Spiral Abyss/Floors/2021-09-16
Last updated 2024-09-08
This layout of Spiral Abyss enemies started during Version 2.1 and lasted from September 16, 2021 to October 16, 2021.
Blessings of the Abyssal Moon
Duration: September 16, 2021 04:00:00 AM – October 01, 2021 03:59:59 AM
Duration: October 01, 2021 04:00:00 AM – October 16, 2021 03:59:59 AM
Abyssal Moon Spire
Floor 11
- Ley Line Disorder
- When opponents are defeated, all party members will be affected by the "Corrosion" status.
- Characters being Corroded will lose a fraction of their HP every second. Active characters can be brought down by Corrosion. When a non-active character's HP is less than 15%, they will no longer lose HP due to Corrosion.
- Corrosion lasts 10s and can stack. The duration of each stack is counted independently.
| Chamber 1 | |
|---|---|
| Enemy Level | 88 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: Wave 4: |
| Enemies (Second Half) | Wave 1: Wave 2: Wave 3: |
| Chamber 2 | |
| Enemy Level | 90 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: |
| Enemies (Second Half) | Wave 1: Wave 2: Wave 3: |
| Chamber 3 | |
| Enemy Level | 92 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
Floor 12
- Ley Line Disorder
- For this floor only, the ley line flow will be normal.
| Chamber 1 | |
|---|---|
| Enemy Level | 95 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 98 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 3 | |
| Enemy Level | 100 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |

