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Touched in 8-Bit

Last updated 2026-03-22

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Verify third option dialogues

Touched in 8-Bit is an Adventure Mission on Planarcadia. It is part of the Arcadia Panorama chapter.

Steps

  1. Walk with the "Divine Sage"
  2. Observe the Divine Sage's Interview Process
  3. Talk to the IPC's Creative Team Leader
    • (Decision) Destroy the red plane
    • (Decision) Destroy the white plane
    • (Decision) Report directly without destroying any planes

Dialogue

Walk with the "Divine Sage"

UI Adventure Mission Mission Description

On a busy city street, an old man is furiously yelling at thin air. Go check out what's going on.
(Interact with "Divine Sage")
"Divine Sage": Ha! All that blah blah blah, you're just trying to make me give up. Well, guess what? Not happening!
"Divine Sage": Who cares about cost-effectiveness and commercial value? That's all IPC business stuff! What's it got to do with me?
"Divine Sage": Hey, passerby! Tell me. What's the most important thing that makes a game fun?
Icon Dialogue Arrow ...A design that leads the era.
"Divine Sage": Hah, you don't get it, do you? Great design is just the surface. You haven't even seen the real core of it yet.
Icon Dialogue Arrow ...Breathtakingly beautiful artwork.
"Divine Sage": Hah, you don't get it, do you? Games are meant to be played. Looking pretty alone just doesn't cut it.
Icon Dialogue Arrow ...Sufficient development funds.
"Divine Sage": Hah, you don't get it, do you? Money is just like Wishpower: Everyone's got it, but there's a gap between minds. If you think having money means you can do anything, you're dead wrong!
Icon Dialogue Arrow Hold on, who said you get to test me?
"Divine Sage": Hmph, answering questions with questions... Young people these days think it makes them look smarter, when in fact, it only exposes their ignorance!
"Divine Sage": Well then, let me, the divine sage of game developers, reveal the secret to you.
"Divine Sage": More fundamental than clever design, more captivating than gorgeous art, more inspiring than a fat wallet... That's LOVE! Without love, it simply can't be done!
"Divine Sage": Got it? Now come check out the game I made. Hey, I guarantee it'll blow your mind!
With trembling hands, the old man pulls out two pixel planes from his pocket, holding them out to you as if they were precious treasures.
"Divine Sage": The Dreamsoulred plane, the most balanced mech out there! Excellent stats across the board, forgiving graze hitbox, and its special move is a super-wide barrier. High stability makes it perfect for any player! My rating for this bad boy is... "Evil tier"!
"Divine Sage": The Demonic Witwhite plane, the fighter among planes! With devastating firepower, massive damage output, and a special skill that multiplies damage! Sure, it moves slow, but who cares about that when you've got absolute destructive power?
"Divine Sage": Its rating is also "Evil"! By the way, there's never been a mech rated "Crazy" or above!
Icon Dialogue Arrow Mmm-kay.
"Divine Sage": Judging by your reaction, you're dying to play it, aren't you? Don't lie to yourself, this is a masterpiece for the ages, after all. Anyone in their right mind would be drawn to it.
Icon Dialogue Arrow Why not just let me play it?
"Divine Sage": Hah, can't contain your excitement anymore, can you? I get it, this is a masterpiece for the ages, after all. Anyone in their right mind would be drawn to it.
"Divine Sage": But you know what I love doing most? Telling interested people: "I refuse!"
"Divine Sage": My blood, sweat, and tears went into this work. Who are they to criticize it? No amount of money in the world could make me budge!
Icon Dialogue Arrow Fine, if you won't let me play, I'm outta here.
Icon Dialogue Arrow You're not just a sage. You're a real piece of work.
"Divine Sage": Hold up, I didn't say you couldn't play. Looking at your unique appearance, I was reminded of a character from my favorite comic. You must be a gaming prodigy. You want to play, right? Just do me a favor first.
"Divine Sage": To be honest, I'm planning to take on some disciples. I've called a few people in for interviews. Help me check if they've got what it takes.
"Divine Sage": It would be a disaster if my one-of-a-kind skills fell into the wrong hands.
Icon Dialogue Arrow Fine, I'll do it if I have time.
Icon Dialogue Arrow Talking to you is such a chore...
"Divine Sage": Let's meet up in front of the arcade. If you've got time to kill, come check it out.
"Divine Sage": Oh right, one more question. I ask this to everyone I meet, so give me an honest answer: Between The Dreamsoulred plane and The Demonic Witwhite plane, which one do you like better?
Icon Dialogue Arrow ...I'll choose the red one.
Icon Dialogue Arrow ...I'll choose the white one.
Icon Dialogue Arrow If you won't let me play, I won't tell you.
"Divine Sage": Hmph, just as I thought. Can't expect an outsider to understand. You can go now, but don't forget what I told you!

Observe the Divine Sage's Interview Process

UI Adventure Mission Mission Description

Worried about his game development skills being lost to time, that Divine Sage called in a few interviewees, hoping to take on disciples. If you have time, go ahead and see what kind of fun stuff he'll cook up this time.
(Approach marked location)
"Divine Sage": Say it with me: Never be ashamed of loving 8-bit games! I am who I am, the divine sage of game dev!
When you arrive at the meeting spot, you stumble upon an absolutely comical scene.
Interviewees: I won't be ashamed of loving 8-bit games! I'm gonna be a divine sage of game dev!
"Divine Sage": Tsk, put some more effort into it! How can you make games without passion? Are you truly ready to put everything on the line for game development!?
"Divine Sage": Alright, alright, time's short, let's get straight to the interview. Starting with you: Why do you want to make games?
Ordinary High School Girl: I-I don't know. My friend said indie game developers are popular online, so I came here.
Ordinary High School Girl: By the way... those two flying things next to you, are they your imagenae? Why are they mosaicked?
Ordinary High School Girl: Ah, I get it! You must've had some naughty thoughts while creating them, so they were automatically censored! That makes sense. After all, your creations reflect what's in your mind!
"Divine Sage": Y-you... you... not only insulted my character, but you dare insult my work! Get out, and don't let me see you again!
Icon Dialogue Arrow You hit a nerve there.
Icon Dialogue Arrow ...That might just be the truth.
Ordinary High School Girl: Geez, barely any fans but such a big ego. I don't even want to be the game producer anyway.

"Divine Sage": Hmph, can't even recognize pixel art, kids these days are getting worse and worse. Forget about her, what about you?
Ordinary High School Boy: I-I dream of becoming a magical girl! I want overwhelming firepower so I can protect the world and make friends!
"Divine Sage": Oh! I love that reason. We must have watched the same cartoon! What's a magical girl without a few servants by her side? Nice, I totally approve of your dream!
Icon Dialogue Arrow That's it?
Icon Dialogue Arrow You two are brothers from different parents.
Ordinary High School Boy: Oh! Master, let's start the special training right away. I'm ready to protect the world!
"Divine Sage": Not bad. With your talent and passion, I guarantee you'll master it in ten years, and in twenty years you'll earn the certified title of the strongest.
Ordinary High School Boy: So when can I become a magical girl?
"Divine Sage": Based on my experience, it would take at least ten years after getting the title. Wait... aren't you just a high school boy?
Ordinary High School Boy: In your game, I can't just transform whenever I want?
"Divine Sage": Nope. This game only has planes. Lots of colorful planes.
Ordinary High School Boy: Boring, looks like this method won't work either. Well, catch you later. Good luck to you all!

"Divine Sage": Hmph, either they're completely clueless or they've got their head in the clouds all day. How could someone like that make a decent game? I'm utterly disappointed!
Icon Dialogue Arrow You're asking for too much.
Icon Dialogue Arrow Great minds attract each other.
"Divine Sage": Never mind all that, we still have a candidate right here. You stayed till the end, so you must be genuinely interested in the game, right?
Cute Mechatron: I-I'm just handing out flyers... There are lots of cute kids at the shop, would you like to come take a look?
Cute Mechatron: Everyone here is great at gaming and has watched lots of classic cartoon. With such a wealth of knowledge, they'll definitely have a blast chatting with you!

"Divine Sage": I-I'll... come by after I finish my business...
"Divine Sage": *sigh* Will my rare and precious craftsmanship really die with me?
Icon Dialogue Arrow Good riddance.
Icon Dialogue Arrow What's the big deal? It's just two little planes.
"Divine Sage": Hmph, you don't get it. This is the crystallization of my life's Wishpower. How could I let it go to waste? I need to find it a proper home.
???: Not bad, not bad at all. From this gentleman's words and actions, I can truly sense his abundant talent.

Talk to the IPC's Creative Team Leader

UI Adventure Mission Mission Description

The IPC's creative team representative seems very interested in Divine Sage's game works and intends to acquire his creative ideas. Will this deal actually work out?
(Interact with Creative Team Leader)
"Divine Sage": Oh? You look a bit spacey, but there's something in those eyes! I like how you talk. Actually, I'm taking disciples right now. Wanna give it a shot?
Creative Team Leader: Ha! I'm the head of IPC's Creative Talent Division. My daily job is scouting potential artists on the streets, and seeing how... peculiar your behavior is, you must be quite the rare talent!
Creative Team Leader: Interested in joining the IPC? With your work, of course.
"Divine Sage": Huh? Trying to buy me over? In your dreams! Everyone knows what happens after being bought by the IPC. You want to turn my game into your cash cow? Nice try! Get lost! Go tell that to those ploos instead!
Creative Team Leader: Still being stubborn here? Let me ask you this. Why are you in such a rush to take on disciples? Isn't it because your own Wishpower can't sustain your creative work anymore?
"Divine Sage": N-nonsense! I'm perfectly fine. I can pull all-nighters drawing without even risking a heart attack!
Creative Team Leader: You can fool yourself all you want, but don't drag this (mister/miss) here into your delusions. If you really had that much Wishpower, these two little planes would've turned into mighty strangelings by now. Not barely staying afloat like this!
Creative Team Leader: I've seen plenty of impressive games, but one this meager that can't even run? Ha, that's a first!
Creative Team Leader: I'll make you an offer you can't refuse. Some things are better left as empty talk. Taking them too seriously won't do anyone any good.
Creative Team Leader: Is that right, old sage of gaming?
Icon Dialogue Arrow Stop trying to be a sage, just be human.
Icon Dialogue Arrow Don't fall for it, it's a capitalist trap!
"Divine Sage": ...
"Divine Sage": So... would you buy my game, including all the setting materials, unfinished key animations, and even the rejected drafts...
Creative Team Leader: No problem. As long as they have enough commercial value.
"Divine Sage": Well... I—I... I would...
Creative Team Leader: Oh, almost forgot. There's one more thing I need you to do. I don't need the red plane anymore, change it to white. White is the fandom color for the popular streamer Sparxie, so it'll definitely sell better than other colors.
"Divine Sage": Huh? But didn't you just say you'd buy every part of my game?
Creative Team Leader: Making changes based on requirements, isn't that what developers do? It's just a change of appearance, should be a piece of cake for you, right?
Creative Team Leader: Cut the chatter and give me a straight answer. Are you selling or not?
"Divine Sage": ...
"Divine Sage": Before I decide, I want to... take one last test flight.
Creative Team Leader: That's the problem with you creative types. Fine, whatever. Just don't take too long, I've got Sparxie's stream to catch.
"Divine Sage": You... yeah, you've been saying you wanted to play my game for a while now. Here's your last chance, I'm giving it to you.
"Divine Sage": It's always too cruel to destroy your own creation. Please make the choice for me.

(Decision) Destroy the red plane

UI Adventure Mission Mission Description

IPC's creative team leader is willing to acquire the game, but he only wants the white plane. Left with no choice, the Divine Sage proposes one final test flight and asks for your help in making the decision. Between the red and the white planes, which one will you choose?
(Destroy the red plane)
(Unlock Achievement Make Dough with Dignity)
Creative Team Leader: Alright. The red plane has been wrecked, saves us the trouble of repainting it anyway. Have you made up your mind?
"Divine Sage": ...
"Divine Sage": Take it. You're right, my dream was just a borrowed name, a doodle sketched with Wishpower on a whim.
"Divine Sage": But the IPC has the financial power to turn this dream into reality, making it a real game that players can actually experience.
Creative Team Leader: Good that you understand. Let's go, I'll help you with the property transfer paperwork. From now on, this will be our creation.
Creative Team Leader: That (mister/miss) over there, thanks to you too.
(Obtain Achievement Make Dough with Dignity)

(Decision) Destroy the white plane

UI Adventure Mission Mission Description

IPC's creative team leader is willing to acquire the game, but he only wants the white plane. Left with no choice, the Divine Sage proposes one final test flight and asks for your help in making the decision. Between the red and the white planes, which one will you choose?
(Destroy the white plane)
(Unlock Achievement Walk with the Divine Sage)
Creative Team Leader: Hey hey, what are you doing!? Didn't I say we need white planes? WHITE! How are we supposed to sell them if they're damaged!?
"Divine Sage": Ha! Well played! Acting all high and mighty, huh? Telling us to rebrand the game, huh? Don't blame us when we flip the table then!
Creative Team Leader: But your actions won't cause any harm to the IPC. At most, you're just wasting my time. Is it really worth destroying your own work, just for the sake of revenge?
"Divine Sage": Worth? That's just how you merchants think. When it comes to making games, the most important thing is to make myself happy.
"Divine Sage": Now I'm happy, and seeing you unhappy makes me even happier. What could be more worthwhile than that?
"Divine Sage": I am who I am! The divine sage of game dev!
Silver Wolf: Hmm. This game looks kinda interesting. Would be a shame to let it go to waste. Might as well lend a hand.
Silver Wolf: Add some cool effects, throw in an intense battle scene, upload the video... Done.
Silver Wolf: You better take this seriously. After it's released, let me play it too.
(Obtain Achievement Walk with the Divine Sage)

(Decision) Report directly without destroying any planes

UI Adventure Mission Mission Description

IPC's creative team leader is willing to acquire the game, but he only wants the white plane. Left with no choice, the Divine Sage proposes one final test flight and asks for your help in making the decision. Between the red and the white planes, which one will you choose?
(Talk with the "Divine Sage")
"Divine Sage": I'll let you have the last chance to test it out. You... Yes, you. Make the decision for me.
"Divine Sage": Which would you choose? The Dreamsoulred plane or the The Demonic Witwhite plane?
Icon Dialogue Arrow (Contemplate which plane you should keep)
"Divine Sage": Yeah, think over it carefully. I don't have the right to criticize you anymore.
(Exit dialogue)
Icon Dialogue Arrow ...I don't want to break either one.
(Talk with the Creative Team Leader)
Creative Team Leader: No need for the red plane, just keep the white one. Yeah, that's Sparxie's fandom color.
Icon Dialogue Arrow (Contemplate which plane you should keep)
Creative Team Leader: What's there to hesitate over? The IPC only needs the white one. It's lucrative, as simple as that. Tch, don't you get it?
(Exit dialogue)
Icon Dialogue Arrow ...I don't want to break either one.
(After selecting "...I don't want to break either one." with either of the two)
"Divine Sage": Huh? You just came back like that? What about the task I gave you?
Icon Dialogue Arrow This is my choice.
Icon Dialogue Arrow Don't shirk the responsibility. Make your own decision.
"Divine Sage": ...
"Divine Sage": Hmph. You've got a way with words. Yeah, this is my choice to make, and it's nobody else's business.
The red and white planes glided along the bustling street, climbing higher and higher until they vanished into the distant horizon.
"Divine Sage": At the end of the day, a game is just a game. It's not someone's masterpiece, let alone a commodity. A plane needs to fly free, that's what it's meant to do.
Creative Team Leader: Boring. No point in being a great pilot if no one's there to see it. Without Wishpower to back it up, even the most perfect design is useless.
Creative Team Leader: That's just how things work in Planarcadia. No one can escape it. You're wasting my time, I'm out of here.
"Divine Sage": ...Someone will see it. Someone will like it.
"Divine Sage": The DreamsoulRed plane and The Demonic Witwhite plane! May you both find happiness!
Icon Dialogue Arrow That's enough.
Icon Dialogue Arrow It's just two planes, what's the big deal?
"Divine Sage": Hmph, you don't get it. Toy planes? Games? Those were the good old days I can never return to!
"Divine Sage": Thank you anyway, for not breaking them in the end.
Silver Wolf: Hmm. This game looks kinda interesting. Would be a shame to let it go to waste. Might as well lend a hand.
Silver Wolf: Add some cool effects, throw in an intense battle scene, upload the video... Done.
Silver Wolf: You better take this seriously. After it's released, let me play it too.
(Unlock Achievement Walk with the Divine Sage)
(Mission complete)

Trivia

  • The pixel planes are references to the Touhou Project franchise.
    • The Dreamsoul (Japanese: 夢霊号) refers to Hakurei Reimu (Japanese: 博麗 霊夢), who is known for her balanced stats and small graze hitbox in the bullet hell shoot 'em up games.
    • The Demonic Wit (Japanese: 理魔号) refers to Kirisame Marisa (Japanese: 霧雨 魔理沙), who is known for her high firepower in the bullet hell shoot 'em up games.

Other Languages

LanguageOfficial Name
EnglishTouched in 8-Bit
Chinese
(Simplified)
8-bit的感动
Chinese
(Traditional)
8-bit的感動
Japanese8ビットの感動
Korean8-bit 감동
SpanishEmoción en 8 bits
FrenchL'émotion en 8 bits
RussianВосьмибитное чувство
Thaiความซาบซึ้งแบบ 8-bit
VietnameseSự Cảm Động 8-bit
German8-Bit fühlen
IndonesianKeharuan 8-Bit
PortugueseEmocionado em 8 Bits

Change History