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Stygian Onslaught/2026-08-19

Last updated 2026-08-21

A strange Ley Line Disturbance has once again appeared, this time in Liyue's Sal Terrae. You must breach the depths of this unpredictable Domain, for only by defeating foes can the turmoil be quelled... Of course, where danger awaits, so too do extraordinary treasures...

Stygian Onslaught: Battle of the Starburst is an Event in Version 7.0.

Event Details

Duration

  • Event Duration: 2026/08/19 10:00 - 2026/09/22 03:59
  • Disturbance Outbreak: 2026/08/19 10:00 - 2026/08/29 03:59

Requirements

Summary

  • In this round of Stygian Onslaught, Traveler will face the following opponents and mechanics:
Battlefield 1 Chimeric Winged Lion Chimeric Winged Lion
  • Advantage: ElectroCryo Elemental Reaction
  • Advantage: Cryo Elemental Characters
Battlefield 2 Veteran Wind Operative Veteran Wind Operative
  • Advantage: Healing Characters
Battlefield 3 Knuckle Duckle Knuckle Duckle
  • Advantage: HydroElectro Elemental Reaction
  • Advantage: Electro Elemental Characters
  • Complete challenge objectives of different difficulties to obtain Primogems, the Artifact material "Dust of Enlightenment", and other rewards.
  • Challenge gameplay: You must select a difficulty first. After you enter a challenge, you must complete 3 phases, for a total of 3 time-limited battles. The challenge is considered complete once all opponents in all 3 battles are beaten.
  • Difficulty: difficulty levels in ascending order are "Normal," "Advancing," "Hard," "Menacing," "Fearless," and "Dire."
    • The higher the initial difficulty selected, the more restrictive the rules applied during the challenge, and the tougher enemies will be.
    • From the "Hard" difficulty onward, you can only unlock the next difficulty by clearing the current one.
  • "Exalted Ones": There can be a maximum of 16 "Exalted Ones" at any one time during the challenge.
    • "Exalted Ones" will obtain buff effects; adding them to your party will help you complete the challenge.
    • There can be a maximum of 16 "Exalted Ones" at any one time during the challenge, and their number is subject to change.
    • Under the "Dire" difficulty, "Exalted Ones" no longer obtain buff effects.
  • Disturbance Outbreak: In the first 10 days from when the challenge is available, the Ley Line disturbance will be in an "Outbreak" state.
    • During the Disturbance Outbreak, players with Adventure Rank 45 and above can challenge stages at "Hard" difficulty onwards, and upon completing them, can consume Resin to earn the rewards from their chosen Domains of Blessing, while also accumulating Dire Prestige.
    • Accumulate a certain amount of Dire Prestige to receive extra Artifact rewards and Dust of Enlightenment.
    • After the Disturbance Outbreak ends, players will not be able to consume Resins to claim rewards from their selected Domain of Blessing.
  • Completing a more difficult challenge will also let you obtain the rewards from the difficulties below that one.
    • Rewards for "Fearless" and "Dire" difficulties can only be claimed upon completing the single-player challenge.
  • Co-Op Mode: All difficulty levels support Co-Op Mode of up to 4 players.
    • "Normal," "Advancing," and "Hard" difficulties support matchmaking or Co-Op Mode within the same world.
    • "Menacing," "Fearless," and "Dire" difficulties only support Co-Op challenges within the same world.
  • Starting from this event, a new weapon appearance style will be added to "Radiant Phantasm" and "Radiant Phantasm: Sublimation." Upon obtaining them, both the new and old weapon appearances will be obtained together.

Challenges

Normal

Challenge Objectives
  • Defeat powerful foes on 3 battlefields
Ley Line Disturbance
  • Exalted Ones will receive an Eminent Boon
Opposing Lineup
Enemy Descriptions
Icon Stygian Onslaught Advantage Icon Stygian Onslaught Superconduct Reactions | Cryo Characters
  • At the start of battle, the Nemesis will generate an Electro Ward to protect itself. When the Nemesis channels Anemo power into its Electro greatsword, placing it under the effect of Radiance: Stellar Glimmer will interrupt its attack and damage its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking and become paralyzed.
  • During battle, the Nemesis will circle rapidly and attack by firing Gale Bolts. After it finishes circling, it will continuously draw in and absorb Anemo Orbs on the field. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the Nemesis fails to absorb enough Anemo Orbs, it will become paralyzed.
Thundercall

At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.

Galeforce

During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed.

Icon Stygian Onslaught Advantage Healing Characters
  • Consumes HP in combat to use "Hunt Down": When this hits, restores a percentage of her own HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
Rapid Kill

Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.

Icon Stygian Onslaught Advantage Icon Stygian Onslaught Electro-Charged Reactions | Electro Characters
  • In battle, this Nemesis enters Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons the Stamping Devices.
  • Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.
Duckstruction Mode

Once the battle has progressed to a certain point, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons floating Stamping Devices to harass you.

Stamping Devices

Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.

Advancing

Challenge Objectives
  • Defeat powerful foes on 3 battlefields
Ley Line Disturbance
  • Exalted Ones will receive an Eminent Boon
Opposing Lineup
Enemy Descriptions
Icon Stygian Onslaught Advantage Icon Stygian Onslaught Superconduct Reactions | Cryo Characters
  • At the start of battle, the Nemesis will generate an Electro Ward to protect itself. When the Nemesis channels Anemo power into its Electro greatsword, placing it under the effect of Radiance: Stellar Glimmer will interrupt its attack and damage its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking and become paralyzed.
  • During battle, the Nemesis will circle rapidly and attack by firing Gale Bolts. After it finishes circling, it will continuously draw in and absorb Anemo Orbs on the field. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the Nemesis fails to absorb enough Anemo Orbs, it will become paralyzed.
Thundercall

At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.

Galeforce

During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed.

Icon Stygian Onslaught Advantage Healing Characters
  • Consumes HP in combat to use "Hunt Down": When this hits, restores a percentage of her own HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
Rapid Kill

Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.

Icon Stygian Onslaught Advantage Icon Stygian Onslaught Electro-Charged Reactions | Electro Characters
  • In battle, this Nemesis enters Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons the Stamping Devices.
  • Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.
Duckstruction Mode

Once the battle has progressed to a certain point, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons floating Stamping Devices to harass you.

Stamping Devices

Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.

Hard

Challenge Objectives
  • Defeat powerful foes on 3 battlefields
Ley Line Disturbance
  • Exalted Ones will receive an Eminent Boon
  • During the Disturbance Outbreak, you can complete battles to claim special rewards
Opposing Lineup
Enemy Descriptions
Icon Stygian Onslaught Advantage Icon Stygian Onslaught Superconduct Reactions | Cryo Characters
  • At the start of battle, the Nemesis will generate an Electro Ward to protect itself. When the Nemesis channels Anemo power into its Electro greatsword, placing it under the effect of Radiance: Stellar Glimmer will interrupt its attack and damage its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking and become paralyzed.
  • During battle, the Nemesis will circle rapidly and attack by firing Gale Bolts. After it finishes circling, it will continuously draw in and absorb Anemo Orbs on the field. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the Nemesis fails to absorb enough Anemo Orbs, it will become paralyzed.
Thundercall

At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.

Galeforce

During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed.

Icon Stygian Onslaught Advantage Healing Characters
  • Consumes HP in combat to use "Hunt Down": When this hits, restores a percentage of her own HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
Rapid Kill

Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.

Icon Stygian Onslaught Advantage Icon Stygian Onslaught Electro-Charged Reactions | Electro Characters
  • In battle, this Nemesis enters Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons the Stamping Devices.
  • Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.
Duckstruction Mode

Once the battle has progressed to a certain point, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES and summons floating Stamping Devices to harass you.

Stamping Devices

Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.

Menacing

Challenge Objectives
  • Defeat powerful foes on 3 battlefields
Ley Line Disturbance
  • Affected by the Ley Line Disturbance, characters cannot be deployed multiple times
  • Exalted Ones will receive an Eminent Boon
  • During the Disturbance Outbreak, you can complete battles to claim special rewards
Opposing Lineup
Enemy Descriptions
Icon Stygian Onslaught Advantage Icon Stygian Onslaught Superconduct Reactions | Cryo Characters
  • At the start of battle, the Nemesis will generate an Electro Ward to protect itself. When the Nemesis channels Anemo power into its Electro greatsword, placing it under the effect of Radiance: Stellar Glimmer will interrupt its attack and damage its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking due to exhaustion and become paralyzed.
  • During battle, the Nemesis will circle rapidly and attack by firing Gale Bolts. After it finishes circling, it will continuously draw in and absorb Anemo Orbs on the field. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the Nemesis fails to absorb enough Anemo Orbs, it will become paralyzed.
Thundercall

At the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed.

Galeforce

During battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed.

Icon Stygian Onslaught Advantage Healing Characters
  • Consumes HP in combat to use "Hunt Down": When this hits, restores a percentage of her own HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
Rapid Kill

Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.

Icon Stygian Onslaught Advantage Icon Stygian Onslaught Electro-Charged Reactions | Electro Characters
  • When battle begins, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.
  • Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.
Duckstruction Mode

When battle begins, this Nemesis will go into Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.

Stamping Devices

Stamping devices are fairly resistant to all DMG except Electro DMG. Deal Electro-Charged or Lunar-Charged DMG repeatedly, or deal enough damage to destroy them to disrupt these devices. Disrupted stamping devices will go out of control, crash into the Knuckle Duckle, and deal a certain amount of damage to its Ward. By destroying the Nemesis's Ward this way, you can cause it to exit Duckstruction Mode and become incapacitated from Overloaded.

Fearless

Challenge Objectives
  • Defeat powerful foes on 3 battlefields
Ley Line Disturbance
  • Opponents are affected by the Ley Line Disturbance and are greatly enhanced
  • Affected by the Ley Line Disturbance, characters cannot be deployed multiple times
  • Exalted Ones will receive an Eminent Boon
  • During the Disturbance Outbreak, you can complete battles to claim special rewards
Opposing Lineup
Enemy Descriptions
Icon Stygian Onslaught Advantage Icon Stygian Onslaught Superconduct Reactions | Cryo Characters
  • Due to the effects of the Ley Line disturbance, at the start of battle, the Nemesis will generate a resilient Electro Ward to protect itself. When the Nemesis channels Anemo power into its Electro greatsword, placing it under the effect of Radiance: Stellar Glimmer will interrupt its attack and damage its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will become paralyzed, its Cryo and Anemo RES will be greatly reduced, and it will take a single instance of massive backlash DMG based on the DMG blocked by the Ward. Stellar Glimmer reaction DMG will increase the backlash DMGthe Nemesis takes when the Ward is broken.
  • During battle, the Nemesis will circle rapidly and attack by firing Gale Bolts. After it finishes circling, it will continuously draw in and absorb Anemo Orbs on the field. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the Nemesis fails to absorb enough Anemo Orbs, it will become paralyzed instantly, and its Cryo and Anemo RES will be greatly reduced.
Thundercall: Sturdy Shield

Due to the effects of the Ley Line disturbance, at the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed. Its Cryo and Anemo RES will also be greatly reduced, and it will take a single instance of high backlash DMG based on the DMG blocked by the Ward. Stellar Glimmer reaction DMG will increase the backlash DMG the Nemesis takes when the Ward is broken.

Galeforce: Fierce Assault

Due to the effects of the Ley Line disturbance, during battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. Its Cryo and Anemo RES will also be greatly reduced.

Icon Stygian Onslaught Advantage Bond of Life Characters | Healing Characters
  • Consumes HP in combat to use "Hunt Down": When this hits, restores a percentage of her own HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
  • Affected by the Ley Line disturbance, her interruption capabilities and interruption resistance are both increased. When her stance breaks, she can immediately teleport away. When preparing to use Hunt Down, she creates a Shield to protect herself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG.
Rapid Kill

Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.

Bloody Pursuit: Treacherous

Affected by the Ley Line disturbance, the foe's interruption capabilities and interruption resistance are both greatly increased. When her stance breaks in midair, she can immediately teleport away and quickly regain her footing. When preparing to use Hunt Down, she will enter the Bloody Pursuit state, creating a Shield to protect herself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG.

Icon Stygian Onslaught Advantage Icon Stygian Onslaught Electro-Charged Reactions | Electro Characters
  • Due to the effects of the Ley Line disturbance, when battle begins, this Nemesis enters Heavy Duckstruction Mode, in which its aggression increases. This mode also activates a Ward that greatly increases all RES and summons the stamping devices.
  • Deal Electro-Charged or Lunar-Charged DMG repeatedly, or simply deal enough damage to destroy the stamping devices to disrupt them. Disrupted devices will lose control and crash into the Knuckle Duckle, dealing a certain amount of damage to its Ward. Destroying the Nemesis's Ward this way will cause it to exit Heavy Duckstruction Mode and become incapacitated from Overloaded. This will also greatly reduce the Nemesis's Electro RES for a certain time.
  • Due to the effects of the Ley Line disturbance, more instances of Electro-Charged or Lunar-Charged DMG are needed to disrupt the stamping devices. Alternatively, deal more damage to these devices for the same effect. Electro-Charged or Lunar-Charged DMG causes damage to the stamping devices more effectively. The damage caused by the stamping devices to the Knuckle Duckle increases based on the total damage taken by the stamping devices. In particular, any Electro-Charged DMG, Lunar-Charged DMG, and Electro DMG receive a higher scaling bonus.
Heavy Duckstruction Mode

Due to the effects of the Ley Line disturbance, when battle begins, this Nemesis will go into Heavy Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.

Low-Resistance Stamping Devices

Deal Electro-Charged or Lunar-Charged DMG repeatedly, or simply deal enough damage to destroy the stamping devices to disrupt them. Disrupted devices will lose control and crash into the Knuckle Duckle, dealing a certain amount of damage to its Ward. Destroying the Nemesis's Ward this way will cause it to exit Heavy Duckstruction Mode and become incapacitated from Overloaded. This will also greatly reduce the Nemesis's Electro RES for a certain time.

Fast Frequency-Hopping System

Due to the effects of the Ley Line disturbance, the stamping devices become more resilient — deal more instances of Electro-Charged or Lunar-Charged DMG or more damage to these devices to disrupt them. Electro-Charged or Lunar-Charged DMG dealt to stamping devices will be more effective, and when they lose control and crash into the Knuckle Duckle, the damage dealt to the latter increases based on the total damage taken by the devices.

Dire

Challenge Objectives
  • Defeat powerful foes on 3 battlefields
Ley Line Disturbance
  • A powerful opponent has re-emerged from the Ley Lines, and the battle is sure to be very difficult
  • Affected by the Ley Line Disturbance, characters cannot be deployed multiple times
  • You have reached the final defensive line of the Domain. The level of disturbance here is at its highest, interfering with even the Exalted Ones and rendering their Eminent Boons ineffective. After completing the current challenge in Single-Player Mode, characters in your party will be granted Eminence or Enduring Eminence based on your performance.
  • During the Disturbance Outbreak, you can complete battles to claim special rewards
Opposing Lineup
Enemy Descriptions
Icon Stygian Onslaught Advantage Icon Stygian Onslaught Superconduct Reactions | Cryo Characters
  • Due to the effects of the Ley Line disturbance, at the start of battle, the Nemesis will generate a resilient Electro Ward to protect itself. When the Nemesis channels Anemo power into its Electro greatsword, placing it under the effect of Radiance: Stellar Glimmer will interrupt its attack and damage its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will become paralyzed, its Cryo and Anemo RES will be greatly reduced, and it will take a single instance of massive backlash DMG based on the DMG blocked by the Ward. Stellar Glimmer reaction DMG will increase the backlash DMGthe Nemesis takes when the Ward is broken.
  • During battle, the Nemesis will circle rapidly and attack by firing Gale Bolts. After it finishes circling, it will continuously draw in and absorb Anemo Orbs on the field. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the Nemesis fails to absorb enough Anemo Orbs, it will become paralyzed instantly, and its Cryo and Anemo RES will be greatly reduced.
Thundercall: Sturdy Shield

Due to the effects of the Ley Line disturbance, at the start of battle, the Nemesis will draw on the power of its Electro head to generate a resilient Electro Ward to protect itself. At regular intervals, the Nemesis's two heads will act in tandem, channeling Anemo power into its Electro greatsword to unleash a large Electro shockwave. If the Nemesis is under the effect of Radiance: Stellar Glimmer at this time, its power will be thrown into disarray and backfire, damaging its Ward. Once the Ward is broken through Elemental Reactions, the Nemesis will stop attacking from exhaustion and become paralyzed. Its Cryo and Anemo RES will also be greatly reduced, and it will take a single instance of high backlash DMG based on the DMG blocked by the Ward. Stellar Glimmer reaction DMG will increase the backlash DMG the Nemesis takes when the Ward is broken.

Galeforce: Fierce Assault

Due to the effects of the Ley Line disturbance, during battle, the Nemesis will draw on the power of its Anemo head to take to the air, circle rapidly, and attack by firing Gale Bolts. After it finishes circling, the Nemesis will create a vortex, attempting to draw in and absorb Anemo Orbs on the field to recover its power. After absorbing enough Anemo Orbs, it will take to the air once more and launch another circling attack. Anemo Orbs can be destroyed with Hydro/Pyro/Electro/Cryo DMG. You can also place the Nemesis under the effect of Radiance: Stellar Glimmer to prevent it from absorbing Anemo Orbs. If the vortex dissipates before the Nemesis has absorbed enough Anemo Orbs, it will immediately become paralyzed. Its Cryo and Anemo RES will also be greatly reduced.

Icon Stygian Onslaught Advantage Bond of Life Characters | Healing Characters
  • Consumes HP in combat to use "Hunt Down": When this hits, restores a percentage of her own HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.
  • Affected by the Ley Line disturbance, her interruption capabilities and interruption resistance are both increased. When her stance breaks, she can immediately teleport away. When preparing to use Hunt Down, she creates a Shield to protect herself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG.
Rapid Kill

Consumes a certain percentage of HP in combat to use Hunt Down: When this hits a character, it restores a certain percentage of her HP and attaches a Bond of Life to the character hit. While Bond of Life is active, the affected character will take continuous DMG. Characters with Bond of Life attached will take increased DMG from this attack.

Bloody Pursuit: Treacherous

Affected by the Ley Line disturbance, the foe's interruption capabilities and interruption resistance are both greatly increased. When her stance breaks in midair, she can immediately teleport away and quickly regain her footing. When preparing to use Hunt Down, she will enter the Bloody Pursuit state, creating a Shield to protect herself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG.

Icon Stygian Onslaught Advantage Icon Stygian Onslaught Electro-Charged Reactions | Electro Characters
  • Due to the effects of the Ley Line disturbance, when battle begins, this Nemesis enters Heavy Duckstruction Mode, in which its aggression increases. This mode also activates a Ward that greatly increases all RES and summons the stamping devices.
  • Deal Electro-Charged or Lunar-Charged DMG repeatedly, or simply deal enough damage to destroy the stamping devices to disrupt them. Disrupted devices will lose control and crash into the Knuckle Duckle, dealing a certain amount of damage to its Ward. Destroying the Nemesis's Ward this way will cause it to exit Heavy Duckstruction Mode and become incapacitated from Overloaded. This will also greatly reduce the Nemesis's Electro RES for a certain time.
  • Due to the effects of the Ley Line disturbance, more instances of Electro-Charged or Lunar-Charged DMG are needed to disrupt the stamping devices. Alternatively, deal more damage to these devices for the same effect. Electro-Charged or Lunar-Charged DMG causes damage to the stamping devices more effectively. The damage caused by the stamping devices to the Knuckle Duckle increases based on the total damage taken by the stamping devices. In particular, any Electro-Charged DMG, Lunar-Charged DMG, and Electro DMG receive a higher scaling bonus.
Heavy Duckstruction Mode

Due to the effects of the Ley Line disturbance, when battle begins, this Nemesis will go into Heavy Duckstruction Mode, in which its aggression increases. It also generates a Ward for itself that increases all RES, and summons floating Stamping Devices to harass you.

Low-Resistance Stamping Devices

Deal Electro-Charged or Lunar-Charged DMG repeatedly, or simply deal enough damage to destroy the stamping devices to disrupt them. Disrupted devices will lose control and crash into the Knuckle Duckle, dealing a certain amount of damage to its Ward. Destroying the Nemesis's Ward this way will cause it to exit Heavy Duckstruction Mode and become incapacitated from Overloaded. This will also greatly reduce the Nemesis's Electro RES for a certain time.

Fast Frequency-Hopping System

Due to the effects of the Ley Line disturbance, the stamping devices become more resilient — deal more instances of Electro-Charged or Lunar-Charged DMG or more damage to these devices to disrupt them. Electro-Charged or Lunar-Charged DMG dealt to stamping devices will be more effective, and when they lose control and crash into the Knuckle Duckle, the damage dealt to the latter increases based on the total damage taken by the devices.

Descriptions

A product of bio-alchemy, one of the abandoned man-made monsters.
In the memories of the Ley Lines, its unstoppable power and grotesquely twisted form remain the deepest nightmare of every challenger who has ever faced it...

Chimeric Winged Lion: Normal
A product of bio-alchemy, one of the abandoned man-made monsters.
In the Ley Lines' disordered memories, the power that should have lain dormant has been warped and amplified without end, its savage nature growing ever harder to contain. It has only one instinct toward all living things: to tear them to shreds.

Chimeric Winged Lion: Turbulence
A product of bio-alchemy, one of the abandoned man-made monsters.
In the Ley Lines' utterly warped reflection, its command over the elements has grown ever more violent. Lightning and stormwinds surge and roar at its bidding, leaving nothing in their wake...

Chimeric Winged Lion: Power Overwhelming
An elite agent of the Fatui. Depending on her orders and mission objectives, she may advance and retreat alongside soldiers, or act alone or with "embedded assets" planted across the land to conduct intelligence gathering, counter-reconnaissance, escort, assassination, and other operations.
Though caught in the dangerous chaos of the disordered Ley Lines and cut off from her superiors' commands, the Operative still follows her combat instincts, relentlessly attacking any target she deems hostile.

Veteran Wind Operative: Normal
An elite agent of the Fatui. Depending on her orders and mission objectives, she may advance and retreat alongside soldiers, or act alone or with "embedded assets" planted across the land to conduct intelligence gathering, counter-reconnaissance, escort, assassination, and other operations.
By the Fatui's training standards, Operatives must suppress every trace of emotion and reveal none of it during a mission. Now, driven by Ley Line turbulence, those long-buried emotions have become catalysts for resentment, feeding its flames many times over...

Veteran Wind Operative: Swift Slash
An elite agent of the Fatui. Depending on her orders and mission objectives, she may advance and retreat alongside soldiers, or act alone or with "embedded assets" planted across the land to conduct intelligence gathering, counter-reconnaissance, escort, assassination, and other operations.
Tragically, amid the deadly chaos of the disordered Ley Lines, the Operative's sense of self has been consumed by the erosion of the turbulent currents. All that remains is a battle-worn shell, acting on instinct alone and turning her cold blade upon all who dare approach...

Veteran Wind Operative: Treacherous Blade
A strangely shaped kuuvahki mechanism, made from scrap metal and mechanical bearings, that bears a partial resemblance — as per its creator's preferences, apparently — to a duck. Its output and resistance to damage are comparable to the Fatui's most cutting-edge weapons of war... But even so, it remains simply a toy duck that can punch its opponents very, very hard.
Due to the Ley Line disturbance, its projection manifests more strongly as a weapon, unleashing crushing blows on all who draw near.

Knuckle Duckle: Normal
A strangely shaped kuuvahki mechanism, made from scrap metal and mechanical bearings, that bears a partial resemblance — as per its creator's preferences, apparently — to a duck. Its output and resistance to damage are comparable to the Fatui's most cutting-edge weapons of war... But even so, it remains simply a toy duck that can punch its opponents very, very hard.
The misalignments in the Ley Line have caused its projection to join forces with the stamping devices, forming a fearsome strike force that is poised to crush all threats.

Knuckle Duckle: Command
A strangely shaped kuuvahki mechanism, made from scrap metal and mechanical bearings, that bears a partial resemblance — as per its creator's preferences, apparently — to a duck. Its output and resistance to damage are comparable to the Fatui's most cutting-edge weapons of war... But even so, it remains simply a toy duck that can punch its opponents very, very hard.
Due to the transformation caused by the extreme Ley Line disorder, the projection of this mechanism has evolved into a mobile factory fully loaded with armor and weaponry. One wrong move, and a swarm of Stamping Devices will overwhelm the challenger like a tsunami...

Knuckle Duckle: Armored Arsenal

Gallery

Total Rewards

Mora 500,000 Mora

Battle Pass Missions

This event added additional "This BP Period" Battle Pass missions to the Homecoming Chronicle Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Accumulate a total of 1,200 Dire Prestige in the "Stygian Onslaught" event1,500

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishStygian Onslaught: Battle of the Starburst
Chinese
(Simplified)
幽境危战・星芒之役
Chinese
(Traditional)
幽境危戰・星芒之役
Japanese幽境の激戦・星芒の戦い
Korean지맥 제압전・별빛 공세
Jimaek Jeapjeon - Byeolbit Gongse
SpanishConflagración estigia: Campaña sideral
FrenchCarnage chtonien·Bataille de lumière stellaireStygian OnslaughtTooltip for Stygian Onslaught‍·Battle of Starlight
RussianМрачный натиск: Звёздное сражение
Mrachnyy natisk: Zvyozdnoye srazheniye
Thaiศึกเดือดแดนเร้นลับ: ยุทธการแสงดาว
VietnameseẢo Cảnh Hiểm Ác: Trận Chiến Ánh Sao
GermanDüsterer Ansturm – Krieg des Sternenschimmer
IndonesianStygian Onslaught: Battle of the Starburst
PortugueseConfronto Abissal: Batalha da Aura Estelar
TurkishKasvetli Taarruz: Yıldız Patlaması Savaşı
ItalianBattaglia nel regno oscuro: Battaglia del Tripudio di stelle

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