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Spiral Abyss/Floors/2022-04-01

Last updated 2024-12-13

This layout of Spiral Abyss enemies started during Version 2.6 and lasted from April 01, 2022 to June 01, 2022.

Blessings of the Abyssal Moon

Duration: April 01, 2022 04:00:00 AM – April 16, 2022 03:59:59 AM
Waxing Phase — Sheet-Ice Moon
Spiral Abyss Blessing 39
  • After a character's Normal Attack hits an opponent, this opponent will be afflicted with a Mark of Ending. After 10s, this Mark of Ending will be removed, dealing True DMG to this opponent. When a character's Normal Attack hits an opponent with a Mark of Ending, the DMG dealt by the Mark of Ending's removal will be increased. This DMG can be increased 9 times.
Duration: April 16, 2022 04:00:00 AM – May 01, 2022 03:59:59 AM
Waning Phase — Snap-Rain Moon
Spiral Abyss Blessing 40
  • After a character's Normal Attacks hit opponents, the DMG dealt by this character's Normal Attacks will increase by 12% for 5s. This effect can stack up to 5 times. Each stack is calculated independently. This effect can be triggered once every 0.1s.
Duration: May 01, 2022 04:00:00 AM – May 16, 2022 03:59:59 AM
Waxing Phase — Iris Moon
Spiral Abyss Blessing 41
  • After a character's Normal Attack deals DMG to an opponent, the Physical/Elemental RES of this opponent will decrease by 6% for 5s, matching the type of DMG dealt. This can stack up to 7 times. RES decreases of different types can co-exist, and their stacks and timers will be independent of each other.
Duration: May 16, 2022 04:00:00 AM – June 01, 2022 03:59:59 AM
Waning Phase — Sheet-Ice Moon
Spiral Abyss Blessing 39
  • After a character's Normal Attack hits an opponent, this opponent will be afflicted with a Mark of Ending. After 10s, this Mark of Ending will be removed, dealing True DMG to this opponent. When a character's Normal Attack hits an opponent with a Mark of Ending, the DMG dealt by the Mark of Ending's removal will be increased. This DMG can be increased 9 times.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All characters in the party gain a 75% Anemo DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Target Defense progress greater than 20/40/60%.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Wave 1:
Pyro Abyss MagePyro 1 Pyro Abyss Mage(periodically inflicts Smoldering Flames)

Wave 2:
Enemies
(Second Half)
Wave 1:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(periodically inflicts Slowing Water)

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Fatui Pyro AgentPyro 1 Fatui Pyro Agent(periodically inflicts Smoldering Flames)
Enemies
(Second Half)
Wave 1:

Wave 2:
Mirror MaidenHydro 1 Mirror Maiden(periodically inflicts Slowing Water)

Floor 12

  • Ley Line Disorder
    • For this floor only, the ley line flow will be normal.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 1:
    • The first half of this challenge contains a Pyro Elemental Node that applies a massive RES and ATK buff to opponents until the status has been removed.
    • The second half of this challenge contains an Electro Elemental Node that applies a massive RES and Cooldown Reduction buff to opponents until the status has been removed.