AstralOps
Last updated 2026-09-10
Astral Operator (Chinese: 协同者), or AstralOp/AO for short is the collaborator assisting Captain's Valkyries when they enter Stellar Outburst. AstralOps can only be unlocked once reaching Captain Lv. 30 and can only assist battlesuits released after Version 7.3 or battlesuits that obtain Astral Ring skills from Divine Keys.
Available AstralOps
Overview
- When the leader has Astral Ring, the Astral Ring System will be enabled for the team, allowing an AstralOp or ELF to be added to the team as an AstralOp for their Astral Ring effects.
- AstralOps have Basic Attack, Stellar Outburst, Passive, and sometimes also Team skills. Each skill has to be leveled up individually.
- They can be ranked up using Origin Chips corresponding to the AstralOp in question. It takes 1 for
->
and another for
->
.
- Origin Chips can be obtained by pulling a duplicate copy beyond the first one, one for each copy. The only exception being
Dreamseeker whose Origin Chips are story locked with the first one becoming available in Version 7.7. - AstralOps can be leveled up using
Basic Learning Chips,
ADV Learning Chips,
ADV EXP Chips, or
Super EXP Chips. - AstralOp skills can be leveled up using
Advanced Skill Materials and
Operation Terminals.
AstralOp Combat Rules
- AstralOps have Basic Attack, Passive, Astral Ring Intensity Regen, and Team skills.
- AstralOps will not take DMG.
- Captains must order the AstralOp to spend her Astral Ring Intensity to enter Stellar Outburst.
- Starting Astral Ring Intensity is determined by the AstralOp in question.