Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Spiral Abyss/Floors/2025-03-16

Last updated 2025-09-07

This layout of Spiral Abyss enemies started during Version 5.4 and lasted from March 16, 2025 to April 15, 2025.

Blessings of the Abyssal Moon

Duration: March 16, 2025 04:00:00 AM – April 16, 2025 03:59:59 AM
Plunging Moon
Spiral Abyss Blessing 92
  • When a character's Plunging Attacks hit opponents, a shockwave will be unleashed at the character's position, dealing True DMG to nearby opponents. This effect can be triggered once every 3s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All characters in the party gain a 75% Electro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
  • The Veteran Frost and Wind Operatives in Chamber 2 are 40% of the HP of the Local Legend counterpart (979,448 / 928,991pt).
  • The Veteran Arithmetic Enhancer Mek in Chamber 3 is 80% of the HP of the Local Legend counterpart (1,211,661pt).

Floor 12

  • Ley Line Disorder
    • First Half Characters' Elemental Skill Hydro DMG increased by 75%.
    • Second Half Characters' Plunging Attack DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)

The HP% of all enemies in this challenge is increased from 250% to 300%.