Gear/List
Last updated 2025-09-25
67 Gear match the category selection:
| Icon | Name | Availability | Effect |
|---|---|---|---|
| [Stun: Knock] Spectral Pierce | Auxiliary Assist: Trigger accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Trigger and launch an Auxiliary Assist attack on enemies. Hitting an enemy inflicts the Pierce effect. Enemies with the Pierce effect have their Stun DMG Multiplier increased by 20%. The Pierce effect ends when the enemies recover from the Stunned state. When Trigger's Auxiliary Assist hits a normal enemy, elite enemy, or boss enemy, it accumulates 100%/30%/15% Stun.
Level1: When an Agent stuns the Boss, the whole squad recovers 48 Energy, 60 Adrenaline, and 800 Decibels. Level2: When an Agent hits an enemy with the Pierce effect, ignore 30% of their All-Attribute RES. Level3: When an Agent or Auxiliary Character stuns an enemy, the enemy's Stun DMG Multiplier increases by 75%. Level4: When a non-Rupture Agent lands a hit on an enemy with the Pierce effect, 40% of said enemy's DEF is ignored; when a Rupture Agent lands a hit on an enemy with the Pierce effect, Sheer DMG increases by 30%. | ||
| Hoshimi Miyabi: Endless Blizzard | After triggering Frostburn - Break, Hoshimi Miyabi's next EX Special Attack will not consume energy and deals 50% increased DMG to enemies with an Attribute Anomaly. This effect can trigger once every 30s. | ||
| Hoshimi Miyabi: Unbreakable Ice | Enemies afflicted with Icefire take Frost DMG equal to 50% of Hoshimi Miyabi's ATK each second. Upon triggering Frostburn - Break, Hoshimi Miyabi can bypass the restrictions of Frostburn and immediately reapply Icefire to enemies. | ||
| Hoshimi Miyabi: Snow Debris | When activating Ultimate: Lingering Snow, Hoshimi Miyabi gains 6 stacks of Fallen Frost. While performing Basic Attack: Shimotsuki, Hoshimi Miyabi gains 70/140/210 Decibels based on the charge level of the attack. | ||
| [Billy] Overwhelming Firepower | When Billy lands 20 hits on enemies with Basic Attack: Full Firepower or 5 hits with Basic Attack: Full Firepower - Modified, the next use of EX Special Attack will not consume energy, and the skill's DMG will be increased by 100%. | ||
| [Billy] Gunslinger Time | When Billy hits an enemy with EX Special Attack, a debuff is applied to the target, increasing Billy's DMG dealt to the target by 60% for 10 seconds. | ||
| [Billy] Judgement by Eradication | When activating EX Special Attack, hold Special Attack to charge, increasing the skill's power. The DMG Multiplier for EX Special Attack increases by 200%, and guaranteeing a critical hit. | ||
| [Ellen] Blizzard Trim | With Flash Freeze Charge, the third move of Basic Attack: Flash Freeze Trimming replaces Dash Attack: Cold Snap. During this skill , gain a shield equal to 20% of Max HP. While Ellen has this shield, her Anti-Interrupt Level increases, and DMG taken is reduced by 60%. Activating Dodge Counter: Reef Rock grants Ellen 1 Flash Freeze Charge. | ||
| [Ellen] Everwinter Windtrace | When activating EX Special Attack, Chain Attack, or Ultimate, Ellen leaves behind a patch of Icy Mist on the ground, dealing Ice DMG over time to enemies and reducing their Ice RES by 30% for 10 seconds. When Ellen attacks an enemy within the Icy Mist, the Icy Mist will trigger an extra instance of DMG. | ||
| [Ellen] Blood-Seeking Fangs | With Hunter's Fin, applying a Hunting mark to an enemy increases Ellen's DMG by 15%, lasting for 15s. When a marked target is defeated, the current DMG buff gets an additional increase of 5%, with a maximum additional increase of 150%. | ||
| [Tsukishiro Yanagi] Moon Across the Sky | After triggering Chain Attack three times, Tsukishiro Yanagi's next Chain Attack will be replaced with an Ultimate. | ||
| [Tsukishiro Yanagi] Flowing Change | During Basic Attack: Tsukuyomi Kagura, Tsukishiro Yanagi can interrupt the current action at any time to chain into Special Attack: Ruten. | ||
| [Tsukishiro Yanagi] Moonlight Illusion | When Tsukishiro Yanagi's attack hits an enemy and triggers Polarity Disorder, the target's All-Attribute RES is reduced by 16%, lasting for 8 seconds. | ||
| Astra Yao - Perfect Save | DMG dealt by Basic Attack: Radiant Moment will be considered as EX Special Attack DMG. During this skill,all squad members' Crit Rate is increased by 18%. | ||
| Astra Yao - Scattered Melody | With enough energy, releasing or following up with a Tremolo attack while in the Idyllic Cadenza state will additionally deal two instances of identical Tremolo DMG. When Astra Yao hits enemies with Basic Attack: Interlude or Basic Attack: Chorus, there's a 20% chance to gain the Inspiration effect, allowing her next Dodge to directly trigger Perfect Dodge, which can be followed up with Basic Attack: Chorus, lasting 10s. | ||
| Astra Yao - Aria of the Gentle Wind | While in the Idyllic Cadenza state, Astra Yao's Anti-Interrupt Level increases and she takes 20% less DMG. All squad members' PEN Ratio increases by 15%, and they gradually recover HP. | ||
| Evelyn - Sheathed Blade | When activating a Chain Attack, Evelyn gains the Swift Blade effect, increasing Chain Attack DMG by 20%. This effect can stack up to 3 times and lasts for the entire combat. | ||
| Evelyn - Binding Arts | When Evelyn enters Binding Seal, her ATK increases by 20%, while the target enemy's ATK decreases by 20%. After exiting Binding Seal, Evelyn retains her buff for 10s. Upon exiting Binding Seal, she detonates the target enemy, dealing additional Fire DMG. | ||
| Evelyn - Special Energy Drink | When activating Ultimate, Evelyn gains 100% Burning Embers and 3 Burning Tether Points. | ||
| Jane - Gaming Time | When triggering Core Passive: Insight's Assault CRIT effect, there is a 50% chance to increase CRIT DMG by an additional 40%. | ||
| Jane - Combat Technique | When hitting an enemy with a Dodge Counter, the target's Physical RES is reduced by 20% for 10s. | ||
| Jane - Relentless Pursuit | When any squad member inflicts an Attribute Anomaly on an enemy, Jane gains 40 additional Decibels, and her next Ultimate's CRIT Rate is increased by 5% and CRIT DMG is increased by 20%, stacking up to 5 times. | ||
| Corin - Maid's Dainty Steps | When a Perfect Dodge is triggered, recover 25 Energy. Can be triggered once every 6s. | ||
| Corin - Unfortunate Laceration | When Corin hits enemies with Chainsaw extended slashes, she gains 1 stack of Charge. At 10 stacks, the next slash applies the Laceration effect on enemies, dealing Physical DMG equivalent to 20% of Corin's ATK every 3s, stacking up to 10 times and lasts 12s. Repeated triggers reset the duration. | ||
| Corin - Cursed Tetanus | When hitting enemies with a Basic Attack or Dash Attack, the target's Physical RES is reduced by 20% for 15s. | ||
| [Ultimate] Healing Sachet | Bangboo Assist: Resonaboo accumulates Energy over time. When any squad member consumes Decibels, Resonaboo gains additional Energy. With enough energy, press Bangboo Assist to summon Resonaboo, who will generate an Ether Black Hole that deals Ether DMG to enemies, and recovers the on-field characters' Decibels by 1,500.
Level1: Decibels limit is increased to 6,000 for all squad members. Level2: When launching an Ultimate, all Decibels are consumed, and increases DMG based on excess consumption. For every additional 1,500 Decibels consumed, Ultimate DMG is increased by 80%. Level3: All squad members' Decibel limit is increased by 9,000. Triggering a Bangboo Assist recovers the on-field Agent's Decibels by 2,000. Level4: For every additional 1,500 Decibels consumed, Ultimate DMG increase effect is increased from 80% to 160%. | ||
| [Ultimate] Rhythmic Energy Saver | Bangboo Assist: Resonaboo accumulates Energy over time. When any squad member consumes Decibels, Resonaboo gains additional Energy. With enough energy, press Bangboo Assist to summon Resonaboo, who will generate an Ether Black Hole that deals Ether DMG to enemies, and recovers all squad members' Decibels by 500.
Level1: Reduces the Decibels required to launch an Ultimate to 2,000. Level2: Launching an Ultimate increases all squad members' Anomaly Buildup Rate by 20% for 10s. Hitting an enemy with an Ultimate inflicts additional Anomaly Buildup on the target. The same skill can only trigger this effect on a target once. Level3: When launching Bangboo Assist, all squad members gain 700 Decibels and ATK is increased by 15% for 15s. Level4: Using an Ultimate increases all squad members' Anomaly Buildup Rate from 20% to 40%. The effect duration is increased from 10s to 15s. | ||
| [Dexterity] Talisman of Five Realms | Bangboo Assist: Plugboo accumulates Energy over time. With enough energy, press Bangboo Assist to summon Plugboo, who will discharge electricity to deal Electric DMG over time and immediately trigger Dexterity State, lasting 9s.
Level1: When triggering Perfect Dodge, all squad members gain 1 Dexterity Count, stacking up to 3 times. With 3 Dexterity Count, consume all stacks to enter Dexterity State, lasting 9s. While in Dexterity State, all squad members' ATK is increased by 60%. When an attack hits an enemy, it inflicts Dexterity Curse on the target. Dexterity Curse is calculated when exiting Dexterity State, dealing additional DMG equal to 10% of DMG accumulated during Dexterity Curse to enemies. Level2: While in Dexterity State, triggering Perfect Dodge extends the duration of Dexterity State by 3s. Level3: Triggering a Defensive Assist or Evasive Assist, grants all squad members with 1 Dexterity Count. While in Dexterity State, triggering a Defensive Assist or Evasive Assist extends the duration of Dexterity State by 3s. Level4: While in Dexterity State, all squad members get an additional 75% increase to ATK. | ||
| [Dexterity] Zone Energy Shield | Bangboo Assist: Plugboo accumulates Energy over time. With enough energy, press Bangboo Assist to summon Plugboo, who will discharge electricity to deal Electric DMG over time and immediately trigger Dexterity State, lasting 9s.
Level1: When in combat, all squad members gain 1 Dexterity Charge (up to 32) every 0.5s. When taking DMG and losing HP, all Dexterity Charge will be consumed. When Dexterity Charge consumed is greater or equal to 8/16/24, Dexterity State will last for 2/4/8s. With 32 Dexterity Charge, all Charge is consumed when an enemy is hit, entering Dexterity State for 16s. In Dexterity State, all squad members' ATK is increased by 60%. When an attack hits an enemy, Dexterity Curse is inflicted on the target. Dexterity Curse is calculated when exiting Dexterity State, dealing additional DMG to enemies equal to 10% of DMG accumulated during Dexterity Curse. Level2: When Dexterity Charge is less than 8 and when taking DMG from an enemy and losing HP, the current accumulated Dexterity Charge will no longer be consumed. When exiting Dexterity State, immediately regain 4 Dexterity Charge. Level3: DMG dealt by Dexterity Curse is increased to 20% of the accumulated DMG. Level4: While in the Dexterity State, all squad members' CRIT Rate is increased by 20%, CRIT DMG is increased by 40%, and Anomaly Buildup Rate is increased by 40%. | ||
| [Anomaly - Stun] Solvent Launcher | Bangboo Assist: Sharkboo accumulates Energy over time. When any squad member Stuns or inflicts Attribute Anomaly on an enemy, Sharkboo gains additional Energy. With enough energy, press Bangboo Assist to summon Sharkboo, who will unleash a snowstorm that deals Ice DMG over time to enemies and increases all squad members' ATK by 15% for 20 sec.
Level1: Daze caused by all squad members is increased by 10%, and Anomaly Proficiency is increased by 30. When inflicting Daze or Attribute Anomaly on enemies, triggers an additional strike, dealing DMG equal to 1,100% of the Agent's ATK to the target and the surrounding enemies. Level2: When defeating an enemy that is Stunned or inflicted with Attribute Anomaly, the Agent's ATK is increased by 30 in the Hollow during this run, up to 30 times. Level3: When inflicting Daze or Attribute Anomaly on an enemy, the area of effect of the additional strike is increased, and the DMG dealt is increased from 1,100% of the Agent's ATK to 3,700%. When triggering a Bangboo Assist, the ATK of all squad members is increased from 15% to 30%. Level4: When inflicting Daze or Attribute Anomaly on an enemy, the additional strike will trigger once more after a short delay. | ||
| [Anomaly - Stun] Essence Pill | Bangboo Assist: Sharkboo accumulates Energy over time. When any squad member Stuns or inflicts Disorder on an enemy, Sharkboo gains additional Energy. With enough energy, press Bangboo Assist to summon Sharkboo, who will summon a snowstorm to deal Ice DMG over time to enemies and grant 3 random buffs to all Agents in the squad.
Level1: When inflicting Daze or Disorder on an enemy, the Agent randomly draws 3 to 6 times from the following 6 buffs, with each buff stacking up to 6 times: Energy Regen increased by 0.02 pts/s, DEF increased by 4%, DMG taken reduced by 2%, Impact increased by 2%, Anomaly Proficiency increased by 3, and Decibel Generation Rate increased by 3%. Level2: When an attack hits a Stunned enemy, the Anomaly Buildup Rate is increased by 30%. When an attack hits an enemy inflicted with Attribute Anomaly, the Daze inflicted is increased by 30%. Level3: When the random buffs stack three times or more, triggering a Bangboo Assist consumes the corresponding buffs and increases DMG dealt by Bangboo Assist based on the number of stacks consumed. For each stack consumed, Bangboo Assist deals 10% increased DMG, and then randomly draw 3 – 6 buffs for Agents. Level4: The randomly drawn buffs are enhanced to 150% of their original value. When triggeringBangboo Assist, for each stack consumed, DMG increase from Bangboo Assist is increased from 10% to 20%. | ||
| [Adversity] Combat Nutrient Pack | Bangboo Assist: Brawlerboo accumulates Energy over time. The lower the on-field characters' HP, the faster Brawlerboo recovers Energy. With enough energy, press Bangboo Assist to summon Brawlerboo, who will unleash powerful flames to deal Fire DMG over time to enemies, and recover the on-field Agents' lost HP by 30%.
Level1: When an attack hits an enemy, the Agent enters the Bloodfury state for 2s. While in the Bloodfury state, the Agent deals 75% increased DMG and takes 10% reduced DMG. 1% of the Agent's HP is consumed per sec when their current HP is higher than 20%. Level2: When in the Bloodfury state, the Agent deals 115% increased DMG and takes 20% reduced DMG. When launching Bangboo Assist, the on-field Agent recovers 40% HP. Level3: When the Agent recovers at least 100 HP, an additional strike is triggered, dealing DMG equal to 1,800% of the Agent's ATK to all enemies. This can only be triggered only once within 10 seconds. For every 100 HP recovered, the additional strike's DMG dealt is increased by 2.5%. Level4: When the Agent's HP drops from above 20% to below 20%, the Agent gains a shield equal to 20% of their Max HP. | ||
| [Adversity] Emblem of Calamity | Bangboo Assist: Brawlerboo accumulates Energy over time. With enough energy, press Bangboo Assist to consume 30% of all squad members' current HP and summon Brawlerboo, who will unleash powerful flames to deal Fire DMG to enemies over time, and grant a shield to all squad members based on 20% of their lost HP. Brawlerboo's Gains max Energy when entering combat for the first time.
Level1: The Agent gains Bloodfury Blessing, receiving buffs based on the amount of HP they lose. The Agent takes 2.5% less DMG and deals 10% more DMG for every 10% of HP that they lose. Level2: Triggering Bangboo Assist grants Bloodfury Amplifier, boosting all squad members' ATK by 50% for 20s. Level3: Enhances Bloodfury Blessing. For every 10% of HP lost, the reduction of DMG taken increases from 2.5% to 5% and DMG dealt increases from 10% to 20%. When Bangboo Assist is triggered, shield value is increased from 20% to 30% of the current amount of HP lost, and the Agent's HP is recovered to 20% if it is below 20%. Level4: While Bloodfury Amplifier is active, for every 1% of HP lost, the Agent's CRIT DMG increases by 1.6%, up to a maximum increase of 120%. | ||
| Hoshimi Miyabi: Awakening of the Bees | Replaces Dash Attack: Fuyubachi with Dash Attack: Fuyubachi — Maximum. Upon activating this skill, Hoshimi Miyabi will dash forward and deal Frost DMG to enemies. After the skill is replaced, when Hoshimi Miyabi is knocked back or launched, using Basic Attack or Special Attack while a target is staggered will immediately trigger Dash Attack: Fuyubachi — Maximum, restoring 70% of the DMG she just received in HP and granting invulnerability for 0.5s. | ||
| Hoshimi Miyabi: Dance of the Sparrows | When Hoshimi Miyabi is attacked by an enemy, she will automatically dodge the attack, triggering Perfect Dodge and Vital View. Vital View lasts for 3s. The automatic dodge effect can trigger once every 12s. When the effect is triggered, Hoshimi Miyabi's DMG is increased by 80%, lasting for 20s. | ||
| Hoshimi Miyabi: Sparrows in the Flowers | After Hoshimi Miyabi activates Dodge Counter: Kan Suzume and Quick Assist: Dancing Petals, she will automatically chain into the ALT Frost Storm, unleashing a blast of air to attack nearby enemies and inflicting a substantial amount of Daze. When the enemy is Stunned, Hoshimi Miyabi gains 3 Fallen Frost, and the target's Stun DMG Multiplier is increased by 75%. | ||
| [Billy] Explosive Bullets | Replaces Basic Attack: Full Firepower with Basic Attack: Full Firepower - Modified. This decreases the rate of fire to increase bullet power. Upon activating this skill, Billy will directly enter Crouching Shot, triggering Core Passive: Steady Shot and increasing his DMG dealt by an additional 50%. The buff will end when he moves, returns to idle, or is knocked back or launched. | ||
| [Billy] Rotating Drivetrain | When Billy uses his EX Special Attack/Assist Follow-Up/Chain Attack/Ultimate, he gains 2/2/4/4 stacks of Charge (up to 4 stacks). When Billy performs a piercing attack in a large area around him during Dash Attack: Starlight Sanction, press Basic Attack to consume 1 stack of Charge and trigger the skill repeatedly, increasing its DMG by 150%. When the effect is triggered, Billy's CRIT Rate increases by 20% for 10s. The effect stacks up to 2 times. Repeated triggers reset the duration. | ||
| [Billy] Mysterious Transmorpher | When Billy enters Crouching Shot during his Basic Attack, he triggers Core Passive: Steady Shot. After maintaining the buff for 1.5 seconds, he enters the Starlight Descent state, during which his attacks ignore 50% of the target's Physical RES. Additionally, he continuously generates Decibels, starting at 20 points/second and gradually increasing to 50 points/second, reaching the maximum after 3 seconds. This effect lasts until he is knocked back or launched. | ||
| [Ellen] Blade of Frost | The third move of Basic Attack, EX Special Attack: Sharknami, Dodge Counter: Reef Rock, Quick Assist, and Assist Follow-Up triggers an additional Icy Blade, dealing Ice DMG to a large area in front and lowering the target's DEF by 30% for 15s. When the additional Icy Blade is triggered, the CRIT DMG of the move increases by 25%, stacking up to 3 times and lasting for 15s, with repeated triggers refreshing the duration. The additional Icy Blade does not affect this skill's ALT. | ||
| [Ellen] Blade of Frost: Advanced | Icy Blade will also automatically activate after the third hit of Basic Attack: Saw Teeth Trimming or a Quick Assist, dealing multiple hits of Ice DMG to enemies in a large area ahead. Icy Blade reduces DEF by 30% for 15s upon hit. When the additional Icy Blade is triggered, the skill's CRIT DMG increases by 25%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. | ||
| [Ellen] Dangerous Bearings | When Roaming, Ellen gains 2 Flash Freeze Charge and Quick Charge every 0.5 sec. When Ellen hits an enemy with Swift Scissors or Charged Scissor Strike during Dash Attack: Arctic Ambush, she leaves an Icy Mist on the ground, which deals Ice DMG over time to enemies and reduces their Ice RES by 30% for 10s. Ellen's Anti-Interrupt level increases and she gains 50% DMG reduction while in the Icy Mist. This effect continues for 5s after leaving the Icy Mist. | ||
| [Ellen] Hunter's Fin | Every 15s, Ellen applies a Hunting mark that lasts for 15s to a random enemy. When hitting an enemy marked with Hunting with EX Special Attack or Swift Scissors/Charged Scissor Strike during Dash Attack: Arctic Ambush, using Basic Attack or Special Attack again allows Ellen to consume nothing and immediately trigger the skill again with its CRIT DMG increased by 25%. If the target is defeated, Ellen will instantly apply a Hunting mark to the next enemy. When she has Flash Freeze Charge, each extra point of Flash Freeze Charge increases Ellen's ATK by 5%. This effect lasts for 10s and stacks up to 9 times. The duration of each stack is calculated separately. | ||
| [Tsukishiro Yanagi] Soaring Moonlight | During EX Special Attack: Gekka Ruten, after performing a quick thrust, Tsukishiro Yanagi hovers in midair, continuously channeling thunderbolt strikes into the ground, and dealing Electric DMG. Tsukishiro Yanagi triggers the downward smash from EX Special Attack: Gekka Ruten by releasing or pressing Special Attack again, or when the duration limit is reached. When her thunderbolt strikes hit enemies, it increases the Disorder DMG they take by 3%, stacking up to 20 times and lasting 6s. Repeated triggers reset the duration. | ||
| [Tsukishiro Yanagi] Kagura's Dance | While triggering the fifth move of a Basic Attack in the Jougen stance or triggering the fourth move of a Basic Attack in the Kagen stance, repeatedly press or hold Basic Attack to extend the skill duration, slash continuously, and increase Electric DMG dealt by Tsukishiro Yanagi by 4%, stacking up to 15 times and lasting 8s. Repeated triggers refresh the duration. During consecutive slashes, DMG taken by Tsukishiro Yanagi is reduced by 40%, and after triggering Swift Ruten, pressing Basic Attack transitions to continuous slashes of the alternate stance. | ||
| [Tsukishiro Yanagi] Flowing Reflection | When activating Special Attack: Ruten, Tsukishiro Yanagi gains 1 Charge (max. 3 stacks). Upon reaching 3 Charges and triggering Swift Ruten, press Basic Attack to consume all Charges and immediately follow up with Chain Attack: Celestial Harmony. If an enemy attack is successfully parried during Swift Ruten, following up with Chain Attack: Celestial Harmony will not consume any Charge, and Chain Attack: Celestial Harmony's DMG will increase by 50%. | ||
| Astra Yao - Radiant Moment | For every 25 Energy consumed, Astra Yao gains 1 stack of Starlight, up to 3 stacks. During Idyllic Cadenza, hold to unleash Basic Attack: Radiant Moment, continuously channeling an energy beam to attack enemies. Upon activating this skill, Starlight will be consumed, with each stack of Starlight extending the skill duration by 1s. During this skill, Anti-Interrupt Level is increased, and DMG taken is further reduced by 20%. When the skill hits enemies, target's DEF is reduced by 40%. After gaining 3 stacks of Starlight, switching back to Astra Yao will automatically trigger Basic Attack: Radiant Moment. | ||
| Astra Yao - Hollow Symphony | For every 25 Energy consumed, Astra Yao gains 1 stack of Starlight, stacking up to 3 times. Each stack of Starlight increases the DMG dealt by Tremolo by 15% when released and additionally released while she is in the Idyllic Cadenza state. Holding to perform Basic Attack: Finale or Basic Attack: Radiant Moment consumes Starlight. Each stack of Starlight increases the attack's DMG by 15% and restores 4 Energy to Astra Yao. When Astra Yao hits enemies with Basic Attack: Interlude, an additional 25 Energy will be consumed. When hitting enemies with Basic Attack: Chorus, an additional 4 Energy will be restored. | ||
| Astra Yao - Harmonic Echo | During Idyllic Cadenza, increases CRIT Rate of all squad members by 20%. When CRIT Rate reaches 100%, each 1% over 100% will increase CRIT DMG by 2%, up to 100%. When the active character hits enemies with EX Special Attack, Astra Yao will recover 1 Energy and launch an additional Tremolo attack. This effect can trigger once every 1s. | ||
| Evelyn - Low-Combustion Coating | When Evelyn consumes Burning Tether Point to activate Chain Attack: Lunalux - Snare, it will be replaced by Chain Attack: Lunalux - Entanglement, significantly reducing skill duration. When Evelyn's Chain Attack hits enemies, the attack's DMG increases by 80%. | ||
| Evelyn - Portable Detonator | When Evelyn exits Binding Seal, she enters Ignite Preparation for 20s, during which the next Dash Attack: Piercing Ambush will be replaced with Dash Attack: Ambush Blast. Dash Attack: Ambush Blast is considered a Chain Attack. When Evelyn uses Basic Attack: Garrote, she will exit Binding Seal. | ||
| Evelyn - Ultimate Contingency Protocol | When Evelyn is about to be staggered by a frontal attack, she will consume Assist Point to automatically trigger Defensive Assist, blocking enemy attacks and enabling an ALT Assist Follow-Up: Course Disruption. When Evelyn activates Defensive Assist, her CRIT DMG increases by 50%, stacking up to 2 times for 20 seconds. The duration of each stack is calculated separately. | ||
| Jane - Phantom Armor | Significantly increases the sustained attack duration of Basic Attack: Salchow Jump. Triggering a Finishing Move when about to be attacked activates Perfect Dodge. When the sustained attack duration reaches maximum or Perfect Dodge is triggered by a Finishing Move, the Finishing Move will be enhanced to Salchow Jump: Airborne. When this skill is activated, Physical Anomaly Buildup Rate is increased by 50% for 10s. | ||
| Jane - Boiling Predatory Instinct | When triggering a Perfect Dodge or activating a Defensive Assist, Passion Stream is greatly increased, replacing the Passion state with the Overload Passion state. In this state, Jane's ATK is additionally increased by 35%. Passion Stream will automatically decrease over time, and hitting enemies with attacks no longer consumes Passion Stream. | ||
| Jane - Venomous Edge | During the Passion or Overload Passion state, EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep-Onslaught. When using this skill, Jane will re-enter the Passion or Overload Passion state. When this skill hits enemies, the target's All Anomaly Buildup RES is reduced by 40% for 15s. | ||
| Corin - Chainsaw Operation Manual | Replace Dash Attack: Oopsy-Daisy! with Dash Attack: Oopsy-Daisy! — Unleashed. Hold Basic Attack to maintain sprint mode, ending when the chainsaw has continuously slashed enemies 30 times or when the button is released. | ||
| Corin - Overload Driver | During EX Special Attack, holding Special Attack to continuously slash enemies for over 0.5 seconds will trigger the Overclock State, continuously gathering enemies. When the attack hits enemies 10 times, it will trigger Overclock Overload, additionally dealing one instance of Physical DMG equivalent to 400% of Corin's ATK. | ||
| Corin - Blasting Blowers | During the 1st, 2nd and 3rd hits of a Basic Attack, Dash Attack, Dodge Counter, or Quick Assist, repeatedly press or hold Basic Attack to directly trigger the 4th hit of the Basic Attack, and unleash a high-speed swirling slash towards enemies in front. | ||
| [Attack: Eradication] Netherflame Reignited | Auxiliary Assist: Orphie & Magus accumulate Energy over time. With enough Energy, press Auxiliary Assist to summon Orphie & Magus to launch an Auxiliary Assist attack on enemies and grant all Agents the Zeroed In effect for 15s. Agents with Zeroed In gain 500 ATK and their attacks ignore 20% of the enemy's DEF.
Level1: After any Auxiliary Assist ends, the Agent re-enters the field with an Ultimate. Can trigger once every 20s. Level2: Zeroed In additionally provides 675 ATK and ignores an additional 30% of enemy DEF. Level3: When an Agent's attack triggers a critical hit, increases CRIT DMG by 40% and DMG by 25% for 6s. Repeated triggers refresh the duration. Level4: When an Agent launches a/an EX Special Attack, Chain Attack, or Ultimate while Zeroed In is active, the duration of Zeroed In is extended by 3/3/6s respectively, up to a maximum of 30s in total. | ||
| [Attack: Eradication] Masquerade | Auxiliary Assist: Hugo accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Hugo to launch an Auxiliary Assist attack on enemies. This skill always CRITs, and when a heavy attack from this skill hits an enemy, it triggers the Totalize effect, dealing DMG equal to 100%/20%/10% of the target's Max HP to normal enemies/Elite enemies/Boss enemies respectively. When Hugo's Auxiliary Assist hits a Stunned enemy, it ends the enemy's Stunned state and deals additional DMG equal to a percentage of Max HP to Elite enemies/Boss enemies based on remaining Daze duration, up to an additional 20%/10%.
Level1: When an Agent or Auxiliary Character lands a CRIT, they immediately defeat normal enemies/Elite enemies/Bosses whose HP is lower than 80%/40%/20%. This effect may be triggered once every 6s. Level2: When an Agent stuns a normal enemy/Elite enemy/Boss, Hugo recovers 25%/ 63%/100% Auxiliary Assist Energy. Level3: Upon activatingAuxiliary Assist, all Agents in the squad recover 30 Energy. Level4: For every Elite enemy or Boss defeated, gain 1 stack of Enhancement. For each stack of Enhancement active, the Totalize effect of Auxiliary Assist will deal additional DMG to the Boss equal to 2% of their Max HP. Bosses and Elite enemies defeated before obtaining this upgrade will also count towards Enhancement stacks when this upgrade is obtained. | ||
| [Anomaly: Infliction] Flame in a Cup | Auxiliary Assist: Burnice accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Burnice to launch an Auxiliary Assist attack on enemies. Hitting enemies inflicts the Scorched effect. Scorched enemies have all attribute Anomaly Buildup RES reduced by 42% for 40 seconds.
Level1: Triggers Polarity Disorder when an Agent lands a hit on an enemy suffering an Attribute Anomaly with an EX Special Attack or Ultimate: deals to the target 50% of the DMG from the original Disorder effect. This effect can trigger once every 3s. Level2: All Agents in the squad enter Nitro-Fuel Cocktail state when Burnice launches her Auxiliary Assist. When in Nitro-Fuel Cocktail state, Agents deal 100% more DMG with the Disorder effect. Nitro-Fuel Cocktail lasts 15s. Level3: When an Agent inflicts the Disorder effect, the enemy also accumulates 10% Daze. This effect can trigger once every 6s. Level4: When the Boss is stunned, all Agents in the squad enter Nitro-Fuel Cocktail state triggered by Auxiliary Assist, and when in Nitro-Fuel Cocktail state, the Agent's Anomaly Proficiency increases by 90 while their Anomaly Mastery also increases by 80. | ||
| [Anomaly: Infliction] Featherlight Snowfall | Auxiliary Assist: Vivian accumulates Energy over time.With [sic] enough energy, press Auxiliary Assist to summon Vivian to launch an Auxiliary Assist attack on enemies. Upon hitting enemies affected by Attribute Anomaly, inflicts the Abloom effect on them and an additional instance of Attribute Anomaly DMG at a ratio based on the original Attribute Anomaly DMG of 6,129% / 3,040% / 7,600% / 533%/760%/304%.
Level1: All Agents in the squad plus the Auxiliary Character's Anomaly Proficiency increases by 75, and they deal 30% more DMG with Attribute Anomalies. Level2: Vivian gains30 [sic] Auxiliary Assist Energy when an Agent inflicts an Attribute Anomaly. This effect can trigger only once every 6s. Level3: When an Agent in the squad or an Auxiliary Character inflicts the Abloom effect, the whole squad's PEN Ratio increases by 20%, and they deal 25% more DMG, for 30s. Level4: The Abloom effect triggered by Vivian's Auxiliary Assist has its damage multiplier increased to twice its original value and ignores 11% of the target's All-Attribute RES. | ||
| [Stun: Knock] One and Done | Auxiliary Assist: Lighter accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Lighter to launch an Auxiliary Assist attack on enemies. Hitting enemies inflicts the Collapse effect. Enemies inflicted with the Collapse effect have their Stunned duration extended by 3s after being Dazed. The Collapse effect ends when the enemies recover from the Stunned state. When Lighter's Auxiliary Assist hits normal/Elite/Boss enemies, it directly accumulates 100%/30%/15% Daze respectively.
Level1: When an enemy is hit with Auxiliary Assist, the Daze they accumulate increases by 100%/40%/20% for normal enemies/Elite enemies/Bosses respectively. Level2: When an enemy has Collapse active, their All-Attribute RES is reduced by 30%. Level3: When an enemy is stunned, they get one stack of Weakened. This increases the DMG taken by that enemy from Agents in the squad and the Auxiliary Character by 50% while they are stunned. The Weakened effect stacks up to 3 times in a single enemy. Level4: When a/an normal enemy/Elite enemy/Boss with Collapse exits Stunned, they accumulate 100%/40%/20% Daze. | ||
| [Support: Saturation] Elegant Creed | Auxiliary Assist: Rina does not accumulate Energy over time, instead she accumulates Energy when any Agent in the squad consumes Energy/Adrenaline. With enough Energy, press Auxiliary Assist to summon Rina to launch an Auxiliary Assist attack on enemies and enter Vital View. During Vital View, DMG dealt by all Agents in the squad increases by 70% for 10s.
Level1: Upon entering combat, all Agents in the squad restore 52 Energy/65 Adrenaline. Level2: When Rina is in Vital View state triggered by her Auxiliary Assist, the active character recovers 8 Energy/10 Adrenaline every second. Level3: Reduces the Decibels required for all Agents to launch an Ultimate to 1,800. Level4: When an Agent activates their Ultimate while Rina is in Vital View triggered by her Auxiliary Assist, said instance of Vital View is extended by 2s. Each instance of Vital View may be extended up to 3 times. | ||
| [Support: Saturation] Denny Magnet | Auxiliary Assist: Nicole accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Nicole to launch an Auxiliary Assist attack on enemies and enter Vital View for 10s. During Vital View, all Agents in the squad ignore 50% of the enemy's DEF.
Level1: When the Agent makes their entrance on the field with a Chain Attack after any Auxiliary Assist ends, the next 3 instances of Quick Assist initiated by any Agent in the squad become Chain Attacks instead. Level2: While Nicole is in Vital View triggered by her Auxiliary Assist, one Quick Assist window will trigger every 3s, and DMG dealt with Chain Attacks increases by 80%. Level3: When the Agent activates a Chain Attack, the whole squad gains 150 Decibels. DMG dealt by Ultimates ignores an additional 20% DEF. Level4: Each time the Agent activates a Chain Attack while Nicole is in Vital View triggered by her Auxiliary Assist, all Agents in the squad gain 1 stack of Charge. This lasts 15s and stacks up to 5 times. Repeated triggers reset the duration. Each stack of Charge increases Ultimate DMG by 20%. | ||
| [Rupture: Activation] Soulfire Showdown | Auxiliary Assist: Manato accumulates Energy over time. The lower the HP of the active character, the faster Manato's Energy Generation. With enough energy, press Auxiliary Assist to summon Manato to launch an Auxiliary Assist attack on enemies, equalize all Agents in the squad ' HP and restore 20% HP. all Agents in the squad gain the Molten Edge status. While in the Molten Edge status, Agents' CRIT DMG is increased by 50%, lasting 40s.
Level1: When an Agent's attack hits an enemy, the Agent enters Bloodfury state for 2s. While in Bloodfury state, the Agent deals 75% more DMG, and if their current HP is also higher than 20%, 2% HP will be consumed every second. Level2: While in Molten Edge state, non-Rupture Agents gain 1,350 ATK, and Rupture Agents gain 1,125 Sheer Force. Level3: When fatal damage is taken for the first time in a battle, keeps HP from dropping below 1, preventing defeat for 2s as the Agent recovers 50% HP in this time. Level4: While in Molten Edge state, if their HP is higher than 40%, the Agent may consume 20% HP to unleash their Ultimate (even if they do not have enough Decibels otherwise to do so). Each Agent may trigger this effect once each time they enter Molten Edge. | ||
| [Defense: Battle Shield] Backup Barge-In | Auxiliary Assist: Caesar accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Caesar to unleash an Auxiliary Assist attack on enemies and grant all Agents 6,000 points of Radiant Aegis Shield. While an Agent has Radiant Aegis, they have unlimited Assist Points , their DMG dealt increases by 35%, and DMG taken in a single instance cannot exceed the Shield amount.
Level1: When Defensive Assist is triggered, the parried enemy immediately accumulates 5% Daze. This effect can trigger up to 3 times every 15s. Level2: When the Agent has Radiant Aegis, their Anti-Interrupt Level increases, and attacks ignore 20% of the enemy's All-Attribute RES. Level3: When Defensive Assist is triggered, inflicts 1 stack of Acuity on the enemy, stacking up to 5 times. Each stack of Acuity increases their Stun DMG Multiplier by 10%. Level4: Triggering Defensive Assist or Perfect Dodge grants an additional 1,000points for Radiant Aegis, with a maximum of 15,000 points obtainable for Radiant Aegis. The Agent's CRIT DMG is increased based on their current Radiant Aegis shield value, with every 1,000 points increasing said DMG by 5%. |