Spiral Abyss/Floors/2025-12-16
Last updated 2026-08-10
This layout of Spiral Abyss enemies started during Version "Luna III" and lasted from December 16, 2025 to January 15, 2026.
Blessings of the Abyssal Moon
Duration: December 16, 2025 04:00:00 AM – January 16, 2026 03:59:59 AM
| Whirlwind Moon | |
|---|---|
|
|
Abyssal Moon Spire
Floor 11
- Ley Line Disorder
- All party members gain a 60% Hydro DMG Bonus.
- All party members gain a 60% Electro DMG Bonus.
| Chamber 1[DN • 1] | |
|---|---|
| Enemy Level | 88 |
| Challenge Target | Target defense progress greater than (20/40/60)% |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 2 | |
| Enemy Level | 90 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 92 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: Wave 4: |
| Enemies (Second Half) | |
- ↑ Chamber 1: First Half: Initially spawns Cryo Slime ×2, Hydro Slime ×2, and Large Hydro Slime ×1; additional enemies spawn as the previous are defeated.
Second Half: Initially spawns Nobushi: Jintouban ×2; additional enemies spawn as the previous are defeated.
- All enemies in this floor 11 have their HP increased from 200% to 250%
Floor 12
- Ley Line Disorder
- : Off-field characters gain a 75% Pyro DMG Bonus.
- : Characters' Plunging Attack DMG increased by 75%.
| Chamber 1[DN • 1] | |
|---|---|
| Enemy Level | 95 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 98 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: Wave 4: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 100 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
- ↑ Chamber 1: First Half: 5 Recon Log Meks and 3 Fatui Cryo Cicin Mages appear initially, and after one is defeated, another one spawns.
- The two local legend Tainted Water phantasms are listed as 75% of their overworld HP counterparts. (2,518,379 pt Spouting / 2,819,657pt Splitting)
- Automated Supercomputing Field Generator (Veteran Arithmetic Enhancer Mek) is listed as 150% of its overworld HP counterpart (3,161,221pt)
- All other of this floor 12 enemies have their HP increased from 250% to 375%.
