Seal Slammers/Phagousa's Blessing
Last updated 2025-10-09
Phagousa's Blessing
After every round, both players can select 1 Phagousa's Blessing from 3 choices to take effect. Some Phagousa's Blessings require special conditions to appear.
| Name | Effect | Prerequisites |
|---|---|---|
| Bounce Boost | Increases ATK by 2 when allied baby seals collide with Floaties. This ATK buffing effect lasts for 1 turn. | Floaties |
| Becoming the Cat's Paw | In the next round, allied baby seals gain 4 ATK. If they score fewer than 2 point(s) that turn, the HP of the baby seal with the highest HP will be set to 1. | None |
| Defeat Enhancement | In the next round, ally baby seals gain 4 ATK when they defeat an enemy. | None |
| Defense to Offense | Becomes the first to act in the next round. | Enemies go first in the next round |
| Emergency Heal | Restores 100% HP to the baby seal with the lowest HP. | None |
| Endless Seal Feud | The enemy immediately gains 1 point, and a random allied baby seal gains 6 ATK and 12 HP. | None |
| First Move Advantage | In the next round, the first-acting baby seal gains an extra action. | None |
| Frenzied Seal Charge | In the next round, the first-acting baby seal gains 60% launch SPD. | None |
| Highly Recommended | In the next round, when allied baby seals act and if their first collision is with the arena, increases their ATK by 6, lasting until the action ends. | None |
| Iron Wall Seal Fortress | Allied baby seals at full HP will only take 1 DMG. | None |
| Mood Special Attack | Switches to a cooler set of stickers. | None |
| Nothing to Do with Seals | In the next round, allied baby seals gain 10 ATK but cannot deal DMG during their own actions. | None |
| Painful Transformation | Increases ATK by 2 when allied baby seals take spike DMG. | Spiky Pillars or Spiky Walls |
| Positive Reinforcement | When an allied baby seal scores at least 2 point(s) in 1 action, increases ATK by 8 and HP by 16. | None |
| Powerful Blind Shot | Increases allied baby seals' ATK by 4, but removes the launch preview line. | None |
| Pursuit Enhancement | In the next round, allied baby seals gain 4 ATK when obtaining an extra action through Extra Action Zones. | Extra Action Zones |
| Seal Beam | Increases a random baby seal's ATK by 3. | None |
| Seal Bingo | Allied baby seals gain 2 point(s) when they next defeat an enemy. | None |
| Seal Power Gauge | In the next round, increases a random baby seal's ATK by 6. | None |
| Seal Power Peak | Increases allied baby seals' ATK by 3, but reduces it by 1 each round for the next 2 round(s). | None |
| Seal Reinforcement Tactics | Increases a random baby seal's ATK by 2, with an additional 4 ATK added each round for the next 2 round(s). | None |
| Seal Strike Damage | Allied baby seals have a 10% chance to deal 150% DMG. | None |
| Self-Destruct Seal Truck | Allied baby seals will deal 99 DMG and immediately perish upon their next collision with an enemy. | None |
| Spike Immunity | Allied baby seals are immune to spike DMG. | Spiky Pillars or Spiky Walls |
| Spike Weakness | Enemy baby seals take double spike DMG. | Spiky Pillars or Spiky Walls |
| Swift Seal Shot | Reduces allied baby seals' size and increases launch SPD by 25%. | None |
| Team Heal | Restores 40% HP to all allied baby seals. | None |
| Victory Rush | The next time an enemy baby seal is defeated, this allied seal gains an extra action and +2 ATK. | None |
| Booming Landmine | Increases ATK gained from consuming will-o'-wisps from 3 to 6. | Ghost Seal |
| Bubble Focus | Increases ATK by 5 during extra actions. | Bubbles |
| Explosive Pufferfish | Increases Counter DMG from 100% to 200% of ATK. | Spiky Seal |
| Gimme Back HP Punch | Doubles the healing effect on the first baby seal collided with during the action. | Angel Seal |
| Heroic Role | Increases DMG dealt by the red part from 200% to 300%. | Duotone Seal |
| Little Confusion, Big Wisdom | Increases ATK by 4. | Common Gray Seal |
| Rubber Energy Bullet | Increases launch SPD by 60%. | Rubber Seal |
| Sit-Ups | Grants a 50% chance to ignore lethal damage and heal HP to 24. | Bandaged Seal |
| Red-Faced Grenade King | Increases the first collision DMG during the action from 200% to 350% of ATK. | Red Hot Seal |
| Spiral Accretion Disk | Increase ATK of friendly seals by 3. | Dark Seal |
| Strength Makes Miracles | Grants the first baby seal collided with during the action an extra action. | Mega Seal |
| Tyrant Torpedo Boat | Increases water bomb DMG from 4 to 10. | Boom Boom Seal |
| Bubble Block | Bubbles becomes immune to Counter DMG and increases ATK by 9. | Must be chosen after the first round against Cipher |
| Bubble Boost | Increases Bubbles' launch SPD by 60%. | Must be chosen after the second round against Cipher |