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Seal Slammers/Phagousa's Blessing

Last updated 2025-10-09

Phagousa's Blessing

After every round, both players can select 1 Phagousa's Blessing from 3 choices to take effect. Some Phagousa's Blessings require special conditions to appear.

Name Effect Prerequisites
Bounce Boost Increases ATK by 2 when allied baby seals collide with Floaties. This ATK buffing effect lasts for 1 turn. Floaties
Becoming the Cat's Paw In the next round, allied baby seals gain 4 ATK. If they score fewer than 2 point(s) that turn, the HP of the baby seal with the highest HP will be set to 1. None
Defeat Enhancement In the next round, ally baby seals gain 4 ATK when they defeat an enemy. None
Defense to Offense Becomes the first to act in the next round. Enemies go first in the next round
Emergency Heal Restores 100% HP to the baby seal with the lowest HP. None
Endless Seal Feud The enemy immediately gains 1 point, and a random allied baby seal gains 6 ATK and 12 HP. None
First Move Advantage In the next round, the first-acting baby seal gains an extra action. None
Frenzied Seal Charge In the next round, the first-acting baby seal gains 60% launch SPD. None
Highly Recommended In the next round, when allied baby seals act and if their first collision is with the arena, increases their ATK by 6, lasting until the action ends. None
Iron Wall Seal Fortress Allied baby seals at full HP will only take 1 DMG. None
Mood Special Attack Switches to a cooler set of stickers. None
Nothing to Do with Seals In the next round, allied baby seals gain 10 ATK but cannot deal DMG during their own actions. None
Painful Transformation Increases ATK by 2 when allied baby seals take spike DMG. Spiky Pillars or Spiky Walls
Positive Reinforcement When an allied baby seal scores at least 2 point(s) in 1 action, increases ATK by 8 and HP by 16. None
Powerful Blind Shot Increases allied baby seals' ATK by 4, but removes the launch preview line. None
Pursuit Enhancement In the next round, allied baby seals gain 4 ATK when obtaining an extra action through Extra Action Zones. Extra Action Zones
Seal Beam Increases a random baby seal's ATK by 3. None
Seal Bingo Allied baby seals gain 2 point(s) when they next defeat an enemy. None
Seal Power Gauge In the next round, increases a random baby seal's ATK by 6. None
Seal Power Peak Increases allied baby seals' ATK by 3, but reduces it by 1 each round for the next 2 round(s). None
Seal Reinforcement Tactics Increases a random baby seal's ATK by 2, with an additional 4 ATK added each round for the next 2 round(s). None
Seal Strike Damage Allied baby seals have a 10% chance to deal 150% DMG. None
Self-Destruct Seal Truck Allied baby seals will deal 99 DMG and immediately perish upon their next collision with an enemy. None
Spike Immunity Allied baby seals are immune to spike DMG. Spiky Pillars or Spiky Walls
Spike Weakness Enemy baby seals take double spike DMG. Spiky Pillars or Spiky Walls
Swift Seal Shot Reduces allied baby seals' size and increases launch SPD by 25%. None
Team Heal Restores 40% HP to all allied baby seals. None
Victory Rush The next time an enemy baby seal is defeated, this allied seal gains an extra action and +2 ATK. None
Booming Landmine Increases ATK gained from consuming will-o'-wisps from 3 to 6. Ghost Seal
Bubble Focus Increases ATK by 5 during extra actions. Bubbles
Explosive Pufferfish Increases Counter DMG from 100% to 200% of ATK. Spiky Seal
Gimme Back HP Punch Doubles the healing effect on the first baby seal collided with during the action. Angel Seal
Heroic Role Increases DMG dealt by the red part from 200% to 300%. Duotone Seal
Little Confusion, Big Wisdom Increases ATK by 4. Common Gray Seal
Rubber Energy Bullet Increases launch SPD by 60%. Rubber Seal
Sit-Ups Grants a 50% chance to ignore lethal damage and heal HP to 24. Bandaged Seal
Red-Faced Grenade King Increases the first collision DMG during the action from 200% to 350% of ATK. Red Hot Seal
Spiral Accretion Disk Increase ATK of friendly seals by 3. Dark Seal
Strength Makes Miracles Grants the first baby seal collided with during the action an extra action. Mega Seal
Tyrant Torpedo Boat Increases water bomb DMG from 4 to 10. Boom Boom Seal
Bubble Block Bubbles becomes immune to Counter DMG and increases ATK by 9. Must be chosen after the first round against Cipher
Bubble Boost Increases Bubbles' launch SPD by 60%. Must be chosen after the second round against Cipher