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Spiral Abyss/Floors/2025-04-16

Last updated 2025-11-16

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Verify enemy count for 11-2-1 and 11-3-1

This layout of Spiral Abyss enemies started during Version 5.5 and lasted from April 16, 2025 to May 15, 2025.

Blessings of the Abyssal Moon

Duration: April 16, 2025 04:00:00 AM – May 16, 2025 03:59:59 AM
Dreadfrost Moon
Spiral Abyss Blessing 93
  • When a character triggers Cryo-related reactions, a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 4s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members gain a 75% Cryo DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 2[DN • 2]
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3[DN • 3]
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially spawns Ferocious Warrior: Human Ram×2, Swiftstep Seeker×2, and Swiftstep Storm Scout ×2; additional enemies spawn as the previous are defeated.
  2. Chamber 2: First Half: Initially spawns Large Hydro Slime×2 and Large Pyro Slime ×2; additional enemies spawn as the previous are defeated.‍[Verify Enemy Count]
  3. Chamber 3: First Half: Initially spawns Eremite Linebreaker×2, Eremite Crossbow×2, Eremite Axe Vanguard×1, and Eremite Ravenbeak Halberdier×1; additional enemies spawn as the previous are defeated.‍[Verify Enemy Count]

Floor 12

  • Ley Line Disorder
    • First Half Characters' Elemental Skill Geo DMG increased by 75%.
    • Second Half Characters' Elemental Skill Cryo DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
  • The Veteran Tainted Water-Spouting and Water-Spitting Phantasms in Chamber 3 are 75% of the HP of the Local Legend counterparts, adjusted for level (2,711,995 / 3,036,436pt)
  • The HP% of all other enemies in this challenge is increased from 250% to 375%.