Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Spiral Abyss/Floors/2025-07-16

Last updated 2025-09-07

This layout of Spiral Abyss enemies started during Version 5.7 and lasted from July 16, 2025 to August 15, 2025.

Blessings of the Abyssal Moon

Duration: July 16, 2025 04:00:00 AM – August 16, 2025 03:59:59 AM
Bitterfreeze Moon
Spiral Abyss Blessing 93
  • When a character triggers Cryo-related reactions, a shockwave will be released at the opponent's position, dealing True DMG to nearby opponents. This effect can be triggered once every 2.5s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Cryo DMG Bonus.
    • All party members gain a 60% Pyro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
  • The Veteran Tainted Water-Spouting Phantasm in Chamber 2 is 40% of the HP of the Local Legend counterpart, adjusted for level (967,576pt).

Floor 12

  • Ley Line Disorder
    • First Half: Cryo DMG dealt by all party members increased by 75%.
    • Second Half: All party members' Nightsoul-aligned DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

The HP% of all enemies in this challenge is increased from 250% to 375%.