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Spiral Abyss/Floors/2023-02-01

Last updated 2024-12-13

This layout of Spiral Abyss enemies started during Version 3.4 and lasted from February 01, 2023 to March 15, 2023.

Blessings of the Abyssal Moon

Duration: February 01, 2023 04:00:00 AM – February 16, 2023 03:59:59 AM
Waxing Phase — Thorn-Twisted Moon
Spiral Abyss Blessing 58
  • The Dendro RES and Electro RES will be decreased by 30% for opponents that are under the Quickened state. This effect will be removed 2s after the Quickened state ends.
Duration: February 16, 2023 04:00:00 AM – March 01, 2023 03:59:59 AM
Waning Phase — Verdant Moon
Spiral Abyss Blessing 59
  • After a character deals Dendro DMG to opponents through Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the character will gain one stack of Verdant Vigor: DMG dealt by the character will be increased by 8% for 6s. This effect can be triggered once every 0.1s. Max 6 stacks. Each stack's duration is counted independently.
Duration: March 01, 2023 04:00:00 AM – March 16, 2023 03:59:59 AM
Waxing Phase — Luxuriant Moon
Spiral Abyss Blessing 60
  • When a character triggers a Spread or Aggravate reaction on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. A shockwave can be unleashed this way every 3s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All characters in the party gain a 75% Dendro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense progress greater than 20/40/60%
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)

Floor 12

  • Ley Line Disorder
    • For this floor only; the ley line flow will be normal.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:
Eremite Desert ClearwaterHydro 1 Eremite Desert Clearwater(the enemy has the Mist Bubble aura attached)

Wave 2:
  1. Chamber 1:
    • The first half of this challenge contains an Electro Elemental Node that periodically applies a massive RES and Cooldown Reduction buff to opponents until the status has been removed.