemy unit from 10m or farther away, its Level is increased temporarily by 1. Up to a maximum of 3 levels may be gained in this way.


Advanced

Temporarily increases the Level of Ranged units in this formation by 5. When a Ranged unit in this formation attacks an enemy unit from 10m or farther away, its Level is increased temporarily by 2. Up to a maximum of 6 levels may be gained in this way.

Ambush Tactics
Basic

Melee units in this formation temporarily gain 4 levels, and will appear at the rear of enemies' location when entering the field.


Advanced

Melee units in this formation temporarily gain 7 levels, and will appear at the rear of enemies' location when entering the field.

Squad Enhancement
Basic

Temporarily increases the Level of Squad units in this formation by 2. When a member of this formation falls, the Level of the highest-level enemy unit on the field is decreased by 1 temporarily.


Advanced

Temporarily increases the Level of Squad units in this formation by 3. When a member of this formation falls, the Level of the highest-level enemy unit on the field is decreased by 2 temporarily.