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Spiral Abyss/Floors/2025-10-16

Last updated 2026-03-08

This layout of Spiral Abyss enemies started during Version "Luna I" and lasted from October 16, 2025 to November 15, 2025.

Blessings of the Abyssal Moon

Duration: October 16, 2025 04:00:00 AM – November 16, 2025 03:59:59 AM
Abundant Moon
Spiral Abyss Blessing 98
  • When a character triggers Dendro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 3s.

Abyssal Moon Spire

Floor 9

  • Ley Line Disorder
    • All party members gain a 60% Electro DMG Bonus.
    • All party members gain a 60% Dendro DMG Bonus.
Chamber 1
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 2
Enemy
Level
74
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 3
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 10

  • Ley Line Disorder
    • Characters' Lunar reaction DMG increased by 50%.
Chamber 1
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 2
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Electro DMG Bonus.
    • All party members gain a 60% Dendro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:
  • The HP% of all enemies in this challenge is increased from 200% to 250%.

Floor 12

  • Ley Line Disorder
    • First Half: Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%.
    • Second Half: Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
  • The following local legends present in this challenge have their HP reduced versus the overworld counterpart:
    • "Battle Hardened Lightkeeper" (Sigurd) : 2 x 2,044,290pt -> 2 x 1,609,878 pt (~78.75%)
    • "Battle Hardened Primordial Bathysmal Vishap" (Cineas) : 2,781,032pt -> 2,085,774pt (75%)
    • "Battle-Scarred Rock Crab" (Crab Tsar) : 5,834,394pt -> 4,409,072pt (~75.57%)
    • "Battle-Hardened Fireblade Shock Trooper" (Raskolnikov): 5,335,254pt -> 4,765,990pt (~89.33%)
  • The HP% of all other enemies in this challenge is increased from 250% to 375%.