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Spiral Abyss/Floors/2024-01-01

Last updated 2024-11-14

This layout of Spiral Abyss enemies started during Version 4.3 and lasted from January 01, 2024 to January 31, 2024.

Blessings of the Abyssal Moon

Duration: January 01, 2024 04:00:00 AM – January 16, 2024 03:59:59 AM
Waxing Phase — Sturdy Moon
Spiral Abyss Blessing 75
  • After a character obtains an Elemental Shard created by the Crystallize reaction, they will gain the Redoubtable state. Active characters in this state deal 15% increased DMG. This state lasts for 8s and can stack up to 3 times, with the duration of each stack counted independently.
Duration: January 16, 2024 04:00:00 AM – February 01, 2024 03:59:59 AM
Waning Phase — Bursting Moon
Spiral Abyss Blessing 76
  • After a character obtains an Elemental Shard created by the Crystallize reaction, it will be counted. When the count reaches 3, a shockwave will be released at the character's location, dealing True DMG to nearby opponents, and resetting the count. 1 such shockwave can be triggered every 6s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members receive a 75% Geo DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 12

  • Ley Line Disorder
    • For this floor only, the Ley Line flow will be normal.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2: