Bizarre Brigade/Dream Seekers
Last updated 2025-05-05
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Replace unlock reqs with official lines, adding starting companion to template, 1.5 changes for Periwinky to Bloom Shell
Dream Seekers are the selectable Protagonists for Bizarre Brigade. There is a total of 21 Dream Seekers, each with unique stats and abilities.
Dream Seekers
| Image | Name | Unlock Requirements | Bonus Stats | |
|---|---|---|---|---|
![]() | Mr. Work | Unlocked by default | Health Growth: 3 and Luck Growth: 3 | |
| HP +5, Speed +5, Health Recovery +2 | ||||
![]() | Derpy Wolf | Reach 50 Speed | Health Growth: 5 and Luck Growth: 3 | |
| Armor -3, Brigade Speed +30 Upon being knocked back, Protagonist and Companion Speed and Attack Speed +10 for 3 seconds Every 1 Speed gives the Protagonist +1% Dodge Rate, +1% CRIT Rate | ||||
![]() | Jade Cabbage | Clear a stage with Mr. Work | Health Growth: 3 and Luck Growth: 1 | |
| The Store sells the Companion Little Cabbage Upon buying Little Cabbage, the Protagonist's Projectiles +1, Health -2 | ||||
![]() | The Big Pot | Reach 15 Armor | Collision DMG Growth: 3 and Luck Growth: 2 | |
| Protagonist Collision DMG +5 During combat, every bond gives the Protagonist +1 Armor . When the Protagonist is injured, Health Recovery+1 Monster Speed +15% | ||||
![]() | Porcelain Doll | Obtain 500 Coins in a single battle | Health Growth: 2 and Luck Growth: 4 | |
| When injured, Collision DMG +1 Armor -10, Armor Correction -50%, Health Recovery Correction +150% In combat, every bond give the Protagonist +1 Health Recovery | ||||
![]() | Slippy | Reach 10 Health Recovery | Health Growth: 3 and Luck Growth: 4 | |
| Brigade DMG -80%, Collision DMG -100, Knockback +200% Protagonist Treasure Detection +30 When combat starts, every bond gives the Protagonist +5 Income | ||||
![]() | Card King | Reach 200 Income | Health Growth: 3 and Luck Growth: 3 | |
| Does not attack. Protagonist DMG, Attack Speed, Collision DMG, CRIT Rate, and Projectile Count applies to all Companions The Store sells Level Two Companions directly Companion Size +20%, Number of Monsters +30% | ||||
![]() | Sassy Senior | Clear Difficulty 3 | Health Growth: 4 and Initial Luck: 30 | |
| Does not attack. Adds 50% of Luck to DMG. Explodes upon taking DMG, dealing 100% DMG. Each bond increases DMG by +50%. Upon obtaining a Heart, Luck +2. | ||||
![]() | Baggy | Reach 50 Luck | Health Growth: 7 and Luck Growth: 3 | |
| Near immobile during combat. Store Prices -30%, Pickup Range is unlimited Treasure Detection -100, Dodge -100% | ||||
![]() | Sir Purrcival | Clear Difficulty 5 | Treasure Detection Growth: 3 and Luck Growth: 10 | |
| Dodge limit is raised to 90%. Upon dodging, Treasure Detection +2. Health Correction -50%, Dodge +45%. Companion DMG +100%, Collision DMG +10. | ||||
![]() | Red Scale | Clear Difficulty 4 | Health Growth: 5 and Luck Growth: 2 | |
| Upon buying a Drink, Coin +1. For every 10 Health, gain an additional Coin +1 Upon buying a Drink, Armor -2, Health +2. Number of Monsters next combat +10% | ||||
![]() | Omnom | Reach 1,000m in Soul Hounds III Or obtain via limit-time event | Brigade DMG Growth: 10% and Luck Growth: 3 | |
| During combat, take 2 DMG every second. Protagonist, Companions, and Monsters gain Speed +30. When the 3rd/6th/9th wave starts, this effect is reapplied permanently Base Health 100, Number of Monsters +20%. Protagonist and Companions recover 2 Health when they defeat Monsters. Health cannot be restored through Health Recovery or Hearts. | ||||
![]() | Periwinky | Have 15 Companions | Armor Growth: -1 and Luck Growth: 3 | |
| Guaranteed to activate the Dream Eater's Altar. When combat starts, Health is set to match Coin count. When buying Spiky Yoga Balls, gain 1 Spiked Ball Brigade DMG -50%, Protagonist Collision DMG +15 | ||||
![]() | Clementie | Reach 60 Length in Snake Duel | Armor Growth: -1 and Luck Growth: 3 | |
| Does not attack. During combat, for every 3 points of Protagonist Speed, the Brigade gains +1 Collision DMG Speed +30, Pickup Range -50%, Health Correction +100% Companions stick close to the Protagonist, Brigade Attack Speed -70 | ||||
![]() | Gulpy | Clear Difficulty 2 | Health Growth: 4 and Treasure Detection Growth: 2 | |
| The Protagonist and Companions apply Poison to Monsters hit, which deals 10% of the Monster's Health as DMG per second Monster Speed, Protagonist Speed, and Companion Speed all +30% Upon opening a Chest, Health +1, recover Health equal to 50% of Treasure Detection | ||||
![]() | Frosty | Reach 6 Projectile Count | Health Growth: 4 and Luck Growth: 3 | |
| While moving, Protagonist Attack Speed +40, Bullet Division +3. While not moving, recover 15% of Health every second and stop attacking. Companions do not affect Income. Each Companion gives -5% size and DMG to all Companions. Gives the Protagonist +5% size, +15%Bullet Size, and +25% DMG. | ||||
![]() | Capped Gallant | Have 1 Max Health | Health Growth: 2 and Luck Growth: 6 | |
| Buying Companions no longer gives you the Companion, instead giving you their ability. DMG Correction +100%, DMG +100%. | ||||
![]() | Card Queen | Reach 100% DMG | Health Growth: 0 and Luck Growth: 5 | |
| Initial Health set to 12. Upon injury, Health -1. Health does not change otherwise. Upon injury, obtain 50 Coins and deal 500 DMG to all Monsters. Protagonist Armor +10000. Companion Attack Range +20, Projectiles +1. | ||||
![]() | Steel Shell | Reach 100% CRIT Rate | Health Growth: 4 and Luck Growth: 4 | |
| Monsters receive 100% of Protagonist's Collision DMG every 3 seconds During combat, every bond increases Protagonist Collision DMG by +3 | ||||
![]() | Box Shell | Reach 100% Attack Range | Health Growth: 2 and Luck Growth: 5 | |
| Brigade Ranged DMG +5, Melee DMG -20 After being in combat for 25 seconds, the Brigade will temporarily have their Ranged DMG converted into Melee DMG (1 Ranged DMG = 4 Melee DMG) | ||||
![]() | Bloom Shell | Reach 2,000,000 points in a single game | Health Growth: -5 and Luck Growth: 6 | |
| When combat starts, the Brigade gains +2 to all Stats (except Projectiles) | ||||
![]() | Belle | Reach 120% Score Multiplier | Health Growth: 3 and Luck Growth: 3 | |
| All Companions may appear in the Store. Number of monsters +30%, monster Health +60%. At the start of each wave, number of monsters +5%, monster Health +10%. Refresh cost -3. | ||||
![]() | Wise | Clear Wave 12 | Health Growth: 3 and Luck Growth: 3 | |
| The shop sells the Protagonist, and you gain their abilities upon purchase +50% to all attribute modifiers Upon purchase, monster Health +10%, number of monsters +1% Refresh cost +5 | ||||
![]() | Nicole | Transcription missing | Health Growth: 3 and Income Growth: 5 | |
| Nicole asked the shopkeeper to bring out some super cheap relics, so the shopkeeper brought out... Refresh Price +5. When refreshing the shop, Luck +1, Income +1. The increased attribute values grow in sync with the refresh price. | ||||
![]() | Anby | Clear a stage with Nicole | Dodge Growth: 2 and Luck Growth: 3 | |
| Does not attack. Launch DMG is doubled, launch distance is short. +20% Dodge Rate, and after dodging +200 Speed, +200% launch DMG, for 0.5s. During this period, launching will release a barrage. For every 1% DMG, +1% launch DMG is added. For every 3 Attack Speed, the launch interval is Transcription missing | ||||
![]() | Billy | Clear a stage with Anby | Attack Speed Growth: 3 and CRIT Growth: 3 | |
| Billy gains +10% CRIT Rate, +25% CRIT Rate modifier. Fired bullets are unable to split. Companions do not attack. When Billy crits, each Companion has a 50% chance of firing a bullet (damage depends on the weapon). Protagonist +2 projectiles, resets after taking damage, resets every wave. | ||||
![]() | Nekomata | Clear a stage with Billy | DMG Growth: 14 and Luck Growth: 7 | |
| Nekomata Speed +20%, Attack Speed +30. For every 3 seconds of movement in battle, gain Coins equal to 50% of . During combat, 25% chance to enter the Run N' Stop state. For each companion, an additional Income -15. | ||||
![]() | Burgerboo | Become really big in size | Treasure Detection Growth: 3 and Luck Growth: 3 | |
| Protagonist fires a stationary firework mortar, which can have up to 2 Projectiles and cannot pierce. Armor +20, Movement Speed +50, Pickup Range -50%. Speed Correction +100%, Movement Speed Cap set to 250. Monster Speed +75%. | ||||
Other Languages
| Language | Official Name |
|---|---|
| English | Dream Seeker |
| Chinese (Simplified) | 探梦者 |
| Chinese (Traditional) | 探夢者 |
| Japanese | 夢追い |
| Korean | 탐험가 Tamheomga |
| Spanish | Atrapasueños |
| French | Attrape-rêves |
| Russian | Искатель грёз Iskatel' gryoz |
| Thai | นักสำรวจความฝัน[verification needed] |
| Vietnamese | Kẻ Tầm Mộng |
| German | Traumreisenden[verification needed] |
| Indonesian | Penjelajah Mimpi |
| Portuguese | Caçador de Sonhos |
Change History
Released in Version 1.2 - Tour de Inferno
- The base stats and abilities of all Dream Seekers was adjusted:
- For every +1 Melee DMG the protagonist has, Knockback DMG +2
- Collision DMG will be affected by a percentage of the Protagonist's Additional DMG.
- Attack Range of melee weapons will affect not just the movement distance of Companions' melee weapons, but also the flight distance of the Protagonist and Companions' bullets.
- All characters' Base ATK increased by +1, and all characters' Shooting Interval reduced.
- The permanent buffs to ATK and Health the Protagonist gains from collecting candies have been reduced.
- The following Dream Seekers were updated:
- Derpy Woof
- Old: Upon being knocked back, Protagonist and Companion Speed and Attack Speed +15
- New: Upon being knocked back, Protagonist and Companion Speed and Attack Speed +10
- The Big Pot
- Old: During combat, every bond gives the Protagonist +1 Health Recovery.
When the Protagonist is injured, Armor +1, which is reset when combat ends - New: During combat, every bond gives the Protagonist +1 Armor .
When the Protagonist is injured, Health Recovery+1, which is reset when combat ends
- Old: During combat, every bond gives the Protagonist +1 Health Recovery.
- Porcelain Doll
- Old: Health Recovery Correction +50%
- New: Health Recovery Correction +150%
- Slippy
- Old: Knockback +100%
- New: Knockback +200%
- Sir Purrcival
- Old: Upon dodging, Treasure Detection +1
- New: Upon dodging, Treasure Detection +2
- Periwinky
- Derpy Woof
Transcription missing
- Clementie
Transcription missing
- Gulpy
Transcription missing
- Capped Gallant
Transcription missing
- Card Queen
Transcription missing
- Steel Shell
Transcription missing
- Bloom Shell
Transcription missing
- Added the following Dream Seekers:
- Belle
- Wise
- Nicole
- Anby
- Billy
- Nekomata
- Boo Fortress
- Bizarre Brigade/Dream Seekers was released.
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