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Spiral Abyss/Floors/2025-05-16

Last updated 2025-09-07

This layout of Spiral Abyss enemies started during Version 5.6 and lasted from May 16, 2025 to June 15, 2025.

Blessings of the Abyssal Moon

Duration: May 16, 2025 04:00:00 AM – June 16, 2025 03:59:59 AM
Interwoven Moon
Spiral Abyss Blessing 94
  • When a character's Elemental Skill hits an opponent, it will be counted (1 count can be triggered every 0.9s). When the count reaches 3, a shockwave will be unleashed at the hit opponent's location, dealing True DMG and resetting the count.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members receive a 60% Cryo DMG Bonus.
    • All party members gain a 60% Dendro DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially spawns Large Hydro Slime×1 and Large Pyro Slime ×1; additional enemies spawn as the previous are defeated.‍[Verify Enemy Count]

Floor 12

  • Ley Line Disorder
    • First Half: Characters' Elemental Skill Cryo DMG increased by 75%.
    • Second Half: Characters' Elemental Skill Dendro DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
  • The Veteran Wind Operatives in Chamber 1 are 75% of the HP of the Local Legend counterpart (2,132,876pt).
  • The HP% of all other enemies in this challenge is increased from 250% to 375%.