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Star Rail WORLD/Research

Last updated 2025-04-21

Research

Activating 1 level of a node requires Inspiration Points Inspiration Points ×1. The next phase can only be unlocked if all the nodes on the previous phase have been fully leveled.

Research Phase Node 1 (Per Level) Node 2 (Per Level) Node 3 (Per Level) Node 4 (Per Level) Special Node (Per Level)
I Souvenir Sale I (2)
Revenue from Market Area +100%
Assistant Guide System I (2)
Revenue from Commemoration Area +100%
Game Survey I (2)
Revenue from Entertainment Area +100%
None Double the Fun (1)
Has a chance to gain double rewards when collecting booth output
II 360-Degree Training (1)
Assistant starts at 2 Star(s)
Full Tech Integration I (3)
Revenue from all booths +100%
Cosmic Express I (2)
Revenue from all Exhibition events (Pom-Pom Delivery, Guest Occurrence, and Special Guest) +25%
None Instant Success (1)
Unlock the "Level-Up 10 Times" Function
III The "Special" Special Guest I (1)
Special Guest Rewards +100%
Souvenir Sale II (2)
Revenue from Market Area +800%
Assistant Guide System II (2)
Revenue from Commemoration Area +800%
Game Survey II (2)
Revenue from Entertainment Area +800%
Magic Touch (1)
Unlock the "Collect All" Function
IV 720-Degree Training (1)
Assistant starts at 3 Star(s)
Cosmic Express II (2)
Revenue from all Exhibition events (Pom-Pom Delivery, Guest Occurrence, and Special Guest) +25%
Full Tech Integration II (3)
Revenue from all booths +1000%
None Adaptive Efficiency Boost (1)
Assistant upgrade cost becomes 80%
V The "Special" Special Guest I (1)
Special Guest Rewards +300%
Souvenir Sale III (3)
Revenue from Market Area +5000%
Assistant Guide System III (3)
Revenue from Commemoration Area +5000%
Game Survey III (3)
Revenue from Entertainment Area +5000%
Full Tech Integration III (99)
Revenue from all booths +10000%