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Spiral Abyss/Floors/2026-03-16

Last updated 2026-03-15

This layout of Spiral Abyss enemies started during Version "Luna V" and lasted from March 16, 2026 to April 15, 2026.

Blessings of the Abyssal Moon

Duration: March 16, 2026 04:00:00 AM – April 16, 2026 03:59:59 AM
Windlash Moon
Spiral Abyss Blessing 100
  • When a character triggers a Swirl reaction on an opponent, they gain 1 stack of Windlash, and when the stack count reaches 4, a shockwave is unleashed at the opponent's position, dealing True DMG and consuming all stacks of Windlash at the same time. Up to 1 stack of Windlash can be gained every 0.1s. A shockwave can be unleashed this way every 6s.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Anemo DMG Bonus.
    • All party members gain a 60% Cryo DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Target defense progress greater than (20/40/60)%
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
  1. Chamber 1:
    First Half: Initially spawns one Ice Shieldwall Mitachurl and two Ice Shield Hilichurl Guards, additional enemies spawn as the previous are defeated.
    Second Half: Initially spawns three Large Hydro Slimes, additional spawn as the previous are defeated.

Floor 12

  • Ley Line Disorder
    • First Half: Anemo DMG dealt by the active character is increased by 75%.
    • Second Half: Characters' Normal Attack Cryo DMG increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)