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Spiral Abyss/Floors/2021-08-01

Last updated 2024-12-13

This layout of Spiral Abyss enemies started during Version 2.0 and lasted from August 01, 2021 to September 16, 2021.

Blessings of the Abyssal Moon

Duration: August 01, 2021 04:00:00 AM – August 16, 2021 03:59:59 AM
Waxing Phase — Shattering Moon
Spiral Abyss Blessing 23
  • When an active character's Elemental Energy is fully charged, the DEF of opponents hit by the character's Normal, Charged or Plunging Attacks will be decreased by 7% for 10 seconds. Max 5 stacks. Each stack has an independent duration.
Duration: August 16, 2021 04:00:00 AM – September 01, 2021 03:59:59 AM
Waning Phase — Brimful Moon
Spiral Abyss Blessing 24
  • When an active character obtains an Elemental Orb or Elemental Particle, the character will unleash a shockwave that deals DMG to surrounding opponents. This kind of shockwave can be unleashed once every 4s.
Duration: September 01, 2021 04:00:00 AM – September 16, 2021 03:59:59 AM
Waxing Phase — Stalwart Moon
Spiral Abyss Blessing 25
  • After unleashing an Elemental Burst, the ATK of every character in the party will be increased by 20% for 10s. Max 3 stacks. Each stack has an independent duration.

Abyssal Moon Spire

Floor 9

  • Ley Line Disorder
    • A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 5s and take Electro DMG. The area covered by the field will gradually expand as the challenge proceeds.
Chamber 1
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)
Chamber 2
Enemy
Level
74
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:

Floor 10

  • Ley Line Disorder
    • There will be a Leader amongst the opponents present in each challenge on this floor. Its Attendants will also be present to provide it with enhancements and protection. Each Attendant will increase the Leader's Element RES and Physical RES by 10%. The Attendants will restore the Leader's HP every 12s, with each Attendant restoring 5% HP. When there are no Attendants, the Leader will not have any of the above enhancement and restoration effects.
Chamber 1
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Wave 1:
Blazing Axe MitachurlPyro 1 Blazing Axe Mitachurl(receives buffs from Attendants)

Wave 2:
Electro Abyss MageElectro 1 Electro Abyss Mage(receives buffs from Attendants)
Enemies
(Second Half)
Stonehide LawachurlGeo 1 Stonehide Lawachurl(receives buffs from Attendants)
Chamber 2
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Fatui Pyro AgentPyro 1 Fatui Pyro Agent(receives buffs from Attendants)
Enemies
(Second Half)
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(receives buffs from Attendants)
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 11

  • Ley Line Disorder
    • Pyro and Cryo damage dealt by members is increased by 60%.
Chamber 1
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Blazing Axe MitachurlPyro 1 Blazing Axe Mitachurl(the enemy has the Tracking Fire Ball aura attached)
Enemies
(Second Half)
Thunderhelm LawachurlElectro 1 Thunderhelm Lawachurl(the enemy has the Lightning Bolt Matrix aura attached)
Electro Abyss MageElectro 1 Electro Abyss Mage(periodically inflicts Engulfing Storm)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Wave 1:
Cryo Abyss MageCryo 1 Cryo Abyss Mage(the enemy has the Freezing Filament aura attached)
Hydro Abyss MageHydro 1 Hydro Abyss Mage(periodically inflicts Slowing Water)

Wave 2:
Frostarm LawachurlCryo 1 Frostarm Lawachurl(the enemy has the Discharge aura attached)
Enemies
(Second Half)
Electro Abyss MageElectro 1 Electro Abyss Mage(the enemy has the Lightning Bolt Matrix aura attached)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(the enemy has the Tracking Fire Ball aura attached)
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 12

  • Ley Line Disorder
    • Energy Tides are present in this challenge. They switch between high and low cycle every 10 seconds. During high cycle, a large amount of elemental projectiles will appear when a character hits the enemy, restoring 10 energy. This occurs every 2.8 seconds. During low cycle, party members cannot obtain elemental energy.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:
Crackling Axe MitachurlElectro 1 Crackling Axe Mitachurl (the enemy has the Lightning Bolt Matrix aura attached)
Blazing Axe MitachurlPyro 1 Blazing Axe Mitachurl (periodically inflicts Smoldering Flames)

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage (the enemy has the Mist Bubble aura attached)
Thunderhelm LawachurlElectro 1 Thunderhelm Lawachurl (periodically inflicts Engulfing Storm)
Enemies
(Second Half)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1:
    • Both halves of this challenge contain an Electro Elemental Node that applies a massive RES and Cooldown Reduction buff to opponents until the status has been removed.