Star Rail WORLD/Research
Last updated 2025-04-21
Research
Activating 1 level of a node requires ![]()
Inspiration Points ×1. The next phase can only be unlocked if all the nodes on the previous phase have been fully leveled.
| Research Phase | Node 1 (Per Level) | Node 2 (Per Level) | Node 3 (Per Level) | Node 4 (Per Level) | Special Node (Per Level) |
|---|---|---|---|---|---|
| I | Souvenir Sale I (2) Revenue from Market Area +100% |
Assistant Guide System I (2) Revenue from Commemoration Area +100% |
Game Survey I (2) Revenue from Entertainment Area +100% |
None | Double the Fun (1) Has a chance to gain double rewards when collecting booth output |
| II | 360-Degree Training (1) Assistant starts at 2 Star(s) |
Full Tech Integration I (3) Revenue from all booths +100% |
Cosmic Express I (2) Revenue from all Exhibition events (Pom-Pom Delivery, Guest Occurrence, and Special Guest) +25% |
None | Instant Success (1) Unlock the "Level-Up 10 Times" Function |
| III | The "Special" Special Guest I (1) Special Guest Rewards +100% |
Souvenir Sale II (2) Revenue from Market Area +800% |
Assistant Guide System II (2) Revenue from Commemoration Area +800% |
Game Survey II (2) Revenue from Entertainment Area +800% |
Magic Touch (1) Unlock the "Collect All" Function |
| IV | 720-Degree Training (1) Assistant starts at 3 Star(s) |
Cosmic Express II (2) Revenue from all Exhibition events (Pom-Pom Delivery, Guest Occurrence, and Special Guest) +25% |
Full Tech Integration II (3) Revenue from all booths +1000% |
None | Adaptive Efficiency Boost (1) Assistant upgrade cost becomes 80% |
| V | The "Special" Special Guest I (1) Special Guest Rewards +300% |
Souvenir Sale III (3) Revenue from Market Area +5000% |
Assistant Guide System III (3) Revenue from Commemoration Area +5000% |
Game Survey III (3) Revenue from Entertainment Area +5000% |
Full Tech Integration III (99) Revenue from all booths +10000% |