Stygian Onslaught/2026-08-19
Last updated 2026-08-21
Stygian Onslaught: Battle of the Starburst is an Event in Version 7.0.
Event Details
Duration
- Event Duration: 2026/08/19 10:00 - 2026/09/22 03:59
- Disturbance Outbreak: 2026/08/19 10:00 - 2026/08/29 03:59
Requirements
- Adventure Rank 20 or above
- Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
- Complete Archon Quest "Perilous Trail" first to get the best experience from this event.
Summary
- In this round of Stygian Onslaught, Traveler will face the following opponents and mechanics:
Battlefield 1 
Chimeric Winged Lion
- Advantage:

Elemental Reaction - Advantage:
Elemental Characters
Battlefield 2 
Veteran Wind Operative
- Advantage: Healing Characters
Battlefield 3 
Knuckle Duckle
- Advantage:

Elemental Reaction - Advantage:
Elemental Characters
- Advantage:
- Complete challenge objectives of different difficulties to obtain Primogems, the Artifact material "Dust of Enlightenment", and other rewards.
- Challenge gameplay: You must select a difficulty first. After you enter a challenge, you must complete 3 phases, for a total of 3 time-limited battles. The challenge is considered complete once all opponents in all 3 battles are beaten.
- Difficulty: difficulty levels in ascending order are "Normal," "Advancing," "Hard," "Menacing," "Fearless," and "Dire."
- The higher the initial difficulty selected, the more restrictive the rules applied during the challenge, and the tougher enemies will be.
- From the "Hard" difficulty onward, you can only unlock the next difficulty by clearing the current one.
- "Exalted Ones": There can be a maximum of 16 "Exalted Ones" at any one time during the challenge.
- "Exalted Ones" will obtain buff effects; adding them to your party will help you complete the challenge.
- There can be a maximum of 16 "Exalted Ones" at any one time during the challenge, and their number is subject to change.
- Under the "Dire" difficulty, "Exalted Ones" no longer obtain buff effects.
- Disturbance Outbreak: In the first 10 days from when the challenge is available, the Ley Line disturbance will be in an "Outbreak" state.
- During the Disturbance Outbreak, players with Adventure Rank 45 and above can challenge stages at "Hard" difficulty onwards, and upon completing them, can consume Resin to earn the rewards from their chosen Domains of Blessing, while also accumulating Dire Prestige.
- Accumulate a certain amount of Dire Prestige to receive extra Artifact rewards and Dust of Enlightenment.
- After the Disturbance Outbreak ends, players will not be able to consume Resins to claim rewards from their selected Domain of Blessing.
- Completing a more difficult challenge will also let you obtain the rewards from the difficulties below that one.
- Rewards for "Fearless" and "Dire" difficulties can only be claimed upon completing the single-player challenge.
- Co-Op Mode: All difficulty levels support Co-Op Mode of up to 4 players.
- "Normal," "Advancing," and "Hard" difficulties support matchmaking or Co-Op Mode within the same world.
- "Menacing," "Fearless," and "Dire" difficulties only support Co-Op challenges within the same world.
- Starting from this event, a new weapon appearance style will be added to "Radiant Phantasm" and "Radiant Phantasm: Sublimation." Upon obtaining them, both the new and old weapon appearances will be obtained together.
Challenges
Normal
- Challenge Objectives
- Defeat powerful foes on 3 battlefields
- Ley Line Disturbance
- Exalted Ones will receive an Eminent Boon
- Opposing Lineup
| Enemy | Descriptions |
|---|---|
At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.
During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. | |
Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack. | |
Once the battle has progressed to a certain point, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons floating Stamping Devices to harass you.
Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded. |
Advancing
- Challenge Objectives
- Defeat powerful foes on 3 battlefields
- Ley Line Disturbance
- Exalted Ones will receive an Eminent Boon
- Opposing Lineup
| Enemy | Descriptions |
|---|---|
At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.
During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. | |
Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack. | |
Once the battle has progressed to a certain point, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons floating Stamping Devices to harass you.
Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded. |
Hard
- Challenge Objectives
- Defeat powerful foes on 3 battlefields
- Ley Line Disturbance
- Exalted Ones will receive an Eminent Boon
- During the Disturbance Outbreak, you can complete battles to claim special rewards
- Opposing Lineup
| Enemy | Descriptions |
|---|---|
At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.
During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. | |
Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack. | |
Once the battle has progressed to a certain point, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons floating Stamping Devices to harass you.
Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded. |
Menacing
- Challenge Objectives
- Defeat powerful foes on 3 battlefields
- Ley Line Disturbance
- Affected by the Ley Line Disturbance, characters cannot be deployed multiple times
- Exalted Ones will receive an Eminent Boon
- During the Disturbance Outbreak, you can complete battles to claim special rewards
- Opposing Lineup
| Enemy | Descriptions |
|---|---|
At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.
During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. | |
Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack. | |
When battle begins, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.
Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded. |
Fearless
- Challenge Objectives
- Defeat powerful foes on 3 battlefields
- Ley Line Disturbance
- Opponents are affected by the Ley Line Disturbance and are greatly enhanced
- Affected by the Ley Line Disturbance, characters cannot be deployed multiple times
- Exalted Ones will receive an Eminent Boon
- During the Disturbance Outbreak, you can complete battles to claim special rewards
- Opposing Lineup
| Enemy | Descriptions |
|---|---|
Due to the effects of the Ley Line disturbance, at the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed. Its Cryo and Anemo RES will also be greatly reduced, and it will take a single instance of high backlash DMG based on the DMG blocked by the Ward. Stellar Glimmer reaction DMG will increase the backlash DMG the Nemesis takes when the Ward is broken.
Due to the effects of the Ley Line disturbance, during battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. Its Cryo and Anemo RES will also be greatly reduced. | |
Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
Affected by the Ley Line disturbance, the foe's interruption capabilities and interruption resistance are both greatly increased. When her stance breaks in midair, she can immediately teleport away and quickly regain her footing. When preparing to use Hunt Down, she will enter the Bloody Pursuit state, creating a Shield to protect herself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG. | |
Due to the effects of the Ley Line disturbance, when battle begins, this Nemesis will go into Heavy Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.
Deal Electro-Charged or Lunar-Charged DMG repeatedly, or simply deal enough damage to destroy the stamping devices to disrupt them. Disrupted devices will lose control and crash into the Knuckle Duckle, dealing a certain amount of damage to its Ward. Destroying the Nemesis's Ward this way will cause it to exit Heavy Duckstruction Mode and become incapacitated from Overloaded. This will also greatly reduce the Nemesis's Electro RES for a certain time.
Due to the effects of the Ley Line disturbance, the stamping devices become more resilient — deal more instances of Electro-Charged or Lunar-Charged DMG or more damage to these devices to disrupt them. Electro-Charged or Lunar-Charged DMG dealt to stamping devices will be more effective, and when they lose control and crash into the Knuckle Duckle, the damage dealt to the latter increases based on the total damage taken by the devices. |
Dire
- Challenge Objectives
- Defeat powerful foes on 3 battlefields
- Ley Line Disturbance
- A powerful opponent has re-emerged from the Ley Lines, and the battle is sure to be very difficult
- Affected by the Ley Line Disturbance, characters cannot be deployed multiple times
- You have reached the final defensive line of the Domain. The level of disturbance here is at its highest, interfering with even the Exalted Ones and rendering their Eminent Boons ineffective. After completing the current challenge in Single-Player Mode, characters in your party will be granted Eminence or Enduring Eminence based on your performance.
- During the Disturbance Outbreak, you can complete battles to claim special rewards
- Opposing Lineup
| Enemy | Descriptions |
|---|---|
Due to the effects of the Ley Line disturbance, at the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed. Its Cryo and Anemo RES will also be greatly reduced, and it will take a single instance of high backlash DMG based on the DMG blocked by the Ward. Stellar Glimmer reaction DMG will increase the backlash DMG the Nemesis takes when the Ward is broken.
Due to the effects of the Ley Line disturbance, during battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. Its Cryo and Anemo RES will also be greatly reduced. | |
Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
Affected by the Ley Line disturbance, the foe's interruption capabilities and interruption resistance are both greatly increased. When her stance breaks in midair, she can immediately teleport away and quickly regain her footing. When preparing to use Hunt Down, she will enter the Bloody Pursuit state, creating a Shield to protect herself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG. | |
Due to the effects of the Ley Line disturbance, when battle begins, this Nemesis will go into Heavy Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.
Deal Electro-Charged or Lunar-Charged DMG repeatedly, or simply deal enough damage to destroy the stamping devices to disrupt them. Disrupted devices will lose control and crash into the Knuckle Duckle, dealing a certain amount of damage to its Ward. Destroying the Nemesis's Ward this way will cause it to exit Heavy Duckstruction Mode and become incapacitated from Overloaded. This will also greatly reduce the Nemesis's Electro RES for a certain time.
Due to the effects of the Ley Line disturbance, the stamping devices become more resilient — deal more instances of Electro-Charged or Lunar-Charged DMG or more damage to these devices to disrupt them. Electro-Charged or Lunar-Charged DMG dealt to stamping devices will be more effective, and when they lose control and crash into the Knuckle Duckle, the damage dealt to the latter increases based on the total damage taken by the devices. |
Descriptions
In the memories of the Ley Lines, its unstoppable power and grotesquely twisted form remain the deepest nightmare of every challenger who has ever faced it...
In the Ley Lines' disordered memories, the power that should have lain dormant has been warped and amplified without end, its savage nature growing ever harder to contain. It has only one instinct toward all living things: to tear them to shreds.
In the Ley Lines' utterly warped reflection, its command over the elements has grown ever more violent. Lightning and stormwinds surge and roar at its bidding, leaving nothing in their wake...
Though caught in the dangerous chaos of the disordered Ley Lines and cut off from her superiors' commands, the Operative still follows her combat instincts, relentlessly attacking any target she deems hostile.
By the Fatui's training standards, Operatives must suppress every trace of emotion and reveal none of it during a mission. Now, driven by Ley Line turbulence, those long-buried emotions have become catalysts for resentment, feeding its flames many times over...
Tragically, amid the deadly chaos of the disordered Ley Lines, the Operative's sense of self has been consumed by the erosion of the turbulent currents. All that remains is a battle-worn shell, acting on instinct alone and turning her cold blade upon all who dare approach...
Due to the Ley Line disturbance, its projection manifests more strongly as a weapon, unleashing crushing blows on all who draw near.
The misalignments in the Ley Line have caused its projection to join forces with the stamping devices, forming a fearsome strike force that is poised to crush all threats.
Due to the transformation caused by the extreme Ley Line disorder, the projection of this mechanism has evolved into a mobile factory fully loaded with armor and weaponry. One wrong move, and a swarm of Stamping Devices will overwhelm the challenger like a tsunami...
Gallery
Total Rewards
450 Primogem
500,000 Mora
25 Hero's WitBattle Pass Missions
This event added additional "This BP Period" Battle Pass missions to the Homecoming Chronicle Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
| Missions | |
|---|---|
| [Event] Accumulate a total of 1,200 Dire Prestige in the "Stygian Onslaught" event | 1,500 |
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Stygian Onslaught: Battle of the Starburst | — |
| Chinese (Simplified) | 幽境危战・星芒之役 | |
| Chinese (Traditional) | 幽境危戰・星芒之役 | |
| Japanese | 幽境の激戦・星芒の戦い | |
| Korean | 지맥 제압전・별빛 공세 Jimaek Jeapjeon - Byeolbit Gongse | |
| Spanish | Conflagración estigia: Campaña sideral | |
| French | Carnage chtonien·Bataille de lumière stellaire | Stygian Onslaught Tooltip for Stygian Onslaughtⓘ·Battle of Starlight |
| Russian | Мрачный натиск: Звёздное сражение Mrachnyy natisk: Zvyozdnoye srazheniye | |
| Thai | ศึกเดือดแดนเร้นลับ: ยุทธการแสงดาว | |
| Vietnamese | Ảo Cảnh Hiểm Ác: Trận Chiến Ánh Sao | |
| German | Düsterer Ansturm – Krieg des Sternenschimmer | |
| Indonesian | Stygian Onslaught: Battle of the Starburst | — |
| Portuguese | Confronto Abissal: Batalha da Aura Estelar | |
| Turkish | Kasvetli Taarruz: Yıldız Patlaması Savaşı | |
| Italian | Battaglia nel regno oscuro: Battaglia del Tripudio di stelle |





