Underground Treasure Hunt/Ancient Ruins
Last updated 2023-08-28
Ruin 1
Surface Exploration
| Ruin Details | Although this is only a ruin at the very surface, you must not let your guard down. Defeat the enemies blocking the way and search for treasures within the ruin. | |
|---|---|---|
| Upcoming Enemies | ||
| Inherited Ruin Stats | ATK Bonus: DMG Boost, DoT Boost DEF Bonus: DMG Reduction |
|
| Initial Trial Characters | ||
| Ruin Force Field Levels |
|
Deep Exploration
| Ruin Details | This is in the depths of the first ruin. Weary as you are, you won't automatically recover stamina on each floor. Please proceed with caution. |
|---|---|
| Upcoming Enemies | |
| Initial Trial Characters | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, DoT Boost DEF Bonus: DMG Reduction |
| Ruin Force Field Levels |
|
Ruin 2
Surface Exploration
| Ruin Details | You have already become familiar with the techniques involved in treasure hunting. Do not act rashly and explore according to your experience. |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, Break Effect Boost DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Deep Exploration
| Ruin Details | This is in the depths of the second ruin. Weary as you are, you won't automatically recover stamina on each floor. Please proceed with caution. |
|---|---|
| Upcoming Enemies | |
| Initial Trial Characters | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, Break Effect Boost DEF Bonus: DMG Reduction |
| Ruin Force Field Levels |
|
Ruin 3
Surface Exploration
| Ruin Details | The deeper you go in the ruins, the more dangerous it becomes... Plan your treasure hunting route carefully, and seize the treasures from the clutches of the enemies' encirclement. |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, Follow-up attack DMG increases DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Deep Exploration
| Ruin Details | This is in the depths of the third ruin. Weary as you are, you won't automatically recover stamina on each floor. Please proceed with caution. |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, Follow-up attack DMG increases DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Ruin 4
Surface Exploration
| Ruin Details | The ruins are filled with more and more treasures, and the enemies grow stronger... When facing formidable foes, make good use of the ancient relics in your possession. |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, Basic ATK DMG increases DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Deep Exploration
| Ruin Details | This is in the depths of the fourth ruin. Weary as you are, you won't automatically recover stamina on each floor. Please proceed with caution. |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, Basic ATK DMG increases DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Ruin 5
Surface Exploration
| Ruin Details | The most precious treasures are buried here, but opportunity and risk go hand in hand: It is rumored that a terrifying enemy roams these grounds... |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, DoT Boost DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Deep Exploration
| Ruin Details | This is in the depths of the fifth ruin. Weary as you are, you won't automatically recover stamina on each floor. Please proceed with caution. |
|---|---|
| Upcoming Enemies | |
| Inherited Ruin Stats | ATK Bonus: DMG Boost, DoT Boost DEF Bonus: DMG Reduction |
| Initial Trial Characters | |
| Ruin Force Field Levels |
|
Rules
Stamina
- In the Underground Treasure Hunt's stages, the Trailblazer's actions will consume Stamina.
- When Stamina is depleted, for every 1 Stamina consumed, a percentage of the HP of all team members will be reduced.
- In Surface Exploration, each time a new floor is reached, 8 Stamina will be restored. When Stamina is depleted, taking action will reduce all team members' HP by 3%.
- In Deep Exploration, Stamina will no longer automatically be restored by 8 each time a new floor is reached. When stamina is depleted, taking action will reduce all team members' HP by 5%.
- When a character's HP is reduced to 0, the character will be knocked down. If all characters are knocked down, the exploration will automatically end.
Actions
- In the Underground Treasure Hunt stages, the following actions will be counted as one action: Exploring areas, picking up Supplies or Ancient Equipment or Ancient Bombs or Ancient Relics, defeating enemies or being defeated by enemies in battle or via Ancient Bombs. Actions will reduce the countdown timers of some enemies' mechanics and trigger special effects. Therefore, please plan your route wisely.
- During exploration, Ancient Relics that are picked up will take effect during subsequent battles, and the number of times they may be used will be reduced. Ancient Relics also have Special Challenges. If Special Challenge Objectives are reached, additional rewards will be granted.
Combat
- In the Underground Treasure Hunt stages, the HP and Energy values of all characters will be recorded after each battle.
- When the Trailblazer increases their Equilibrium Level, the strength of enemies within the event will also be increased accordingly.
Inherited Ruin Stats
Stat Inheritance
- In the Underground Treasure Hunt event, stat values that are increased by picking up Ancient Equipment will be carried over even after the stages are finalized. At the same time, Surface Exploration and Deep Exploration will share the inherited stat values. It is recommended that Treasure Hunters use their Stamina and plan their exploration routes wisely to find as many pieces of Ancient Equipment as possible.
Stat Enhancement
- Damage Increase provides a buff that increases all Type damage dealt by all characters, which automatically takes effect upon entering battle. In addition, in different ruins, attack-related stat values will increase based on the value of Damage Increase.
- Damage Reduction provides a buff that decreases all damage received by all characters, which automatically takes effect upon entering battle.
Enemy Abilities
| Icon | Ability | Ruin # |
|---|---|---|
| Normal: Lockdown Ability When enemies appear, all surrounding areas will be locked down. |
1, 2, 3, 4, 5 | |
| Elite: Lockdown Ability When enemies appear, all surrounding areas will be locked down. |
1, 3, 4, 5 | |
| Boss: Lockdown Ability When enemies appear, all surrounding areas will be locked down. |
1, 5 | |
| Normal: Surprise Attack Ability For every 3 action(s) the Treasure Hunter takes, the enemy will attack once and reduce Treasure Hunter Stamina by 5. |
2, 3, 4, 5 | |
| Elite: Surprise Attack Ability For every 9 action(s) the Treasure Hunter takes, the enemy will attack once and reduce Treasure Hunter Stamina by 12. |
2, 3, 5 | |
| Boss: Surprise Attack Ability For every 9 action(s) the Treasure Hunter takes, the enemy will attack once and reduce Treasure Hunter Stamina by 12. |
5 | |
| Elite: Growth Ability For every 3 action(s) the Treasure Hunter takes, the enemies will strengthen themselves for up to 10 time(s). (Strengthen Level: 0) Enemies will lock down the surrounding areas when they appear. |
2, 3, 4, 5 | |
| Boss: Growth Ability For every 3 action(s) the Treasure Hunter takes, the enemies will strengthen themselves for up to 10 time(s). (Strengthen Level: 0) Enemies will lock down the surrounding areas when they appear. |
2 | |
| Normal: Summoning Ability For every 4 action(s) the Treasure Hunter takes, the enemy will summon one Normal Enemy with the Lockdown ability on a blank grid. |
2, 3, 4 | |
| Elite: Garrison Ability Enemies will strengthen themselves based on the numbers of unexplored surrounding areas up to 8 time(s). (Strengthen Level: 8) Enemies will drop one Door Card when they are defeated. |
3, 4, 5 | |
| Boss: Garrison Ability Enemies will strengthen themselves based on the numbers of unexplored surrounding areas for a maximum of 8 time(s). (Strengthen Level: 6) |
3 | |
| Normal: Support Ability When enemies appear, all visible enemies around the area will be strengthened. |
3, 4, 5 | |
| Elite: Support Ability When enemies appear, all visible enemies around the area will be strengthened. |
5 | |
| Boss: Support Ability When enemies appear, all visible enemies around the area will be strengthened. |
4 | |
| Elite: Treasure Ability — Ancient Relic After 9 Treasure Hunter action(s) in total, the Trotter will escape. A Trotter defeated in battle will drop a random piece of Ancient Relic. |
4, 5 | |
| Elite: Treasure Ability — Bomb After 9 Treasure Hunter action(s) in total, the Trotter will escape. Trotters defeated in battle will drop Ancient Bombs. |
4, 5 | |
| Elite: Treasure Ability — Supplies After 9 Treasure Hunter action(s) in total, the Trotter will escape. Trotters defeated in battle will randomly drop Provision Supplies or Healing Supplies. |
4, 5 | |
| Elite: Treasure Ability — Equipment After 9 Treasure Hunter action(s) in total, the Trotter will escape. A Trotter defeated in battle will drop a random Ancient Equipment. |
4, 5 | |
| Elite: Treasure Ability — Door Card After 9 Treasure Hunter action(s) in total, the Trotter will escape. A Trotter defeated in battle will drop a Door Card. |
4 |
Trial Characters
Kafka
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Luka
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Sampo
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Bronya
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Clara
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Hook
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Natasha
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Gepard
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Silver Wolf
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Sushang
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Serval
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Jing Yuan
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Tingyun
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Pela
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Seele
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Luocha
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Blade
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Asta
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |