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Nihility

Last updated 2026-03-26

The path presided over by the Aeon IX.
Slothful, exhausted, and meaningless actions are manifestations of the Path of Nihility.

Loading Screen: Nihility
Applies debuffs to enemies to reduce their combat capacities

Nihility is one of the nine playable Paths in Honkai: Star Rail. It corresponds with the Aeon IX.

Description

"You may gaze deep into the vast grandeur of the stars, but do not glance at the abyss of the void... for it holds nothing except for the ability to make mortals lose all reason and thought."
— Murong, Doctor of Chaos
The existence of Nihility is a mystery itself, THEIR form enshrouded by layers of mist.
IX doesn't interact with the other Aeons. THEY believe that the ultimate fate of the multiverse is nothingness, and therefore, worthless.

Characters

Playable Characters

15 Characters match the category selection:

CharacterRarityCombat TypeVersion
Character Acheron Icon Acheron5 StarType Lightning Small Lightning2.1
Character Black Swan Icon Black Swan5 StarType Wind Small Wind2.0
Character Cipher Icon Cipher5 StarType Quantum Small Quantum3.3
Character Fugue Icon Fugue5 StarType Fire Small Fire2.7
Character Guinaifen Icon Guinaifen4 StarType Fire Small Fire1.4
Character Hysilens Icon Hysilens5 StarType Physical Small Physical3.5
Character Jiaoqiu Icon Jiaoqiu5 StarType Fire Small Fire2.4
Character Kafka Icon Kafka5 StarType Lightning Small Lightning1.2
Character Luka Icon Luka4 StarType Physical Small Physical1.2
Character Mortenax Blade Icon Mortenax Blade5 StarType Fire Small Fire4.3
Character Pela Icon Pela4 StarType Ice Small Ice1.0
Character Sampo Icon Sampo4 StarType Wind Small Wind1.0
Character Silver Wolf Icon Silver Wolf5 StarType Quantum Small Quantum1.1
Character The Dahlia Icon The Dahlia5 StarType Fire Small Fire3.8
Character Welt Icon Welt5 StarType Imaginary Small Imaginary1.0

Upcoming Characters

No Characters match the category selection.

Lore Associated Characters

There are 6 characters related to the path of Nihility in the game's lore:

Light Cones

Toggle Columns:
RarityStatsPassives
24 Light Cones match the category selection:

Icon & Name Rarity Stats Passive
Light Cone Along the Passing Shore
Along the Passing Shore
5 Stars HP: 48~1,058
ATK: 28~635
DEF: 18~396
Steerer
Increases the wearer's CRIT DMG by 36~60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24~40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 24~40%.
Light Cone Before the Tutorial Mission Starts
Before the Tutorial Mission Starts
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Quick on the Draw
Increases the wearer's Effect Hit Rate by 20~40%. When the wearer attacks DEF-reduced enemies, regenerates 4~8 Energy.
Light Cone Boundless Choreo
Boundless Choreo
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Scrutinize
Increase the wearer's CRIT Rate by 8~16%. The wearer deals 24~48% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Light Cone Eyes of the Prey
Eyes of the Prey
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Self-Confidence
Increases the wearer's Effect Hit Rate by 20~40% and increases DoT by 24~48%.
Light Cone Fermata
Fermata
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Semibreve Rest
Increases the wearer's Break Effect by 16~32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16~32%. This also applies to DoT.
Light Cone Good Night and Sleep Well
Good Night and Sleep Well
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Toiler
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12~24%, stacking up to 3 time(s). This effect also applies to DoT.
Light Cone Hidden Shadow
Hidden Shadow
3 Stars HP: 38~846
ATK: 14~317
DEF: 12~264
Mechanism
After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60~120% of ATK to the target enemy.
Light Cone Holiday Thermae Escapade
Holiday Thermae Escapade
4 Stars HP: 48~1,058
ATK: 24~529
DEF: 15~330
Chill Out
Increases the wearer's DMG dealt by 16~32%. After the wearer attacks, there is a 100% base chance to inflict the attacked target with Vulnerability, increasing the DMG they receive by 10.0~16.0% for 2 turn(s). Effects of the same type cannot stack.
Light Cone In the Name of the World
In the Name of the World
5 Stars HP: 48~1,058
ATK: 26~582
DEF: 21~463
Inheritor
Increases the wearer's DMG to debuffed enemies by 24~40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18~30%, and ATK increases by 24~40%.
Light Cone Incessant Rain
Incessant Rain
5 Stars HP: 48~1,058
ATK: 26~582
DEF: 21~463
Mirage of Reality
Increases the wearer's Effect Hit Rate by 24~40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12~20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12~20% increased DMG for 1 turn.
Light Cone It's Showtime
It's Showtime
4 Stars HP: 48~1,058
ATK: 21~476
DEF: 12~264
Self-Amusement
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6~10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20~36%.
Light Cone Lies Dance on the Breeze
Lies Dance on the Breeze
5 Stars HP: 43~952
ATK: 26~582
DEF: 24~529
Deceit
Increases the wearer's SPD by 18~30%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 16~24% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 8~12% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
Light Cone Long Road Leads Home
Long Road Leads Home
5 Stars HP: 43~952
ATK: 21~476
DEF: 30~661
Rebirth
Increases the wearer's Break Effect by 60~100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18~30%, lasting for 2 turn(s). This effect can stack 2 time(s).
Light Cone Loop
Loop
3 Stars HP: 38~846
ATK: 14~317
DEF: 12~264
Pursuit
Increases DMG dealt from its wearer to Slowed enemies by 24~48%.
Light Cone Never Forget Her Flame
Never Forget Her Flame
5 Stars HP: 52~1,164
ATK: 24~529
DEF: 21~463
Immolation
Increases the wearer's Break Effect by 60~120%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 32~72%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once, and trigger count resets when using Ultimate.
Light Cone Patience Is All You Need
Patience Is All You Need
5 Stars HP: 48~1,058
ATK: 26~582
DEF: 21~463
Spider Web
Increases DMG dealt by the wearer by 24~40%. After every attack launched by wearer, their SPD increases by 4.8~8.0%, stacking up to 3 times.
If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60~100% of the wearer's ATK, lasting for 1 turn(s).
Light Cone Reforged Remembrance
Reforged Remembrance
5 Stars HP: 48~1,058
ATK: 26~582
DEF: 21~463
Crystallize
Increases the wearer's Effect Hit Rate by 40~60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, each respectively grants 1 stack of Prophet, stacking up to 4 time(s). In a single battle, only 1 stack of Prophet can be granted for each type of DoT. Every stack of Prophet increases wearer's ATK by 5~9% and enables the DoT dealt to ignore 7.2~10.0% of the target's DEF.
Light Cone Reforged in Hellfire
Reforged in Hellfire
5 Stars HP: 62~1,375
ATK: 19~423
DEF: 21~463
Tempering
Increases the wearer's Max HP by 30~60%. At the start of the wearer's turn, regenerates a fixed amount of 20 Energy. This effect can trigger 1 time each wave. After the wearer uses Skill to attack, inflicts the target with the "Purgatory" state, lasting for 2 turn(s). While in the "Purgatory" state, the target receives 30~60% increased CRIT DMG and 30~60% additionally increased CRIT DMG from the wearer.
Light Cone Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Glance Back
When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60~100% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12~16% for 1 turn(s).
Light Cone Solitary Healing
Solitary Healing
5 Stars HP: 48~1,058
ATK: 24~529
DEF: 18~396
Chaos Elixir
Increases the wearer's Break Effect by 20~40%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 24~48%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4.0~6.0 Energy for the wearer.
Light Cone Those Many Springs
Those Many Springs
5 Stars HP: 43~952
ATK: 26~582
DEF: 24~529
Wordly Affairs Leave No Mark
Increases the wearer's Effect Hit Rate by 60~100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10~18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 14~22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Light Cone Void
Void
3 Stars HP: 38~846
ATK: 14~317
DEF: 12~264
Fallen
At the start of the battle, the wearer's Effect Hit Rate increases by 20~40% for 3 turn(s).
Light Cone We Will Meet Again
We Will Meet Again
4 Stars HP: 38~846
ATK: 24~529
DEF: 15~330
A Discourse in Arms
After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48~96% of the wearer's ATK to a random enemy that has been attacked.
Light Cone Why Does the Ocean Sing
Why Does the Ocean Sing
5 Stars HP: 43~952
ATK: 28~635
DEF: 21~463
Solo
Increases the wearer's Effect Hit Rate by 40~60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 5~10%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 10~20% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."

Blessings

Nihility is a classification of Blessings in the Simulated and Divergent Universe game modes, specializing in empowering DoT damage and to a lesser degree rewards debuff application in general.

Listed below are Nihility Blessings in the latest iteration, Divergent Universe: Arcadian Chronicles:

Icon Name Effect Enhanced Effect
Nihility ✦ ✦ ✦
La Communauté Inavouable When enemy target is afflicted with DoT, "Murmur" gains Charge equal to 20% of the sum of ally characters' ATK. When enemy target is afflicted with DoT, "Murmur" gains Charge equal to 30% of the sum of ally characters' ATK.
Nihility ✦ ✦ ✦
De L'existence a L'existant After enemy targets are attacked for the first time in this turn, causes "Murmur" DMG equal to 160% of original DMG. After enemy targets are attacked for the first time in this turn, causes "Murmur" DMG equal to 240% of original DMG.
Nihility ✦ ✦ ✦
Une Voix Venue D'ailleurs At the beginning of an enemy target's turn, additionally trigger 1 instance of DoT calculation, and each DoT state currently on the target will immediately produce DMG equal to 90% of the original DMG. At the beginning of an enemy target's turn, additionally trigger 1 instance of DoT calculation, and each DoT state currently on the target will immediately produce DMG equal to 135% of the original DMG.
Nihility ✦ ✦
Enlightenment and Extinction When enemy target's turn ends, "Murmur" gains Charge equal to 40% of the sum of ally characters' ATK. When enemy target's turn ends, "Murmur" gains Charge equal to 60% of the sum of ally characters' ATK.
Nihility ✦ ✦
Lacrimi și Sfinți Every time an enemy target takes "Murmur" DMG, decreases their DMG dealt by 0,3% to a max reduction of 12%. Every time an enemy target takes "Murmur" DMG, decreases their DMG dealt by 0,8% to a max reduction of 16%.
Nihility ✦ ✦
Insomnia's Praise "Murmur" DMG increases by 30% of the original DMG multiplier. "Murmur" DMG increases by 45% of the original DMG multiplier.
Nihility ✦ ✦
Pe Culmile Disperării Increases "Murmur" clear threshold by 50%. Increases "Murmur" clear threshold by 75%.
Nihility ✦ ✦
L'Écriture du Désastre "Murmur's" Charging Efficiency when gaining Charge increases by 20%. "Murmur's" Charging Efficiency when gaining Charge increases by 30%.
Nihility ✦ ✦
The Final Speaker Every time an enemy target takes 1 instance of DoT, all allies restore HP equal to 1% of their respective Max HP. Every time an enemy target takes 1 instance of DoT, all allies restore HP equal to 1,5% of their respective Max HP.
Nihility ✦ ✦
Unclear Opinions For every 1 DoT state an enemy target are afflicted with, increases the DMG taken by them by 3%. This effect can stack up to 6 times. For every 1 DoT state an enemy target are afflicted with, increases the DMG taken by them by 4,5%. This effect can stack up to 6 times.
Nihility
La Métaphore Vive Increases ally targets' DoT dealt by 24%. Increases ally targets' DoT dealt by 36%.
Nihility
The Non-Existent Increases ally targets' Effect Hit Rate by 24%. Increases ally targets' Effect Hit Rate by 36%.
Nihility
Sygdommen til Døden Decreases enemy targets' Effect RES by 12%. Decreases enemy targets' Effect RES by 18%.
Nihility
Sacrilegious Increases enemy targets' DoT taken by 10%. Increases enemy targets' DoT taken by 15%.
Nihility
L'Expérience Intérieure After any ally target applies a debuff, increases their ATK by 24% for 2 turn(s). After any ally target applies a debuff, increases their ATK by 36% for 2 turn(s).
Nihility
Soleil Noir Increases DMG taken by enemy targets with any DoT state by 8%. Increases DMG taken by enemy targets with any DoT state by 12%.
Nihility
Beyond Good & Evil After any ally target applies a debuff, increases their SPD by 10% for 3 turn(s). After any ally target applies a debuff, increases their SPD by 15% for 3 turn(s).
Nihility
Die Austreibung des Anderen Every time an enemy target takes 1 instance of DoT, regenerates 1 Energy for a random ally target. Enemy targets can trigger this effect for a max of 20 time(s) in one turn. Every time an enemy target takes 1 instance of DoT, regenerates 1,5 Energy for a random ally target. Enemy targets can trigger this effect for a max of 20 time(s) in one turn.

Achievements

There are 6 Achievements related to Nihility:

Name Category Description Hidden Version Item Stellar Jade

We Call the Heart Dancing in the Dark the Moon Universe in a Nutshell Have at least 3 enemy unit(s) be afflicted with Shock, Burn, Bleed, and Wind Shear simultaneously in the Simulated Universe No 1.0 5

Meaningless Achievement Moment of Joy Win 10 battle(s) with a team that has 4 characters following the Path of Nihility Yes 1.1 5

Gnosticism Universe in a Nutshell Unlock 12 Blessing(s) of Nihility in Simulated Universe No 1.0 5

The Plague of Fantasies Universe in a Nutshell Have 10 or more Blessing(s) of Nihility when clearing Simulated Universe No 1.0 5

Symbolic Exchange and Death Universe in a Nutshell When clearing Simulated Universe: Swarm Disaster with the Path of Nihility, enter a Blank domain 15 times Yes 1.3 5

The World as Representation Universe in a Nutshell In Simulated Universe: Swarm Disaster, roll the Audience Die: Nihility for a total of 100 times No 1.3 5

Other Languages

LanguageOfficial Name
EnglishNihility
Chinese
(Simplified)
虚无
Chinese
(Traditional)
虛無
Japaneseきょ
Korean공허
SpanishNihilidad
FrenchLa Nihilité
RussianНебытие
Thaiลบล้าง
VietnameseHư Vô
GermanDie Nichtigkeit
IndonesianNihility
PortugueseA Inexistência

Change History

Version 1.2

  • The Nihility was renamed to Nihility.

Version 1.0

  • The Nihility was released.

Version 0.60

  • The Nihility was added.

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