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Fate/stay night/Command Spells

Last updated 2025-08-30

Fate/stay night

Command Spell

Heart's Call

Name Availability Effect Condition to Appear
Heart's Call I Day 2
Day 4
Day 6
Your Saber Bond tally additionally gets +1, and you get a random free Saber piece. Corruption Level 1 and above
Heart's Call II Day 2
Day 4
Day 6
Your Archer Bond tally additionally gets +1, and you get a random free Archer piece. Corruption Level 1 and above
Heart's Call III Day 2
Day 4
Day 6
Your Lancer Bond tally additionally gets +1, and you get a random free Lancer piece. Corruption Level 1 and above
Heart's Call IV Day 2
Day 4
Day 6
Your Rider Bond tally additionally gets +1, and you get a random free Rider piece.
Heart's Call V Day 2
Day 4
Day 6
Your Caster Bond tally additionally gets +1, and you get a random free Caster piece. Corruption Level 1 and above
Heart's Call VI Day 2
Day 4
Day 6
Your Assassin Bond tally additionally gets +1, and you get a random free Assassin piece. Corruption Level 1 and above
Heart's Call VII Day 2
Day 4
Day 6
Your Berserker Bond tally additionally gets +1, and you get a random free Berserker piece. Corruption Level 1 and above
Heart's Call VIII Day 6 You will be matched with an opponent as a "Duelist": You will only encounter the "Duelist" in future battles. Should you eliminate the "Duelist," +3 extra tally to the Duelist's Class Bonds. Corruption Level 2 and above
Heart's Call IX Day 2 After you deal a total of 150 DMG to an opponent, increases all Class Bond tallies by +1. Corruption Level 1 and above
Heart's Call X Day 2
Day 4
Increases a random Class's Bond tally by 1, and obtains a piece for this Bond during each phase. Corruption Level 2 and above

Stars' Wishes

Name Availability Effect Condition to Appear
Stars' Wishes I Day 6 Immediately obtains 2 free and high Rarity Saber Bond piece(s). Corruption Level 1 and above
Stars' Wishes II Day 6 Immediately obtains 2 free and high Rarity Archer Bond piece(s). Corruption Level 1 and above
Stars' Wishes III Day 6 Immediately obtains 2 free and high Rarity Lancer Bond piece(s). Corruption Level 1 and above
Stars' Wishes IV Day 6 Immediately obtains 2 free and high Rarity Rider Bond piece(s).
Stars' Wishes V Day 6 Immediately obtains 2 free and high Rarity Assassin Bond piece(s). Corruption Level 1 and above
Stars' Wishes VI Day 6 Immediately obtains 2 free and high Rarity Berserker Bond piece(s). Corruption Level 1 and above
Stars' Wishes VII Day 4
Day 6
Every time an opponent departs, you will gain 2 free Tier 4 piece(s) when you next enter the Store. Corruption Level 1 and above
Stars' Wishes VIII Day 2 You will gain a free 2-star piece every day, and you'll get rarer pieces as you progress through the phases. Corruption Level 1 and above
Stars' Wishes IX Day 4
Day 6
Replace all your current pieces with random pieces of +2 rarity. Corruption Level 2 and above
Stars' Wishes X Day 4
Day 6
When your HP drops below 2, you will gain 2 free 2-star Tier 4 pieces. Corruption Level 2 and above
Stars' Wishes XI Day 4
Day 6
Gains a random free 2-star Tier 4 piece.
Stars' Wishes XII Day 2 Randomly gains 1 free 2-star Tier 1 piece(s). This piece's effects amplifies by 50% each turn. Corruption Level 2 and above
Stars' Wishes XIII Day 2
Day 4
Loses 10 HP each turn (to a minimum of 1). Should you successfully lose HP, amplifies all pieces' effects by 15%. Corruption Level 2 and above
Stars' Wishes XIV Day 4
Day 6
You will unlock 1 more piece slot(s) and randomly gain 1 free Tier-4 piece(s). Corruption Level 1 and above

Gold Transmute

Name Availability Effect Condition to Appear
Gold Transmute I Day 2
Day 4
For every 10 Star Coins you possess, additionally gain 3 Star Coin(s) per turn, with a maximum of 12. Corruption Level 1 and above
Gold Transmute II Day 2
Day 4
Day 6
Immediately obtains 16 "Free Refresh" chance(s).
Gold Transmute III Day 2
Day 4
Day 6
Immediately obtains 30 Star Coin(s).
Gold Transmute IV Day 2
Day 4
Every time you enter the Store, you will obtain #2[i] "Free Refresh" chance(s) for every #1[i] Star Coins in your possession. Corruption Level 1 and above
Gold Transmute V Day 4
Day 6
Lowers your HP to 1. Obtains 5 Star Coin(s), and for every 2 HP lost through this effect, additionally receive 1 Star Coin(s). Corruption Level 1 and above
Gold Transmute VI Day 4
Day 6
Every time the Store refreshes, you will have a 35% chance to obtain 1 "Free Refresh(es)."
Gold Transmute VII Day 2
Day 4
Every time you win a battle, you will gain +4 Star Coin(s) per round. This effect can stack with consecutive wins. It lasts until you lose a battle, and the tally is reset. Corruption Level 1 and above
Gold Transmute VIII Day 2 Gains 100 Star Coin(s) after 6 opponent(s) are eliminated. Corruption Level 1 and above
Gold Transmute IX Day 4
Day 6
Every time you lose 10 HP, you additionally gain 2 Star Coin(s) each turn. Corruption Level 1 and above
Gold Transmute X Day 2
Day 4
For every 20 DMG dealt to opponents, additionally gains 1 Star Coin(s) each time you enter the Store. Corruption Level 1 and above

Compatibility Boost

Name Availability Effect Condition to Appear
Compatibility Boost I Day 2
Day 4
Day 6
Archer Bond Enhancement: For every 1 Noble Phantasm(s)/Mystic Code(s) you possess, additionally gains 1 Star Coin(s) per turn. Corruption Level 2 and above
Compatibility Boost II Day 2
Day 4
Day 6
Rider Bond Enhancement: After each battle, permanently amplifying all piece effects by 8% for every 50 points of "Opportunity" gained by your Blood Fort Andromeda. Corruption Level 1 and above
Compatibility Boost III Day 2 Saber Bond Enhancement: For every 1 enemy(ies) defeated by a character with "Utopian Protection," "Utopian Protection" will permanently increase the ATK and DEF of the character using it by 4% and 4% respectively. Corruption Level 1 and above
Compatibility Boost IV Day 2 Lancer Bond Enhancement: When you defeat an enemy with "Gáe Bolg," you will additionally gain 10 Star Coin(s) after the battle ends. Up to 1 max per battle. Corruption Level 2 and above
Compatibility Boost V Day 2
Day 4
Day 6
Assassin Bond Enhancement: After successfully defeating an enemy instantly with "Swallow Reversal" in battle, the execution threshold of "Swallow Reversal" increases by 5%. Corruption Level 2 and above
Compatibility Boost VI Day 2
Day 4
Day 6
Caster Bond Enhancement: After Caster Bond is activated, additionally rewrites all pieces from 1 Class(es) to Caster Bond. Corruption Level 2 and above

Strength Amplification

Name Availability Effect Condition to Appear
Strength Amplification I Day 4
Day 6
Every time you lose 1 HP, amplifies all Berserker piece effects by 1%. When your HP is less than 10, the Amplification is doubled. Corruption Level 1 and above
Strength Amplification II Day 2 Each time you defeat an opponent, permanently amplifies all your pieces' effects by 15%. Corruption Level 1 and above
Strength Amplification III Day 6 When the number of pieces in your slot is less than or equal to 7, amplifies all your pieces' effects by 100%. Corruption Level 2 and above
Strength Amplification IV Day 2 Every time you enter the Store, permanently amplifies all your pieces' effects by 4% for every 10 Star Coin(s) you have. (Max Amplification 16%). Corruption Level 1 and above
Strength Amplification V Day 2 When you obtain victory within 1 Cycle(s), permanently amplifies all pieces' effects by 16%. Corruption Level 2 and above
Strength Amplification VI Day 4 When you obtain victory within 1 Cycle(s), permanently amplifies all pieces' effects by 24%. Corruption Level 2 and above
Strength Amplification VII Day 2 Whenever an opponent leaves the field, permanently amplifies all pieces' effects by 20%. Corruption Level 1 and above
Strength Amplification VIII Day 4
Day 6
For the next 2 battle(s), amplifies all your pieces' effects by 200%. Corruption Level 2 and above
Strength Amplification IX Day 2 Permanently amplifies the effects of all Tier 1 pieces by 100% and additionally increases Amplification by 100% each turn. Corruption Level 2 and above
Strength Amplification X Day 4
Day 6
Permanently amplifies all your pieces' effects by 45%.
Strength Amplification XI Day 4
Day 6
Randomly amplifies the 7 Class Bonds for this match by an amount between 0% to 120%. Corruption Level 2 and above
Strength Amplification XII Day 2
Day 4
For every 20 DMG dealt to opponents, amplifies the effects of all pieces by 5%. Corruption Level 1 and above

Probability Anchor

Name Availability Effect Condition to Appear
Probability Anchor I Day 2
Day 4
Only Saber Bond pieces will appear the next time you enter the Store. Corruption Level 1 and above
Probability Anchor II Day 2
Day 4
Only Archer Bond pieces will appear the next time you enter the Store. Corruption Level 1 and above
Probability Anchor III Day 2
Day 4
Only Lancer Bond pieces will appear the next time you enter the Store. Corruption Level 1 and above
Probability Anchor IV Day 2
Day 4
Only Rider Bond pieces will appear the next time you enter the Store.
Probability Anchor V Day 2
Day 4
Only Caster Bond pieces will appear the next time you enter the Store. Corruption Level 1 and above
Probability Anchor VI Day 2
Day 4
Only Assassin Bond pieces will appear the next time you enter the Store. Corruption Level 1 and above
Probability Anchor VII Day 2
Day 4
Only Berserker Bond pieces will appear the next time you enter the Store. Corruption Level 1 and above
Probability Anchor VIII Day 2
Day 4
If the character Saber is in the team, 2 free Saber Bond piece(s) will appear every time you enter the Store. Corruption Level 1 and above
Probability Anchor IX Day 2 1 Tier 4 piece(s) are guaranteed to appear on your first entry into the Store per day. Corruption Level 1 and above
Probability Anchor X Day 2
Day 4
Whenever you win a battle within 1 Cycle(s), 3 Class piece(s) from the Class with which you have the highest Bond tally are guaranteed to appear the next time you enter the Store. Corruption Level 2 and above
Probability Anchor XI Day 2
Day 4
For every 2 time(s) the Store is refreshed, the next refresh is guaranteed to display 1 Class piece(s) from the Class with which you have the highest Bond tally. Corruption Level 2 and above
Probability Anchor XII Day 4 For every 10 time(s) the Store is refreshed, the next refresh is guaranteed to display only Tier 4 pieces. Corruption Level 1 and above
Probability Anchor XIII Day 2
Day 4
Every time you enter the Store, it is guaranteed to contain 1 Class piece(s) from the Class with which you have the highest Bond tally. Corruption Level 2 and above

Mystery Transform

Name Availability Effect Condition to Appear
Mystery Transform I Day 2
Day 4
Day 6
Pieces in your Store have a chance to directly become 2-star rarity (Tier 1 pieces: 30%. Tier 2 pieces: 20%. Tier 3 pieces: 15%. Tier 4 pieces: 10%) Corruption Level 1 and above
Mystery Transform II Day 2
Day 4
For every 2 victories you achieve against other opponents, all your pieces obtain 2 Experience. Corruption Level 1 and above
Mystery Transform III Day 2
Day 4
Day 6
Pieces in your Store have a rather low chance to directly become 3-star rarity (Tier 1 pieces: 1%. Tier 2 pieces: 8%. Tier 3 pieces: 6%. Tier 4 pieces: 4%) Corruption Level 2 and above
Mystery Transform IV Day 4
Day 6
Additionally unlock 2 piece slot(s).
Mystery Transform V Day 4
Day 6
Immediately obtains 50 HP. Corruption Level 1 and above