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Spiral Abyss/Floors/2026-04-16

Last updated 2026-05-28

This layout of Spiral Abyss enemies started during Version "Luna VI" and lasted from April 16, 2026 to May 15, 2026.

Blessings of the Abyssal Moon

Duration: April 16, 2026 04:00:00 AM – May 16, 2026 03:59:59 AM
Rumbling Moon
Spiral Abyss Blessing 102
  • When "Moondrift Harmony" is triggered, a shockwave is unleashed at the character's position to deal True DMG to opponents. This effect can be triggered once every 4s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members have their Elemental Mastery increased by 200.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 1: First half: Initially spawns two Nobushi: Jintouban, more spawn as they are defeated.
  • The Veteran Tainted Water Splitting Phantasm is listed as 50% of the overworld counterpart (1,454,791pt)
  • All other enemies have their HP increased from 200% to 250%.

Floor 12

  • Ley Line Disorder
    • First Half: Lunar-Crystallize DMG is increased by 75%.
    • Second Half: Active character's Normal and Charged Attack DMG is increased by 75%.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 1: First half: Initially spawns two Praetorian Golems, more spawn as they are defeated.
  • All enemies in this floor 12 have their HP increased from 250% to 375%.