Tutorial/Currency Wars
Last updated 2026-07-22
There are 48 tutorials that focus on Currency Wars:
| Currency Wars |
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Main article: Currency Wars |
| Character: Positioning |
Main article: Currency Wars Characters have their own "positioning", classified as either "On-Field" and "Off-Field".Some characters are "On/Off-Field", meaning they can be placed either on-field or off-field. Characters have their own "positioning", classified as either "On-Field" and "Off-Field". Some characters are "On/Off-Field", meaning they can be placed either on-field or off-field. |
| Character: Empowerment |
Main article: Currency Wars When characters are in the correct position, you can gain the new ability exclusive to Currency Wars: Character Empowerment.This will bring different character combat experiences. When characters are in the correct position, you can gain the new ability exclusive to Currency Wars: Character Empowerment. This will bring different character combat experiences. "On-Field" Character Empowerment:Character's base abilities are enhanced, or they gain brand-new combat abilities. "On-Field" Character Empowerment: Character's base abilities are enhanced, or they gain brand-new combat abilities. "Off-Field" Character Empowerment:Characters will use enhanced abilities to fight off-field, automatically using abilities to attack enemies or support teammates in a battle. "Off-Field" Character Empowerment: Characters will use enhanced abilities to fight off-field, automatically using abilities to attack enemies or support teammates in a battle. |
| Character: Star Rating |
Main article: Currency Wars 3 characters of the same star rating can be automatically upgraded, greatly boosting their combat power.3-star is typically a character's most powerful form. 3 characters of the same star rating can be automatically upgraded, greatly boosting their combat power. 3-star is typically a character's most powerful form. After a character is upgraded, besides gaining stat increases, their Character Empowerment effects will also be enhanced.For example: Dr. Ratio can consecutively throw chalks to attack enemies in combat. After a character is upgraded, besides gaining stat increases, their Character Empowerment effects will also be enhanced. For example: Dr. Ratio can consecutively throw chalks to attack enemies in combat. |
| Character: Cost |
Main article: Currency Wars In Currency Wars, each character has their own "Cost", which is the number of Gold Coins required to recruit them.The costs are 1-cost, 2-cost, 3-cost, 4-cost, or 5-cost. In Currency Wars, each character has their own "Cost", which is the number of Gold Coins required to recruit them. The costs are 1-cost, 2-cost, 3-cost, 4-cost, or 5-cost. Characters receive different levels of initial boost to their combat abilities based on their cost.Generally, 5-cost > 4-cost > 3-cost > 2-cost > 1-cost, with characters of the same cost having similar combat capabilities. Characters receive different levels of initial boost to their combat abilities based on their cost. Generally, 5-cost > 4-cost > 3-cost > 2-cost > 1-cost, with characters of the same cost having similar combat capabilities. |
| Character: Leveling and Trial |
Main article: Currency Wars When recruiting characters in "Currency Wars":If you already own the character, you will inherit your character's build data. If you don't own the character, you can recruit a trial version of the character to play with. When recruiting characters in "Currency Wars": If you already own the character, you will inherit your character's build data. If you don't own the character, you can recruit a trial version of the character to play with. |
| Character: Arithmetic Mapping |
Main article: Currency Wars If you have characters that are below the build standard, they will be automatically enhanced by the system.Characters that have been automatically enhanced will have this Mapping Tag. If you have characters that are below the build standard, they will be automatically enhanced by the system. Characters that have been automatically enhanced will have this Mapping Tag. |
| Bond |
Main article: Currency Wars |
| Bond: Tracking |
Main article: Currency Wars |
| Gold Coin |
Main article: Currency Wars In "Currency Wars", Gold Coins are the core economic resource used for recruiting characters, upgrading team size, and refreshing Store offerings.Gain more Gold Coins to enhance your team's combat power. In "Currency Wars", Gold Coins are the core economic resource used for recruiting characters, upgrading team size, and refreshing Store offerings. Gain more Gold Coins to enhance your team's combat power. |
| Gold Coin: Winning Streak |
Main article: Currency Wars |
| Gold Coin: Interest |
Main article: Currency Wars At the end of combat, for every 10 Gold Coins you own, you'll earn 1 Gold Coin as interest (up to 5 Gold Coins).Moderately saving up Gold Coins is an effective way to gain more economic advantage. At the end of combat, for every 10 Gold Coins you own, you'll earn 1 Gold Coin as interest (up to 5 Gold Coins). Moderately saving up Gold Coins is an effective way to gain more economic advantage. |
| Store |
Main article: Currency Wars The Store automatically refreshes 1 time at the start of the preparation phase for each Node. You can use Gold Coins to recruit desired Characters from the Store.The Store automatically refreshes 1 time at the start of the preparation phase for each Node. You can use Gold Coins to recruit desired Characters from the Store. You can use 2 Gold Coins to refresh the Store and reset the Characters appearing within it.You can also use the Lock feature, which will prevent the Store from automatically refreshing at the start of the next Node. You can use 2 Gold Coins to refresh the Store and reset the Characters appearing within it. You can also use the Lock feature, which will prevent the Store from automatically refreshing at the start of the next Node. |
| Level: Team Size |
Main article: Currency Wars |
| Level: Drop Rate in Store |
Main article: Currency Wars |
| Planes and Nodes |
Main article: Currency Wars The Currency Wars match consists of 3 Planes.Each Plane contains several Nodes of different types. The Currency Wars match consists of 3 Planes. Each Plane contains several Nodes of different types. Reward: Nodes with lower difficulty have infinite Action Value, and enemies will randomly drop the crystal ores as rewards.Battle: Challenging combat Nodes where you will face normal and elite enemies from different competitor factions. Supply: Provides several sets of character and Equipment Supply Packs. You can freely choose supplies based on your current lineup. Encounter: A challenge node with selectable difficulty. You can receive extra rewards after completing the combat challenge. Generally, the higher the difficulty of the enemies challenged, the higher the quality of the rewards you can obtain. Boss: The Boss challenge for the current Plane. Completing the challenge will allow you to clear this Plane. Reward: Nodes with lower difficulty have infinite Action Value, and enemies will randomly drop the crystal ores as rewards. Battle: Challenging combat Nodes where you will face normal and elite enemies from different competitor factions. Supply: Provides several sets of character and Equipment Supply Packs. You can freely choose supplies based on your current lineup. Encounter: A challenge node with selectable difficulty. You can receive extra rewards after completing the combat challenge. Generally, the higher the difficulty of the enemies challenged, the higher the quality of the rewards you can obtain. Boss: The Boss challenge for the current Plane. Completing the challenge will allow you to clear this Plane. |
| Squad HP |
Main article: Currency Wars In Currency Wars, you start with 100 Squad HP.At the end of the match, the remaining squad HP determines the rating for that match. In Currency Wars, you start with 100 Squad HP. At the end of the match, the remaining squad HP determines the rating for that match. When you achieve victory at Battle, Encounter, or Boss Nodes, the squad HP remains unchanged.If you do not achieve victory, you will lose a certain amount of squad HP. The match is lost if the squad HP drops to 0. When you achieve victory at Battle, Encounter, or Boss Nodes, the squad HP remains unchanged. If you do not achieve victory, you will lose a certain amount of squad HP. The match is lost if the squad HP drops to 0. |
| Combat: Win Rules |
Main article: Currency Wars If you defeat all enemies before the countdown reaches zero, the combat is won.If you defeat all enemies before the countdown reaches zero, the combat is won. |
| Combat: Minimum Progress Requirement |
Main article: Currency Wars The Encounter and Boss Nodes have minimum progress requirements.Failing to meet the minimum progress requirements before the countdown ends will result in losing more squad HP. The Encounter and Boss Nodes have minimum progress requirements. Failing to meet the minimum progress requirements before the countdown ends will result in losing more squad HP. |
| Combat: Near-Death Rules |
Main article: Currency Wars When a character receives a killing blow in combat, they will not be knocked down and will immediately recover some HP.When a character receives a killing blow in combat, they will not be knocked down and will immediately recover some HP. When a character takes a killing blow in combat, the battle countdown timer will decrease, causing the combat to end early.This means it will be harder to defeat all enemies before the countdown expires. When a character takes a killing blow in combat, the battle countdown timer will decrease, causing the combat to end early. This means it will be harder to defeat all enemies before the countdown expires. |
| Combat: Auto Technique |
Main article: Currency Wars In "Currency Wars", on-field characters will automatically use Techniques in combat.In "Currency Wars", on-field characters will automatically use Techniques in combat. When multiple on-field characters have Technique Buffs that cannot be activated simultaneously, only the Technique of the leftmost character will take effect.When multiple on-field characters have Technique Buffs that cannot be activated simultaneously, only the Technique of the leftmost character will take effect. |
| Equipment |
Main article: Currency Wars In Currency Wars, you can equip up to 3 pieces of Equipment on each Character.Equipping suitable gears on a character can significantly boost that character's combat ability. In Currency Wars, you can equip up to 3 pieces of Equipment on each Character. Equipping suitable gears on a character can significantly boost that character's combat ability. |
| Equipment: Basic Equipment |
Main article: Currency Wars |
| Equipment: Equipment Synthesis |
Main article: Currency Wars |
| Equipment: Advanced Equipment |
Advanced equipment retains the Base Stats of the basic equipment from the synthesis table.In addition, advanced equipment provides unique combat effects that can greatly enhance a character's combat capabilities. Advanced equipment retains the Base Stats of the basic equipment from the synthesis table. In addition, advanced equipment provides unique combat effects that can greatly enhance a character's combat capabilities. |
| Equipment: Recommendation and Tracking |
Main article: Currency Wars |
| Rare Equipment: Privileged Equipment |
Main article: Currency Wars The enhanced version of advanced equipment with the same name. In addition to having more powerful stats, its unique combat effects will also be strengthened.The enhanced version of advanced equipment with the same name. In addition to having more powerful stats, its unique combat effects will also be strengthened. |
| Rare Equipment: Emblem |
Main article: Currency Wars Generally, a Bond has a corresponding Bond Emblem equipment.When the Emblem is equipped on a non-Bond character, that Character will join the Bond, adding to the Bond's count and simultaneously gaining the enhancement effect provided by the Bond. Generally, a Bond has a corresponding Bond Emblem equipment. When the Emblem is equipped on a non-Bond character, that Character will join the Bond, adding to the Bond's count and simultaneously gaining the enhancement effect provided by the Bond. |
| Rare Equipment: Red Gem and Blue Gem |
Main article: Currency Wars Rare synthesis material, usable for:Synthesizing various Bond Emblems to increase the number of members in a Bond. Synthesizing Wealth Gems to increase the team size limit. Rare synthesis material, usable for: Synthesizing various Bond Emblems to increase the number of members in a Bond. Synthesizing Wealth Gems to increase the team size limit. |
| Rare Equipment: Wealth Gem |
Main article: Currency Wars A very rare and valuable piece of equipment. When acquired, it increases the team size limit by 1.While continuously equipped, it also grants some Gold Coins. A very rare and valuable piece of equipment. When acquired, it increases the team size limit by 1. While continuously equipped, it also grants some Gold Coins. |
| Consumables: Disassembly Wrench |
Main article: Currency Wars |
| Consumables: Smelting Furnace |
Main article: Currency Wars |
| Consumables: Staff Projector |
Main article: Currency Wars |
| Consumables: Good Fortune Token |
Main article: Currency Wars |
| Consumables: Special Privilege Card |
Main article: Currency Wars Drag onto a piece of advanced equipment to upgrade it, obtaining the privileged equipment of the same name, which greatly enhances the equipment's stat values and special effects.Drag onto a piece of advanced equipment to upgrade it, obtaining the privileged equipment of the same name, which greatly enhances the equipment's stat values and special effects. |
| Rank |
Main article: Currency Wars In Currency Wars, you start with an initial rank.Successfully challenging the current highest rank difficulty in the Standard Gambit mode will earn you a battle rating based on your remaining squad HP, allowing you to rank up. In Currency Wars, you start with an initial rank. Successfully challenging the current highest rank difficulty in the Standard Gambit mode will earn you a battle rating based on your remaining squad HP, allowing you to rank up. |
| Rank: Ascension Rules |
Main article: Currency Wars If squad HP is 70 or above, rank increases by 3.When clearing the stage, if squad HP is 40 or above, rank increases by 2. When clearing the stage, if squad HP is below 40, rank increases by 1. If squad HP is 70 or above, rank increases by 3. When clearing the stage, if squad HP is 40 or above, rank increases by 2. When clearing the stage, if squad HP is below 40, rank increases by 1. |
| Standard Gambit |
Main article: Currency Wars "Standard Gambit" is the regular game mode for Currency Wars.Challenging Standard Gambit allows you to be promoted in rank. "Standard Gambit" is the regular game mode for Currency Wars. Challenging Standard Gambit allows you to be promoted in rank. In Standard Gambit, you can freely select the rank difficulty you wish to challenge.The higher the rank, the greater the challenge and the more luxurious the rewards. In Standard Gambit, you can freely select the rank difficulty you wish to challenge. The higher the rank, the greater the challenge and the more luxurious the rewards. |
| Overclock Gambit |
Main article: Currency Wars |
| Overclock Gambit: Rules |
Main article: Currency Wars |
| Strategy Compendium |
Main article: Currency Wars In Currency Wars, you can view the complete Strategy Compendium on the main gameplay interface or within the preparation phase interface during a match.You can view lineups recommended by other players to use as a reference for your match lineup. In Currency Wars, you can view the complete Strategy Compendium on the main gameplay interface or within the preparation phase interface during a match. You can view lineups recommended by other players to use as a reference for your match lineup. |
| Strategy Compendium: Apply Strategy |
Main article: Currency Wars During the match, the strategy system will automatically recommend suitable strategies based on the character lineups you have unlocked.Use the Apply Strategy feature to quickly find the characters recommended by the strategy in the Store! During the match, the strategy system will automatically recommend suitable strategies based on the character lineups you have unlocked. Use the Apply Strategy feature to quickly find the characters recommended by the strategy in the Store! |
| Strategy Compendium: Equipment Tracking |
Main article: Currency Wars |
| Ascension Tips: Combat Power Increase |
Main article: Currency Wars Find your team's core DPS character and build your team centered around that character.Hint: Main DPS characters are usually higher-cost, higher-star-rating damage dealers in the Bond system. Find your team's core DPS character and build your team centered around that character. Hint: Main DPS characters are usually higher-cost, higher-star-rating damage dealers in the Bond system. How to develop your main DPS character:1. Prioritize increasing their Star Rating: 1/2/3-cost characters can aim for 3 stars, 4/5-cost characters should be raised to 2 stars. 2. Prioritize equipping them with 3 suitable pieces of advanced equipment. 3. Activate at least 2 of the main DPS character's affiliated Bonds. How to develop your main DPS character: 1. Prioritize increasing their Star Rating: 1/2/3-cost characters can aim for 3 stars, 4/5-cost characters should be raised to 2 stars. 2. Prioritize equipping them with 3 suitable pieces of advanced equipment. 3. Activate at least 2 of the main DPS character's affiliated Bonds. |
| Ascension Tips: How to Locate Character |
Main article: Currency Wars As the Store Level increases, the chance of characters with various costs appearing changes.The higher the Store Level, the easier it is for higher-cost characters (4/5 cost) to appear. The higher the Store Level, the harder it is for lower-cost characters (1/2/3 cost) to appear. As the Store Level increases, the chance of characters with various costs appearing changes. The higher the Store Level, the easier it is for higher-cost characters (4/5 cost) to appear. The higher the Store Level, the harder it is for lower-cost characters (1/2/3 cost) to appear. How to find a desired character: Based on the target character's cost, refresh the Store at the level where the chance for the character to appear is highest.For example: If your lineup has a 2-cost character as the main DPS stay at level 6 and refresh the store, where there is a 40% chance of encountering 2-cost characters. Another example: For a lineup with a 4-cost character as the main DPS, reach Level 8 as soon as possible before refreshing the store to find that character. How to find a desired character: Based on the target character's cost, refresh the Store at the level where the chance for the character to appear is highest. For example: If your lineup has a 2-cost character as the main DPS stay at level 6 and refresh the store, where there is a 40% chance of encountering 2-cost characters. Another example: For a lineup with a 4-cost character as the main DPS, reach Level 8 as soon as possible before refreshing the store to find that character. |
| Ascension Tips: Economy and Operations |
Main article: Currency Wars The total amount of Gold Coins acquired in a match will greatly influence the match's outcome.Remember to keep 50 Gold Coins to accumulate interest, which grants 5 Gold Coins in interest per Node. Every little bit adds up! The total amount of Gold Coins acquired in a match will greatly influence the match's outcome. Remember to keep 50 Gold Coins to accumulate interest, which grants 5 Gold Coins in interest per Node. Every little bit adds up! Reasonable allocation of Gold Coins:1. Moderate Store refreshing in the early game. Prioritize saving interest and increasing your level to find higher-cost characters in the late game. 2. Non-core characters in the lineup do not need to aim for 3 stars, as 2 stars are sufficient, which saves a certain amount of Gold Coins. Reasonable allocation of Gold Coins: 1. Moderate Store refreshing in the early game. Prioritize saving interest and increasing your level to find higher-cost characters in the late game. 2. Non-core characters in the lineup do not need to aim for 3 stars, as 2 stars are sufficient, which saves a certain amount of Gold Coins. |
| Ascension Tips: Equipment Advancement |
Main article: Currency Wars There are 8 types of basic equipment, and each type corresponds to an attribute. For example:• The Folding Knife can increase On-Field Strength, suitable for on-field damage dealers. • The Peace Pistol can increase Off-Field Strength, suitable for off-field damage dealers. • Roller Skates can increase SPD Amplification, suitable for speed-type characters. There are 8 types of basic equipment, and each type corresponds to an attribute. For example: • The Folding Knife can increase On-Field Strength, suitable for on-field damage dealers. • The Peace Pistol can increase Off-Field Strength, suitable for off-field damage dealers. • Roller Skates can increase SPD Amplification, suitable for speed-type characters. The effect of Advanced Equipment is usually related to the effect of the Basic Equipment in its synthesis formula. For example:Folding Knife (On-Field) + Lucky Star (Lucky Strike Rate) = High-frequency Chainsaw (Significantly increases the Lucky Strike Rate of on-field characters) Flower of Life (HP) + Batch Produced Armor (Armor) = Analgesia Chip (When healing a target, reduces the DMG they take) The effect of Advanced Equipment is usually related to the effect of the Basic Equipment in its synthesis formula. For example: Folding Knife (On-Field) + Lucky Star (Lucky Strike Rate) = High-frequency Chainsaw (Significantly increases the Lucky Strike Rate of on-field characters) Flower of Life (HP) + Batch Produced Armor (Armor) = Analgesia Chip (When healing a target, reduces the DMG they take) |
| Bond: Elation |
Main article: Currency Wars In each match, Aha randomly carries 3 pieces of basic equipment, which are unlocked sequentially as the Elation Bond activates at 3/4/5 characters.In each match, Aha randomly carries 3 pieces of basic equipment, which are unlocked sequentially as the Elation Bond activates at 3/4/5 characters. Drag basic equipment to "Aha" to synthesize the corresponding advanced equipment.Aha has THEIR own stats and star rating. Equipping THEM with equipment can improve THEIR stats and grant equipment effects. Drag basic equipment to "Aha" to synthesize the corresponding advanced equipment. Aha has THEIR own stats and star rating. Equipping THEM with equipment can improve THEIR stats and grant equipment effects. In combat, Aha takes action based on THEIR own SPD to trigger Aha Instants.When Elation Skills are used, Aha joins in as an attacker to strike enemies together, so offensive stats and equipment effects will take effect in Elation Skills. In combat, Aha takes action based on THEIR own SPD to trigger Aha Instants. When Elation Skills are used, Aha joins in as an attacker to strike enemies together, so offensive stats and equipment effects will take effect in Elation Skills. |


































































