Fate/stay night/Pieces
Last updated 2025-09-27

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Tier 4
| Name | Class Bond | Banquet Invitation | Tag | Effects (4-Star) |
|---|---|---|---|---|
| Tier 4 Saber Piece: Specialize | Saber | Carefree Wanderer | Ultimate | Basic ATK DMG and Skill DMG dealt by ally targets are considered as Ultimate DMG. Increase the All-Type RES PEN of Ultimate DMG dealt by ally targets by 100%. After using an attack, for every enemy target hit, deal 1 instance of Wind Additional DMG equal to 1,800% of the attacker's ATK to the attacked target with the highest current HP. |
| Tier 4 Saber Piece: Power Strike | Saber | Sphereoid Competitor | Ultimate | When ally targets use Ultimate, they can ignore Weakness Type and reduce enemy Toughness. This effect is equal to 100% of the original ability's Toughness Reduction. For every 10 Toughness Reduction dealt by an Ultimate, increases the DMG dealt by the next Ultimate by 350%. Activates an ally target's Ultimate whenever they Break an enemy target's Weakness. |
| Tier 4 Archer Piece: Power Strike | Archer | Starlight Dancer | Consecutive Action | Increases ally targets' DMG dealt by 1,200%. After 8 turns/extra turns, the character in position 1 gains 1 extra turn. When triggering this effect, additionally increases DMG dealt by 100%. This effect is stackable. |
| Tier 4 Lancer Piece: Specialize | Lancer | Pavilion Commissioner | Debuff | After an enemy target is defeated, increases all allies' DMG dealt by 1,000% for 1 turn(s). Every debuff on the defeated enemy target advances all allies' actions by 10% and increases DMG dealt by 12.0%. This effect is stackable. |
| Tier 4 Lancer Piece: Power Strike | Lancer | Starlight Dancer | Debuff | After an ally target has applied 5 debuff(s) to enemy targets, deals 1 instance of Additional DMG equal to 2,000% of their ATK to all enemies and inflict 1 status out of the following (Wind Shear, Bleed, Burn, Shock, Entanglement, Freeze, or Imprisonment) to the enemies for 1 turn. |
| Tier 4 Rider Piece: Specialize | Rider | Hotel Attendant | Damage | When an enemy's HP is equal to or lower than 50% of their Max HP, increases the DMG taken by 120%. After an ally target defeats an enemy target, increases CRIT Rate by 100% and CRIT DMG by 1,800%, lasting for 3 turn(s). |
| Tier 4 Rider Piece: Power Strike | Rider | Memory Bubble Director | Damage | When an enemy target takes fatal damage, deals True DMG equal to 120% of its Max HP to all enemies. |
| Tier 4 Assassin Piece: Specialize | Assassin | Mall Manager | Break | After an ally target Breaks an enemy target's Weakness, advances all allies' actions by 100% and increases their Break Effect by 5,000% for 3 turn(s). |
| Tier 4 Assassin Piece: Power Strike | Assassin | Pavilion Commissioner | Break | After an ally target Breaks an enemy target's Weakness, additionally deal 1 instance of True DMG equal to 1,000% of the original DMG to all enemies. |
| Tier 4 Berserker Piece: Specialize | Berserker | Hotel Attendant | HP | After an ally target defeats an enemy target, grants 1 "Revival" to the ally character with the least "Revivals." Triggering "Revival" also deals Additional DMG equal to 1,500% of Max HP to all enemies. |
| Tier 4 Berserker Piece: Power Strike | Berserker | Origami Lecturer | HP | After an ally target is "Revived," their action advances by 100% and their DMG dealt increases by 250%, lasting for 1 turn. After using the next attack, deals Additional DMG of 7 different Types equal to 1,000% of Max HP to the attacked targets. |