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Star Rail WORLD/Story

Last updated 2025-04-16

Overview

"Looking up at the stars, I realized there are countless possibilities out there."Azan Abega, Captain of the First Fleet of the Marketing Development Department
It's been a while since you checked in on the train. Maybe Pom-Pom has something new to share?

Main Missions

Stories Across the Universe

A Universe Full of Stories

Dialogue

(Talk to Danski)
Danski: Got a minute? Come try "Star Rail WORLD" — just came up with that name.
Icon Dialogue Travel Log Let's play then. Like, right now.
(Opens Event interface)
Icon Dialogue Talk Can we talk for a bit?
Danski: Sure, you're the IP owners. We can talk as long as you want, even a thousand system hours!
Icon Dialogue Talk Explain to me again how it works?
Danski: Well, notice all those familiar faces in the game? Truth is, some are new even to me.
Danski: Here's why — it's equipped with the Business Consolidation Department's "Deadline Assistant Processing System." It captures, reads, and records creative inspiration right from your mind, turning them into scenes. Perfect for any creator...
Danski: The device stores all that inspiration and sends it my way. So really, you're helping me gather material by playing.
Icon Dialogue Arrow So you're using IPC products yourself?
Danski: Well, I can't develop everything by myself, can I? You know the old Interastral saying: "Use your rivals' strengths against them."
Icon Dialogue Arrow Nothing beats IPC tech!
Danski: Sure, IPC might be ahead now... but I'll find my own path eventually!
Danski: Anyway, just enjoy the game. Leave the rest to me.
Icon Dialogue Talk What's with the carnival theme?
Danski: This game is inspired by "Interastral Civilization Achievement Exhibition," an event held twice each Amber Era at Pier Point.
Danski: During the event, all the invited planets bring their specialties to trade and share. It's pretty exciting. Now, the reason I chose this theme...
Danski: *ahem* Truth is, I'm short on funds, and the hardware can only process one scene... but people seem to like it.
Icon Dialogue Talk Tell me about yourself.
Danski: Me? There's not much to say. At less than forty, I'm only halfway to being an adult on my planet.
Danski: I come from an artistic family, but my old man wouldn't let me create any work. "Young trees shouldn't bear fruit," he'd say. "Bitter green fruit is worthless and drains potential, unlike sweet ripe ones."
Danski: So I only watched others create works, never making my own. Like hitching a ride across the stars without paying for the ticket...
Danski: Later, when IPC's works flooded our planet, it broke the old man. He quit talking about dedication and artistic integrity, and just retired completely. That's when I could finally create my own works.
Danski: Before this project, I was just a spectator: hearing others' stories but having nothing of my own to say...
Danski: But now I can finally pay my way, maybe join those great creators and see my name in the credits... if I made it.
Icon Dialogue Return Well, I think I've gotten to know you pretty well.
Icon Dialogue Exit I should get going — got some important business to discuss.
Danski: See you around. Feel free to visit anytime.

(Upon completing Exhibition Day 0)
Danski: Pretty good, huh? And that's just the tutorial — wait till you see the rest. Clear it and find out!
Welt: When it's officially published, please send a copy to me.
Himeko: I'm not great at video games, but I can pick up the brilliant ideas the creator incorporated.
March 7th: Ah, I'm dizzy from all these calculations...
Dan Heng: This game's setting reminds me of IPC's "Interastral Civilization Achievement Exhibition."
Danski: That's right, the biannual event at Pier Point each Amber Era? That's what inspired this.
Danski: Throw in the Astral Express crew, and we've got ourselves a hit, haha~
Danski: But this game is still incomplete, so I need all of you to play it more and offer me some feedback.
Icon Dialogue Talk So all I have to do is play the game?
Danski: Ha! Truth is, it's got the Business Consolidation Department's "Deadline Assistant Processing System." It captures your past Trailblazing experiences, sending them to me for reference.
Danski: So really, just by playing, you're helping me improve the game. More gameplay gives me more material to work with.
Danski: If you need more details, ask away anytime — I'll explain everything. For now, just enjoy the game. I'll handle the rest.
Icon Dialogue Talk Why do you want to make this game?
Danski: My home planet Paradoxe follows the Beauty above all else. My family used to be the most popular artistic aristocracy, and produced many theater works.
Danski: However, everyone watched the IPC's Tousled Detective and Leblanc: The Meteor Thief, so my family gradually declined...
Danski: To rejuvenate the family, I need to make something that's both popular and meaningful — and I realized nothing would work better than a game about the Astral Express.
Icon Dialogue Arrow So how do I clear this game?
Danski: Um... in this version, you just need to earn money and level up the venue to make the exhibition bustling. Should be easy for you~
March 7th: I'm not the right person for games that require me to rack my brains... I'll excuse myself.
Welt: It's been a long time since I've had such fun... Unfortunately, there's much more for adults to do aside from gaming. Let's play together again when we have the time.
Himeko: Since it's a gift for (Trailblazer), why don't we let (him/her) be the main player? In this aspect, I trust (Trailblazer)'s judgment.
Pom-Pom: Then we'll leave it to you. Don't worry, Pom-Pom will always be with you.
Icon Dialogue Arrow Game on, again!

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