Skip to content
Zenless Zone Zero Wiki

“On air, on time — New Eridu never sleeps.”

Explore →

(Dexterity) Gear

Last updated 2025-04-01

Sticker Set 1 Anby doubt
This page is in need of information.
Can you help out? Click here to add more.

Dexterity Gear features Plugboo Plugboo (Electric DMG), and provide buffs to different stats as a reward for successfully evading enemy attacks.

List

2 Gear match the category selection:

Icon Name Availability Effect
(Dexterity) Talisman of Five Realms [Dexterity] Talisman of Five Realms
  • Lost Void
  • Bangboo Assist: Plugboo accumulates Energy over time. With enough energy, press Bangboo Assist to summon Plugboo, who will discharge electricity to deal Electric DMG over time and immediately trigger Dexterity State, lasting 9s.

    Level1: When triggering Perfect Dodge, all squad members gain 1 Dexterity Count, stacking up to 3 times. With 3 Dexterity Count, consume all stacks to enter Dexterity State, lasting 9s. While in Dexterity State, all squad members' ATK is increased by 60%. When an attack hits an enemy, it inflicts Dexterity Curse on the target. Dexterity Curse is calculated when exiting Dexterity State, dealing additional DMG equal to 10% of DMG accumulated during Dexterity Curse to enemies.


    Level2: While in Dexterity State, triggering Perfect Dodge extends the duration of Dexterity State by 3s.


    Level3: Triggering a Defensive Assist or Evasive Assist, grants all squad members with 1 Dexterity Count. While in Dexterity State, triggering a Defensive Assist or Evasive Assist extends the duration of Dexterity State by 3s.


    Level4: While in Dexterity State, all squad members get an additional 75% increase to ATK.

    (Dexterity) Zone Energy Shield [Dexterity] Zone Energy Shield
  • Lost Void
  • Bangboo Assist: Plugboo accumulates Energy over time. With enough energy, press Bangboo Assist to summon Plugboo, who will discharge electricity to deal Electric DMG over time and immediately trigger Dexterity State, lasting 9s.

    Level1: When in combat, all squad members gain 1 Dexterity Charge (up to 32) every 0.5s. When taking DMG and losing HP, all Dexterity Charge will be consumed. When Dexterity Charge consumed is greater or equal to 8/16/24, Dexterity State will last for 2/4/8s. With 32 Dexterity Charge, all Charge is consumed when an enemy is hit, entering Dexterity State for 16s. In Dexterity State, all squad members' ATK is increased by 60%. When an attack hits an enemy, Dexterity Curse is inflicted on the target. Dexterity Curse is calculated when exiting Dexterity State, dealing additional DMG to enemies equal to 10% of DMG accumulated during Dexterity Curse.


    Level2: When Dexterity Charge is less than 8 and when taking DMG from an enemy and losing HP, the current accumulated Dexterity Charge will no longer be consumed. When exiting Dexterity State, immediately regain 4 Dexterity Charge.


    Level3: DMG dealt by Dexterity Curse is increased to 20% of the accumulated DMG.


    Level4: While in the Dexterity State, all squad members' CRIT Rate is increased by 20%, CRIT DMG is increased by 40%, and Anomaly Buildup Rate is increased by 40%.

    Other Languages

    LanguageOfficial Name
    English[Dexterity]
    Chinese
    (Simplified)
    [机敏]
    Chinese
    (Traditional)
    [機敏]
    Japanese[機敏]
    Korean[민첩]
    [Mincheop]
    SpanishAgilidad
    French[Dextérité]
    Russian[Ловкость]
    [Lovkost']
    Thai[คล่องแคล่ว]
    Vietnamese[Nhạy Bén]
    German[Geschick]
    Indonesian[Dexterity]
    Portuguese[Agilidade]

    Change History

    Navigation