Moonlit Patrol Exercise
Last updated 2026-02-27
This content is no longer available.
This page contains information about a past event that may or may not return in a future version.
Edler of the Maison Gardiennage has traveled to Nod-Krai, hoping to draw on the region's unique traits to refine her wargame. However, while out in the wilderness, she found herself waylaid by an unexpected encounter...
Moonlit Patrol Exercise is an Event in Version "Luna IV".
Event Details
Duration
- 2026/02/09 10:00 - 2026/02/23 03:59
Requirements
- Adventure Rank 20 or above
- Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
Summary
- You'll need to choose a Frontline Captain and combat units to form a lineup, then engage the opposing formation in a simulated wargame to earn rewards such as Primogems, Weapon Ascension Materials, and more.
- During "Moonlit Patrol Exercise," you will need to select a Frontline Captain and combat units, creating a lineup to deploy against the opposing formation. At the start of each Wargame, you will select a Frontline Captain. During each round, you will select a certain number of combat units and stratagems, and then fight a simulated wargame with a designated opponent.
- The simulation ends after completing 10 rounds or losing 4 rounds. If you win at least 7 rounds when the simulation concludes, you will enter Endless Wargame. After all simulations are finished, you will earn "Wargame Points" based on the number of your wins and overall performance.
- "Wargame Points" have a cap. When the event begins, the cap is 2,000. The cap will increase starting the fourth day of the event, up to a maximum of 4,000.
Tutorial
- Drawing Combat Units and Stratagems

During the Wargame, you need to draw Combat Units and Stratagems to form lineups and do battle against the opposing lineup.
Each Wargame will consist of 10 rounds of battle. Different opponents will be encountered in each round.
Each Wargame will consist of 10 rounds of battle. Different opponents will be encountered in each round.

At the start of each Wargame, Travelers may select one of four "Frontline Captains." Each leader possesses formidable strength and provides an exclusive Stratagem that grants additional buffs.

Before each round of battle begins, you will get a certain number of chances to draw Combat Units, Formation Banners, and Stratagems.
Each round will feature a certain number of opportunities to refresh available options. This will let you refresh current options for Combat Units or Stratagems when selecting them.
The Combat Units, Formation Banners, and Stratagems you select will persist until the end of this Wargame.
Each round will feature a certain number of opportunities to refresh available options. This will let you refresh current options for Combat Units or Stratagems when selecting them.
The Combat Units, Formation Banners, and Stratagems you select will persist until the end of this Wargame.

When you have 2 Combat Units of the same rank, you will instantly fuse them into 1 Combat Unit of higher rank.
You get Combat Units up to Rank 3 this way. The higher the Combat Unit's rank, the higher its Level and combat ability.
The Max Level is 120.
You get Combat Units up to Rank 3 this way. The higher the Combat Unit's rank, the higher its Level and combat ability.
The Max Level is 120.

In Round 3/5/7 of each Wargame, you will gain 1 chance to draw a Stratagem.
Stratagems can provide various buffs in the Wargame, and choosing them wisely can have a significant impact upon the outcome.
Stratagems can provide various buffs in the Wargame, and choosing them wisely can have a significant impact upon the outcome.

In Round 2/6 of each Wargame, you will gain 1 chance to draw a Formation Banner.
After equipping Formation Banners successfully, Combat Units within those formations will be enhanced.
In Round 4/8, your Formation Banner(s) will be enhanced.
After equipping Formation Banners successfully, Combat Units within those formations will be enhanced.
In Round 4/8, your Formation Banner(s) will be enhanced.

Excluding the Frontline Captain, Combat Units are split into Normal, Elite, and Apex classes, with each class starting at Level 20, 30, and 50 respectively.
As the Wargame proceeds, the chance of Combat Units that are more elite appearing will also increase. Elite units will appear after Round 2, and Apex units will appear after Round 6.
As the Wargame proceeds, the chance of Combat Units that are more elite appearing will also increase. Elite units will appear after Round 2, and Apex units will appear after Round 6.
- Preparation Phase
- Battle Phase

After the battle begins, the Combat Units on both sides will automatically enter the field in formation order, advance toward their opponents, and attack.

After the battle begins, each side can only deploy one formation at a time.
When a formation is defeated or the battle takes too long, the next formation in the lineup will enter and continue the fight.
When a formation is defeated or the battle takes too long, the next formation in the lineup will enter and continue the fight.
- Strategic Countering

Different types of Combat Units can suppress other types of units to a certain degree:
AoE DMG units have a significant advantage against Squad units.
Melee units suppress Ranged units, Ranged units suppress Flying units, and Flying units suppress Melee units.
AoE DMG units have a significant advantage against Squad units.
Melee units suppress Ranged units, Ranged units suppress Flying units, and Flying units suppress Melee units.

Melee units have extremely high combat resilience, can take more DMG, and can protect other units to some extent.
Flying units can fly through the air, thus avoiding ground-based melee attacks and certain forms of AoE DMG.
Ranged units have long-range attacks with higher DMG, but are fragile by comparison. Most ranged attacks can strike Flying units.
Flying units can fly through the air, thus avoiding ground-based melee attacks and certain forms of AoE DMG.
Ranged units have long-range attacks with higher DMG, but are fragile by comparison. Most ranged attacks can strike Flying units.
- Endless Wargame

When Travelers finish the Wargame and achieve victory in at least 7 rounds, they can enter Endless Wargame. Travelers will not be able to obtain Wargame Points by participating in Endless Wargame.
In Endless Wargame, Travelers battle opponents with configured formations. Only one failure is allowed, so do your best to rack up those victories!
In Endless Wargame, Travelers battle opponents with configured formations. Only one failure is allowed, so do your best to rack up those victories!
Score Details
| Objective | Wargame Points |
|---|---|
| Score from total rounds won | 50 per round |
| Score from total rounds completed | 150 per round |
| Achieve victory in 1 round | 100 |
| Achieve victory in 3 rounds | 50 |
| Achieve victory in 5 rounds | 50 |
| Draw 1 Apex unit | 50 |
| Gain 1 Rank 2 Combat Unit through upgrading | 100 |
| Gain 3 Rank 2 Combat Units through upgrading | 100 |
| Gain 1 Rank 3 Combat Unit through upgrading | 50 |
| Gain 2 Rank 3 Combat Units through upgrading | 50 |
| Command a Combat Unit of at least Lv. 40 | 100 |
| Command a Combat Unit of at least Lv. 50 | 100 |
| Command a Combat Unit of at least Lv. 60 | 50 |
Rewards
Wargame Point Rewards
| Objective | Rewards |
|---|---|
| Total Wargame Points Obtained: 500 | |
| Total Wargame Points Obtained: 1,000 | |
| Total Wargame Points Obtained: 1,500 | |
| Total Wargame Points Obtained: 2,000 | |
| Total Wargame Points Obtained: 2,500 | |
| Total Wargame Points Obtained: 3,000 | |
| Total Wargame Points Obtained: 3,500 | |
| Total Wargame Points Obtained: 4,000 |
Wargame Rewards
| Objective | Rewards |
|---|---|
| Claim victory in at least 1 round(s) in a single wargame | |
| Claim victory in at least 3 round(s) in a single wargame | |
| Claim victory in at least 5 round(s) in a single wargame | |
| Gain a total of 3 Rank 2 Combat Unit(s) through upgrading | |
| Gain a total of 6 Rank 2 Combat Unit(s) through upgrading | |
| Gain a total of 12 Rank 2 Combat Unit(s) through upgrading | |
| Gain a total of 1 Rank 3 Combat Unit(s) through upgrading | |
| Gain a total of 3 Rank 3 Combat Unit(s) through upgrading | |
| Draw a total of 3 Elite-class or higher Combat Unit(s) | |
| Draw a total of 6 Elite-class or higher Combat Unit(s) | |
| Draw a total of 12 Elite-class or higher Combat Unit(s) | |
| Draw a total of 1 Apex-class Combat Unit(s) | |
| Draw a total of 2 Apex-class Combat Unit(s) | |
| Draw a total of 4 Apex-class Combat Unit(s) | |
| Raise a Combat Unit's Level to 30 | |
| Raise a Combat Unit's Level to 50 | |
| Raise a Combat Unit's Level to 70 |
Battle Pass Missions
This event added additional "This BP Period" Battle Pass missions to the Lanternlit Ode Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
| Missions | |
|---|---|
| [Event] Obtain a total of 3,000 Wargame Points in the "Moonlit Patrol Exercise" event | 1,500 |
Total Rewards
420 Primogem
260,000 Mora
34 Hero's WitSoundtracks
| No. | Soundtrack Name | Album | Played In |
|---|---|---|---|
| 87 | The Iron-Cast Torrent | Outside It Is Growing Dark | Moonlit Patrol Exercise Combat, Domains |
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Moonlit Patrol Exercise | — |
| Chinese (Simplified) | 月引周巡之述演 Yuèyǐn Zhōuxún zhī Shùyǎn | |
| Chinese (Traditional) | 月引週巡之述演 Yuèyǐn Zhōuxún zhī Shùyǎn | |
| Japanese | 巡月演習 Jungetsu Enshuu[!] | |
| Korean | 달빛 모의전 Dalbit Mouijeon | |
| Spanish | Simulacros de patrulla nocturna | |
| French | Exercice de patrouille nocturne | Night Patrol Exercise |
| Russian | Лунное патрулирование Lunnoye patrulirovaniye | Moon Patrol |
| Vietnamese | Diễn Tập Tuần Tra Đêm | Night Patrol Rehearsal |
| German | Die Erzählung von der Mondpatrouille | The Story of the Noon Patrol |
| Indonesian | Latihan Patroli Malam Hari | |
| Portuguese | Exercício da Patrulha Noturna | |
| Turkish | Mehtap Devriyesi Tatbikatı | |
| Italian | Esercitazione al chiaro di luna |
Change History
Released in Version "Luna IV"










