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Spiral Abyss/Floors/2025-06-16

Last updated 2025-09-07

This layout of Spiral Abyss enemies started during Version 5.6 and lasted from June 16, 2025 to July 15, 2025.

Blessings of the Abyssal Moon

Duration: June 16, 2025 04:00:00 AM – July 16, 2025 03:59:59 AM
Ice-Cloven Moon
Spiral Abyss Blessing 95
  • When a character deals Cryo DMG to an opponent, it will be counted. When the count reaches 4, a shockwave will be unleashed at the opponent's location, dealing True DMG and resetting the count. 1 such shockwave can be triggered every 4s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members receive a 60% Cryo DMG Bonus.
    • All party members gain a 60% Pyro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)

In Chamber 2, the Fatui Skirmishers have 56% of their overworld Local Legend HP counterpart, adjusted for level.

(Nomokonov / Electrohammer 685,613) (Sidorenko / Cryogunner 768,718pt)


In Chamber 3, the turtle known in the overworld as "Cocijo" has 56% of its overworld HP counterpart, adjusted for level. (982,083pt)

Floor 12

  • Ley Line Disorder
    • First Half: When characters have 0 Energy, DMG +75%.
    • Second Half: Characters' Normal Attack Cryo DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)

The HP% of all enemies in this challenge is increased from 250% to 375%.