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Spiral Abyss/Floors/2025-12-16

Last updated 2026-08-10

This layout of Spiral Abyss enemies started during Version "Luna III" and lasted from December 16, 2025 to January 15, 2026.

Blessings of the Abyssal Moon

Duration: December 16, 2025 04:00:00 AM – January 16, 2026 03:59:59 AM
Whirlwind Moon
Spiral Abyss Blessing 100
  • When the active character triggers Swirl on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 2s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Hydro DMG Bonus.
    • All party members gain a 60% Electro DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
  1. Chamber 1: First Half: Initially spawns Cryo Slime ×2, Hydro Slime ×2, and Large Hydro Slime ×1; additional enemies spawn as the previous are defeated.
    Second Half: Initially spawns Nobushi: Jintouban ×2; additional enemies spawn as the previous are defeated.
  • All enemies in this floor 11 have their HP increased from 200% to 250%

Floor 12

  • Ley Line Disorder
    • First Half: Off-field characters gain a 75% Pyro DMG Bonus.
    • Second Half: Characters' Plunging Attack DMG increased by 75%.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 1: First Half: 5 Recon Log Meks and 3 Fatui Cryo Cicin Mages appear initially, and after one is defeated, another one spawns.
  • The two local legend Tainted Water phantasms are listed as 75% of their overworld HP counterparts. (2,518,379 pt Spouting / 2,819,657pt Splitting)
  • Automated Supercomputing Field Generator (Veteran Arithmetic Enhancer Mek) is listed as 150% of its overworld HP counterpart (3,161,221pt)
  • All other of this floor 12 enemies have their HP increased from 250% to 375%.