(Stun: Knock) Gear
Last updated 2026-05-01
[Stun: Knock] Gear is a category of Auxiliary Gear corresponding to Stun Auxiliary Agents.
List
2 Gear match the category selection:
| Icon | Name | Availability | Effect |
|---|---|---|---|
| [Stun: Knock] Spectral Pierce | Auxiliary Assist: Trigger accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Trigger and launch an Auxiliary Assist attack on enemies. Hitting an enemy inflicts the Pierce effect. Enemies with the Pierce effect have their Stun DMG Multiplier increased by 20%. The Pierce effect ends when the enemies recover from the Stunned state. When Trigger's Auxiliary Assist hits a normal enemy, elite enemy, or boss enemy, it accumulates 100%/30%/15% Stun.
Level1: When an Agent stuns the Boss, the whole squad recovers 48 Energy, 60 Adrenaline, and 800 Decibels. Level2: When an Agent hits an enemy with the Pierce effect, ignore 30% of their All-Attribute RES. Level3: When an Agent or Auxiliary Character stuns an enemy, the enemy's Stun DMG Multiplier increases by 75%. Level4: When a non-Rupture Agent lands a hit on an enemy with the Pierce effect, 40% of said enemy's DEF is ignored; when a Rupture Agent lands a hit on an enemy with the Pierce effect, Sheer DMG increases by 30%. | ||
| [Stun: Knock] One and Done | Auxiliary Assist: Lighter accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Lighter to launch an Auxiliary Assist attack on enemies. Hitting enemies inflicts the Collapse effect. Enemies inflicted with the Collapse effect have their Stunned duration extended by 3s after being Dazed. The Collapse effect ends when the enemies recover from the Stunned state. When Lighter's Auxiliary Assist hits normal/Elite/Boss enemies, it directly accumulates 100%/30%/15% Daze respectively.
Level1: When an enemy is hit with Auxiliary Assist, the Daze they accumulate increases by 100%/40%/20% for normal enemies/Elite enemies/Bosses respectively. Level2: When an enemy has Collapse active, their All-Attribute RES is reduced by 30%. Level3: When an enemy is stunned, they get one stack of Weakened. This increases the DMG taken by that enemy from Agents in the squad and the Auxiliary Character by 50% while they are stunned. The Weakened effect stacks up to 3 times in a single enemy. Level4: When a/an normal enemy/Elite enemy/Boss with Collapse exits Stunned, they accumulate 100%/40%/20% Daze. |
Other Languages
| Language | Official Name |
|---|---|
| English | [Stun: Knock] |
| Chinese (Simplified) | [击破:叩击] |
| Chinese (Traditional) | [擊破:叩擊] |
| Japanese | [撃破:叩きつけ] |
| Korean | [격파: 충격] [Gyeokpa: Chunggyeok] |
| Spanish | [Aturdidor: derribo] |
| French | [Confusion : Assommage] |
| Russian | [Устрашение — Грохот] [Ustrasheniye — Grokhot] |
| Thai | [สตั๊น: ทุบทำลาย] |
| Vietnamese | [Khống Chế: Phá Kích] |
| German | [Durchbruch: Bolzen] |
| Indonesian | [Stun: Knock] |
| Portuguese | [Atordoador: Golpe] |