Spiral Abyss/Floors/2025-06-16
Last updated 2025-09-07
This layout of Spiral Abyss enemies started during Version 5.6 and lasted from June 16, 2025 to July 15, 2025.
Blessings of the Abyssal Moon
Duration: June 16, 2025 04:00:00 AM – July 16, 2025 03:59:59 AM
Abyssal Moon Spire
Floor 11
- Ley Line Disorder
- All party members receive a 60% Cryo DMG Bonus.
- All party members gain a 60% Pyro DMG Bonus.
| Chamber 1 | |
|---|---|
| Enemy Level | 88 |
| Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
| Enemies (First Half) | Wave 1: Wave 2: Wave 3: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 90 |
| Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 92 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | |
In Chamber 2, the Fatui Skirmishers have 56% of their overworld Local Legend HP counterpart, adjusted for level.
(Nomokonov / Electrohammer 685,613) (Sidorenko / Cryogunner 768,718pt)
In Chamber 3, the turtle known in the overworld as "Cocijo" has 56% of its overworld HP counterpart, adjusted for level. (982,083pt)
Floor 12
- Ley Line Disorder
- : When characters have 0 Energy, DMG +75%.
- : Characters' Normal Attack Cryo DMG increased by 75%.
| Chamber 1 | |
|---|---|
| Enemy Level | 95 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 98 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 100 |
| Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | |
The HP% of all enemies in this challenge is increased from 250% to 375%.
